X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/5ed37babb2fa9097abe82df299c0aa259ed84d5a..8052f28d5b5a9d88b6724dff2e5e81dee10065d7:/include/simgrid/s4u/Mutex.hpp diff --git a/include/simgrid/s4u/Mutex.hpp b/include/simgrid/s4u/Mutex.hpp index 60eb8d0413..29d9ed1043 100644 --- a/include/simgrid/s4u/Mutex.hpp +++ b/include/simgrid/s4u/Mutex.hpp @@ -6,13 +6,15 @@ #ifndef SIMGRID_S4U_MUTEX_HPP #define SIMGRID_S4U_MUTEX_HPP +#include "simgrid/s4u/Actor.hpp" #include #include -namespace simgrid { -namespace s4u { +namespace simgrid::s4u { /** @brief A classical mutex, but blocking in the simulation world. + * + * S4U mutexes are not recursive. If an actor tries to lock the same object twice, it deadlocks with itself. * * @beginrst * It is strictly impossible to use a real mutex, such as @@ -48,14 +50,16 @@ class XBT_PUBLIC Mutex { #endif public: - /** Constructs a new mutex */ - static MutexPtr create(); + /** \static Constructs a new mutex */ + static MutexPtr create(bool recursive = false); + void lock(); void unlock(); bool try_lock(); + + Actor* get_owner(); }; -} // namespace s4u -} // namespace simgrid +} // namespace simgrid::s4u #endif /* SIMGRID_S4U_MUTEX_HPP */