<name>rgb3sx8_to_ycbcr_3DSP</name>
<category ids=""/>
<description>
- <brief>fez</brief>
- <detailed>fez</detailed>
+ convert an RGB pixel 24 bits, into a Y/Cb/Cr. R, G and B components
+ are consumed sequentially, and Y, Cb, Cr are produced sequentially.
+
</description>
</informations>
<parameters/>
<inputs>
<input endian="little" type="boolean" purpose="clock" multiplicity="1" width="1" name="clk"/>
<input endian="little" type="boolean" purpose="reset" multiplicity="1" width="1" name="reset"/>
- <input endian="little" type="natural" purpose="data" multiplicity="1" width="7" name="rgb_in"/>
+ <input endian="little" type="natural" purpose="data" multiplicity="1" width="8" name="rgb_in"/>
<control iface="rgb_in"/>
</inputs>
<outputs>
- <output endian="little" type="natural" purpose="data" multiplicity="1" width="7" name="ycbcr_out"/>
+ <output endian="little" type="natural" purpose="data" multiplicity="1" width="8" name="ycbcr_out"/>
<control iface="ycbcr_out"/>
</outputs>
</interfaces>