X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/ae62510f83c4cd6e7967aa00897bf66671a5923a..3203afd846219ef8b41cadda945ea0a98103c46f:/src/mc/api/State.hpp diff --git a/src/mc/api/State.hpp b/src/mc/api/State.hpp index 71670d3449..f96d540aef 100644 --- a/src/mc/api/State.hpp +++ b/src/mc/api/State.hpp @@ -17,13 +17,26 @@ namespace simgrid::mc { class XBT_PRIVATE State : public xbt::Extendable { static long expended_states_; /* Count total amount of states, for stats */ - /* Outgoing transition: what was the last transition that we took to leave this state? */ - std::unique_ptr transition_; + /** + * @brief An empty transition that leads to this state by default + */ + const std::unique_ptr default_transition_ = std::make_unique(); + + /** + * @brief The outgoing transition: what was the last transition that + * we took to leave this state? + * + * The owner of the transition is the `ActorState` instance which exists in this state, + * or a reference to the internal default transition `Transition()` if no transition has been + * set + */ + Transition* transition_ = default_transition_.get(); /** Sequential state ID (used for debugging) */ long num_ = 0; - /** State's exploration status by actor. Not all the actors are there, only the ones that are ready-to-run in this state */ + /** State's exploration status by actor. Not all the actors are there, only the ones that are ready-to-run in this + * state */ std::map actors_to_run_; /** Snapshot of system state (if needed) */ @@ -46,11 +59,10 @@ public: long get_num() const { return num_; } std::size_t count_todo() const; void mark_todo(aid_t actor) { actors_to_run_.at(actor).mark_todo(); } - void mark_done(aid_t actor) { actors_to_run_.at(actor).mark_done();} - void mark_all_todo(); - bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); } + void mark_all_enabled_todo(); + bool is_actor_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); } Transition* get_transition() const; - void set_transition(Transition* t) { transition_.reset(t); } + void set_transition(Transition* t) { transition_ = t; } std::map const& get_actors_list() const { return actors_to_run_; } unsigned long get_actor_count() const { return actors_to_run_.size(); }