X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/6713a1028a3d18b025e2588092a9418077a88a4b..d236809e6149a03ef3e53599458f51c98f79f94d:/src/s4u/s4u_Actor.cpp diff --git a/src/s4u/s4u_Actor.cpp b/src/s4u/s4u_Actor.cpp index 19729f99c8..bc9956a428 100644 --- a/src/s4u/s4u_Actor.cpp +++ b/src/s4u/s4u_Actor.cpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2021. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2022. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -537,21 +537,6 @@ sg_actor_t sg_actor_by_pid(aid_t pid) return simgrid::s4u::Actor::by_pid(pid).get(); } -aid_t sg_actor_get_PID(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v331 -{ - return sg_actor_get_pid(actor); -} - -aid_t sg_actor_get_PPID(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v331 -{ - return sg_actor_get_ppid(actor); -} - -sg_actor_t sg_actor_by_PID(aid_t pid) // XBT_ATTRIB_DEPRECATED_v331 -{ - return sg_actor_by_pid(pid); -} - /** @brief Return the name of an actor. */ const char* sg_actor_get_name(const_sg_actor_t actor) { @@ -756,7 +741,7 @@ const char* sg_actor_self_get_name() void* sg_actor_self_get_data() { - return simgrid::s4u::Actor::self()->get_data(); + return simgrid::s4u::Actor::self()->get_data(); } void sg_actor_self_set_data(void* userdata) @@ -764,26 +749,11 @@ void sg_actor_self_set_data(void* userdata) simgrid::s4u::Actor::self()->set_data(userdata); } -void* sg_actor_self_data() // XBT_ATTRIB_DEPRECATED_v330 -{ - return sg_actor_self_get_data(); -} - -void sg_actor_self_data_set(void* userdata) // XBT_ATTRIB_DEPRECATED_v330 -{ - sg_actor_self_set_data(userdata); -} - sg_actor_t sg_actor_self() { return simgrid::s4u::Actor::self(); } -void sg_actor_self_execute(double flops) // XBT_ATTRIB_DEPRECATED_v330 -{ - simgrid::s4u::this_actor::execute(flops); -} - void sg_actor_execute(double flops) { simgrid::s4u::this_actor::execute(flops); @@ -820,7 +790,7 @@ void sg_actor_unref(const_sg_actor_t actor) /** @brief Return the user data of a #sg_actor_t */ void* sg_actor_get_data(const_sg_actor_t actor) { - return actor->get_data(); + return actor->get_data(); } /** @brief Set the user data of a #sg_actor_t */ @@ -829,16 +799,6 @@ void sg_actor_set_data(sg_actor_t actor, void* userdata) actor->set_data(userdata); } -void* sg_actor_data(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v330 -{ - return sg_actor_get_data(actor); -} - -void sg_actor_data_set(sg_actor_t actor, void* userdata) // XBT_ATTRIB_DEPRECATED_v330 -{ - sg_actor_set_data(actor, userdata); -} - /** @brief Add a function to the list of "on_exit" functions for the current actor. * The on_exit functions are the functions executed when your actor is killed. * You should use them to free the data used by your actor.