+State::State(const RemoteApp& remote_app, const State* previous_state) : num_(++expended_states_)
+{
+
+ remote_app.get_actors_status(actors_to_run_);
+
+ transition_.reset(new Transition());
+ /* Stateful model checking */
+ if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) {
+ system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_);
+ }
+
+ for (auto & [aid, transition] : previous_state->get_sleep_set()) {
+
+ XBT_DEBUG("Transition >>%s<< will be explored ?", transition.to_string().c_str());
+ if (not previous_state->get_transition()->depends(&transition)) {
+
+ sleep_set_.emplace(aid, transition);
+ if (actors_to_run_.count(aid) != 0) {
+ XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
+
+ actors_to_run_.at(aid).mark_done();
+ }
+ }
+ else
+ XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<", transition.to_string().c_str(), previous_state->get_transition()->to_string().c_str());
+
+ }
+
+}
+