// others
// BoxItem related
- BoxItem* createBoxItem(AbstractBlock* block, BoxItem::Position hPos = Center, BoxItem::Position vPos = Center, AbstractBoxItem::LockType lock = AbstractBoxItem::NoLock, BoxItem::SpanType span = BoxItem::NoSpan); //! create a new BoxItem and place it at the center of the scene
+ BoxItem* createBoxItem(AbstractBlock* block, BoxItem::Position position = BoxItem::Free, int lock = AbstractBoxItem::NoLock, BoxItem::SpanType span = BoxItem::NoSpan); //! create a new BoxItem and place it at the center of the scene
void addBoxItem(BoxItem* item); //! add an already configured BoxItem in the scene.
void removeBoxItem(BoxItem* item);