+%In fact, parallel linear system solving can be easy to optimized when the linear system is regular. This is the case for many applications. But for many other ones, this is not the case. When the matrix has not a regular structure, the amount of communication between processors is not the same. Another important parameter is the size bandwidth which has a huge influence on the amount of communications. In this work, we have generated matrices different kinds of matrices in order to analyze several difficulties. With the largest bandwidth as possible and with communications between all processors which is the most difficult situations, we propose to use two heuristics. Unfortunatly, there is no fast method that optimize the communication in any situation. For non linear systems of equations, there are differents algorithms but one of them consists in linearizing the systems. In this case, a linear system need to be solved. The big interest is that the matrix is the same at each step of the non linear system solving, so the partitioning method which is a time consuming step is performed only once.
+
+%Another very important issue, that maybe too many people ignore, is that on a cluster of GPUs the influence of the communications is greater than on clusters of CPUs. There are two reasons for this. The first one comes from the fact that with a cluster of GPUs, the CPU/GPU communications slow down communications between two GPUs not on the same machines. The second one is due to the fact that with GPUs the ratio of the computation time over the communication time decreases since the computation time are reduced. So the impact of the communications between GPUs might be a very important issue that can limit the scalability of an parallel algorithm.
+
+ Finally, as far as we are concerned, the parallel solving of a linear system can be easy to optimize when the associated matrix is regular. This is unfortunately not the case for many real-world applications. When the matrix has an irregular structure, the amount of communications between processors is not the same. Another important parameter is the size of the matrix bandwidth which has a huge influence on the amount of communications. In this work, we have generated different kinds of matrices in order to analyze several difficulties. With a bandwidth as large as possible, involving communications between all processors, which is the most difficult situation, we proposed to use two heuristics. Unfortunately, there is no fast method that optimizes the communications in any situation. For systems of non linear equations, there are different algorithms but most of them consist in linearizing the system of equations. In this case, a linear system needs to be solved. The big interest is that the matrix is the same at each step of the non linear system solving, so the partitioning method which is a time consuming step is performed only once.
+
+Another very important issue, which might be ignored by too many people, is that the communications have a greater influence on a cluster of GPUs than on a cluster of CPUs. There are two reasons for that. The first one comes from the fact that with a cluster of GPUs, the CPU/GPU data transfers slow down communications between two GPUs that are not on the same machines. The second one is due to the fact that with GPUs the ratio of the computation time over the communication time decreases since the computation time is reduced. So the impact of the communications between GPUs might be a very important issue that can limit the scalability of parallel algorithms.
+
+
+\item ``Follow up on point 1). The experiment section can be enhanced as well. The numbers presented are very specific to the input matrix workload, which is generated by the authors. So it is unclear how much other researchers can benefit from it. It will be nice to focus on more detailed measuring and metrics, i.e., how to evaluate if your algorithm/optimization has maximally exploited the system capacity based on the CPU/GPU power and bandwidth available? Or is your algorithm as presented is the optimal at all?'' \\ \\ The sparse matrices that we have found in the literature are very small for our experiments and they don't allow to exploit the computing power of a GPU cluster. This is why we used a generator of large sparse matrices based on the real-world matrices of the Davis collection of the University of Florida. Of course, we needed to choose the experiments that had to be performed. In this work, we have chosen different matrices with different patterns that induce either few or many communications. As explained previously, it is impossible to make an algorithm to solve linear system which is optimal in any situation. In this work we concentrated our efforts on the parallelization on a GPU cluster. Nevertheless there are many variants of the GMRES method. It would be surprising that quite old methods that seemed not very interesting may not have a new interest with GPU clusters. Moreover, according to the nature of the matrix some specific solvers have been built to take advantage of these specificities. For other kinds of computing architectures, researchers did not try to optimize all the parameters since this is too difficult and since the number of parameters is really important. So, a method that would try to optimize them would take more time than simply solving the linear system.
+
+%The sparse matrices that we have found in the literature are very small for our experiments and they don't allow to exploit the computing power of a GPU cluster. This is why we used a generator of large sparse matrices based on the real-world matrices of the Davis collection of the Florida university. Of course, you need to make a choice of the experiments to performed. However, with we have chosen different matrices with differents patterns that induce either few or many communications. As explained previously, it is not possible to make an algorithm for solving linear system which is optimal in any situation. In this work we concentred our effort on the parallelization on a GPU cluster. Nevertheless there are hundred of variants of the GMRES method. It would be surprising that quite old methods that seemed not very interesting may not have a new interest with GPU clusters. Moreover, according to the nature of the matrix some specific solvers have been build to take advantage of these specificities. For other kinds of architectures, researchers did not tried to optimize all the parameters since this is too difficult and since the number of parameters is really important. So, a method that would try to optimize them would take more time than simply solving the linear system.
+\end{enumerate}
+
+\section{Summary of the modifications made in the paper}
+\begin{enumerate}
+\item In Page 2, Section 2, we have added a paragraph describing the contributions of our work.
+\item In Section 4, we have reduced the theory part of the GMRES method as suggested by Reviewer 2.
+\item In Section 5.2, we have clarified that the same optimizations are used on the CPU version of the parallel GMRES algorithm too.
+\item We have added some results obtained from other experiments to show the influence of the communications on a GPU cluster. We computed the ratios between the computation time over the communication time and we have showed the weak scaling of the different versions of the parallel GMRES algorithm. In this revised version, there are many modifications from the end of page 13 to the middle of page 16. In particular Tables 9, 10, 11, 12 and Figure 9 show new results that should help the reader to understand the impact of communications with linear systems on GPU clusters.