#include "GroupScene.h"\r
#include "GroupItem.h"\r
#include "BoxItem.h"\r
-#include "SourceItem.h"\r
+#include "StimuliItem.h"\r
#include "InterfaceItem.h"\r
#include "ConnectionItem.h"\r
\r
cout << "top scene has " << sourceNodes.length() << " sources" << endl;\r
for(int j=0; j<sourceNodes.length(); j++) {\r
QDomElement currentSBNode = sourceNodes.at(j).toElement(); \r
- SourceItem* sourceItem = new SourceItem(dispatcher,this);\r
+ StimuliItem* sourceItem = new StimuliItem(dispatcher,this);\r
try {\r
sourceItem->load(currentSBNode);\r
}\r
}\r
cout << "source item has been read, add it to the scene" << endl;\r
// add the block to the GroupScene\r
- currentScene->addSourceItem(sourceItem);\r
+ currentScene->addStimuliItem(sourceItem);\r
} \r
}\r
/**********************************************************\r
}\r
}\r
if (scene->isTopScene()) {\r
- foreach(SourceItem *block, scene->getSourceItems()){\r
+ foreach(StimuliItem *block, scene->getSourceItems()){\r
foreach(InterfaceItem *item, block->getInterfaces()){\r
if(item->getId() == id){\r
return item;\r