X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/992c3a8621f205aedc022a0d5a5d3fc7bb75e6a1..4fb5244980199691e9976323c2c3a09ebb168242:/include/simgrid/s4u/Mutex.hpp diff --git a/include/simgrid/s4u/Mutex.hpp b/include/simgrid/s4u/Mutex.hpp index cebeca7dc1..29d9ed1043 100644 --- a/include/simgrid/s4u/Mutex.hpp +++ b/include/simgrid/s4u/Mutex.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2022. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2023. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -6,13 +6,15 @@ #ifndef SIMGRID_S4U_MUTEX_HPP #define SIMGRID_S4U_MUTEX_HPP +#include "simgrid/s4u/Actor.hpp" #include #include -namespace simgrid { -namespace s4u { +namespace simgrid::s4u { /** @brief A classical mutex, but blocking in the simulation world. + * + * S4U mutexes are not recursive. If an actor tries to lock the same object twice, it deadlocks with itself. * * @beginrst * It is strictly impossible to use a real mutex, such as @@ -48,14 +50,16 @@ class XBT_PUBLIC Mutex { #endif public: - /** Constructs a new mutex */ - static MutexPtr create(); + /** \static Constructs a new mutex */ + static MutexPtr create(bool recursive = false); + void lock(); void unlock(); bool try_lock(); + + Actor* get_owner(); }; -} // namespace s4u -} // namespace simgrid +} // namespace simgrid::s4u #endif /* SIMGRID_S4U_MUTEX_HPP */