X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/b519c710a179e22b19c6d21721c6c0dfd13e65ce..ed6a950d6bed7669f5bfe968f46d5a951d40e9a7:/src/mc/api/State.hpp diff --git a/src/mc/api/State.hpp b/src/mc/api/State.hpp index 36e7138498..e60e547b36 100644 --- a/src/mc/api/State.hpp +++ b/src/mc/api/State.hpp @@ -9,32 +9,23 @@ #include "src/mc/api/ActorState.hpp" #include "src/mc/api/RemoteApp.hpp" #include "src/mc/api/strategy/Strategy.hpp" -#include "src/mc/sosp/Snapshot.hpp" #include "src/mc/transition/Transition.hpp" +#if SIMGRID_HAVE_STATEFUL_MC +#include "src/mc/sosp/Snapshot.hpp" +#endif + namespace simgrid::mc { /* A node in the exploration graph (kind-of) */ class XBT_PRIVATE State : public xbt::Extendable { static long expended_states_; /* Count total amount of states, for stats */ - /** - * @brief An empty transition that leads to this state by default - */ - const std::unique_ptr default_transition_ = std::make_unique(); + /** @brief The outgoing transition is the last transition that we took to leave this state. */ + std::shared_ptr outgoing_transition_ = nullptr; - /** - * @brief The outgoing transition: what was the last transition that - * we took to leave this state? - * - * The owner of the transition is the `ActorState` instance which exists in this state, - * or a reference to the internal default transition `Transition()` if no transition has been - * set - */ - Transition* transition_ = default_transition_.get(); - - /** @brief A list of transition to be replayed in order to get in this state. */ - std::list recipe_; + /** @brief The incoming transition is what led to this state, coming from its parent */ + std::shared_ptr incoming_transition_ = nullptr; /** Sequential state ID (used for debugging) */ long num_ = 0; @@ -59,13 +50,15 @@ public: /* Returns a positive number if there is another transition to pick, or -1 if not */ aid_t next_transition() const; // this function should disapear as it is redundant with the next one - /* Same as next_transition, but choice is now guided, and a double corresponding to the + /* Same as next_transition, but choice is now guided, and an integer corresponding to the internal cost of the transition is returned */ - std::pair next_transition_guided() const; + std::pair next_transition_guided() const; - /* Explore a new path on the remote app; the parameter 'next' must be the result of a previous call to - * next_transition() */ - void execute_next(aid_t next, RemoteApp& app); + /** + * @brief Explore a new path on the remote app; the parameter 'next' must be the result of a previous call to + * next_transition() + */ + std::shared_ptr execute_next(aid_t next, RemoteApp& app); long get_num() const { return num_; } std::size_t count_todo() const; @@ -75,26 +68,25 @@ public: * + consider_one mark aid actor (and assert it is possible) * + consider_best ensure one actor is marked by eventually marking the best regarding its guiding methode * + conside_all mark all enabled actor that are not done yet */ - void consider_one(aid_t aid) { strategy_->consider_one(aid); } - void consider_best() { strategy_->consider_best(); } - unsigned long consider_all() { return strategy_->consider_all(); } + void consider_one(aid_t aid) const { strategy_->consider_one(aid); } + void consider_best() const { strategy_->consider_best(); } + unsigned long consider_all() const { return strategy_->consider_all(); } bool is_actor_done(aid_t actor) const { return strategy_->actors_to_run_.at(actor).is_done(); } - Transition* get_transition() const; - void set_transition(Transition* t) { transition_ = t; } - std::shared_ptr get_parent_state() { return parent_state_; } - std::list get_recipe() const { return recipe_; } + std::shared_ptr get_transition_out() const { return outgoing_transition_; } + std::shared_ptr get_transition_in() const { return incoming_transition_; } + std::shared_ptr get_parent_state() const { return parent_state_; } std::map const& get_actors_list() const { return strategy_->actors_to_run_; } unsigned long get_actor_count() const { return strategy_->actors_to_run_.size(); } - bool is_actor_enabled(aid_t actor) { return strategy_->actors_to_run_.at(actor).is_enabled(); } + bool is_actor_enabled(aid_t actor) const { return strategy_->actors_to_run_.at(actor).is_enabled(); } Snapshot* get_system_state() const { return system_state_.get(); } void set_system_state(std::shared_ptr state) { system_state_ = std::move(state); } std::map const& get_sleep_set() const { return sleep_set_; } - void add_sleep_set(const Transition* t) + void add_sleep_set(std::shared_ptr t) { sleep_set_.insert_or_assign(t->aid_, Transition(t->type_, t->aid_, t->times_considered_)); }