//int ConnectionItem::counter = 0;
-ConnectionItem::ConnectionItem(InterfaceItem* _iface1,
- InterfaceItem* _iface2,
+ConnectionItem::ConnectionItem(InterfaceItem* _fromInterfaceItem,
+ InterfaceItem* _toInterfaceItem,
Dispatcher* _dispatcher,
Parameters* _params) : QGraphicsItem() {
dispatcher = _dispatcher;
params = _params;
+ fromInterfaceItem = _fromInterfaceItem;
+ toInterfaceItem = _toInterfaceItem;
+
+ /* NOTE: originally, the following was testing the correct order
+ * to connect the 2 interfaces. Presently, the order is predetermined
+ * when testing the AbstractInterface objets that must be connected.
ConnectedInterface* ref1 = _iface1->refInter;
ConnectedInterface* ref2 = _iface2->refInter;
- /* ref. note in .h
+ ref. note in .h
case 1 : ref1 is group interface, and ref2 block interface of a block within the group
case 2 : the opposite of case 1
case 3 : ref1 and ref2 are block interface of blocks that are both within the same parent group.
- case 4 : ref1 is source interface and ref2 interface of top group
+ case 4 : ref1 is stimuli interface and ref2 interface of top group
case 5 : the opposite of case 4
- */
+
if (ref1->getOwner() == ref2->getOwner()->getParent()) {
if (ref1->getDirection() == AbstractInterface::Input) {
fromInterfaceItem = _iface1;
}
}
- else if ((ref1->getOwner()->isSourceBlock()) && (ref2->getOwner()->isTopGroupBlock())) {
- fromInterfaceItem = _iface1;
+ else if ((ref1->getOwner()->isStimuliBlock()) && (ref2->getOwner()->isTopGroupBlock())) {
+ fromInterfaceItem = _iface1;
toInterfaceItem = _iface2;
}
- else if ((ref2->getOwner()->isSourceBlock()) && (ref1->getOwner()->isTopGroupBlock())) {
- fromInterfaceItem = _iface2;
+ else if ((ref2->getOwner()->isStimuliBlock()) && (ref1->getOwner()->isTopGroupBlock())) {
+ fromInterfaceItem = _iface2;
toInterfaceItem = _iface1;
}
+
+ */
// adding this to interface items
fromInterfaceItem->addConnectionItem(this);
toInterfaceItem->addConnectionItem(this);
QAction * selectedAction= menu.exec(event->screenPos());
if(selectedAction == removeAction){
- dispatcher->removeConnection(this);
+ dispatcher->removeConnection(Dispatcher::Design, this);
}
}
}