#include "GroupWidget.h"
#include "GroupItem.h"
#include "BoxItem.h"
-#include "SourceItem.h"
+#include "StimuliItem.h"
#include "ConnectionItem.h"
#include "InterfaceItem.h"
#include "AbstractBlock.h"
+#include "Graph.h"
GroupScene::GroupScene(GroupScene *_parentScene, GroupWidget *_window, Dispatcher* _dispatcher, Parameters* _params, bool _topScene, QObject *parent) : QGraphicsScene(parent) {
dispatcher = _dispatcher;
int counter = countInit;
groupItem->setId(counter++);
if (isTopScene()) {
- foreach(SourceItem *item, sourceItems){
+ foreach(StimuliItem *item, stimuliItems){
item->setId(counter++);
}
}
inter->setId(counter++);
}
if (isTopScene()) {
- foreach(SourceItem *item, sourceItems){
+ foreach(StimuliItem *item, stimuliItems){
foreach(InterfaceItem* inter, item->getInterfaces()){
inter->setId(counter++);
}
return counter;
}
-BoxItem *GroupScene::createBoxItem(AbstractBlock *block) {
+BoxItem *GroupScene::createBoxItem(AbstractBlock *block, BoxItem::Position position, int lock, BoxItem::SpanType span) {
- BoxItem* item = new BoxItem(block,dispatcher,params,groupItem);
+ BoxItem* item = new BoxItem(block,dispatcher,params,groupItem, lock, span, position);
item->setZValue(1);
// add item from the QList
boxItems.append(item);
// repainting the group
groupItem->updateShape();
- // center the new block
- QPointF newPos((groupItem->getWidth()-item->getTotalWidth())/2.0, (groupItem->getHeight()-item->getTotalHeight())/2.0);
+
+/*
+ // position the new block
+ double x,y;
+ if (hPos == BoxItem::Left) {
+ x = 0;
+ }
+ else if (hPos == BoxItem::Center) {
+ x = (groupItem->getWidth()-item->getTotalWidth())/2.0;
+ }
+ else if (hPos == BoxItem::Right) {
+ x = groupItem->getWidth()-item->getTotalWidth();
+ }
+ if (vPos == BoxItem::Top) {
+ y = 0;
+ }
+ else if (vPos == BoxItem::Center) {
+ y = (groupItem->getHeight()-item->getTotalHeight())/2.0;
+ }
+ else if (vPos == BoxItem::Bottom) {
+ y = groupItem->getHeight()-item->getTotalHeight();
+ }
+ QPointF newPos(x,y);
newPos = newPos-item->getOriginPoint();
item->moveTo(newPos);
-
+*/
return item;
}
groupItem->updateShape();
}
-SourceItem *GroupScene::createSourceItem(AbstractBlock *block) {
+BoxItem* GroupScene::searchBoxItemByName(QString name) {
+ foreach(BoxItem* item, boxItems) {
+ if (item->getRefBlock()->getName() == name) {
+ return item;
+ }
+ }
+ return NULL;
+}
+
+StimuliItem *GroupScene::createStimuliItem(AbstractBlock *block) {
- SourceItem* item = new SourceItem(block,dispatcher,params);
+ StimuliItem* item = new StimuliItem(block,dispatcher,params);
// adding item to the scene
addItem(item);
item->setZValue(1);
// add item from the QList
- sourceItems.append(item);
+ stimuliItems.append(item);
// center the new block
QPointF groupPos = groupItem->pos();
- QPointF newPos(groupPos.x()-item->getTotalWidth()-50, groupPos.y());
+ QPointF newPos(groupPos.x()-item->getTotalWidth()-100, groupPos.y());
newPos = newPos-item->getOriginPoint();
item->moveTo(newPos);
return item;
}
-void GroupScene::addSourceItem(SourceItem* item) {
+void GroupScene::addStimuliItem(StimuliItem* item) {
// adding item to the scene
addItem(item);
item->setZValue(1);
// add item from the QList
- sourceItems.append(item);
+ stimuliItems.append(item);
}
-void GroupScene::removeSourceItem(SourceItem* item) {
+void GroupScene::removeStimuliItem(StimuliItem* item) {
// remove item from the viewport
removeItem(item);
// remove item from the QList
- sourceItems.removeAll(item);
+ stimuliItems.removeAll(item);
}
-void GroupScene::createConnectionItem(InterfaceItem *iface1, InterfaceItem *iface2) {
+void GroupScene::createConnectionItem(InterfaceItem *iface1, InterfaceItem *iface2, bool visible) {
ConnectionItem* conn = NULL;
conn = new ConnectionItem(iface1,iface2, dispatcher, params);
+ conn->setVisible(visible);
addItem(conn);
addConnectionItem(conn);
}
else {
writer.writeAttribute("upper_scene",QString::number(parentScene->getId()));
}
+ if (isTopScene()) {
+ QString clkList = "";
+ QList<double> lst = params->getGraph()->getClocks();
+ foreach(double d, lst) {
+ clkList += QString::number(d)+",";
+ }
+ clkList.chop(1);
+ writer.writeAttribute("clkList",clkList);
+
+ }
groupItem->save(writer);
if (isTopScene()) {
writer.writeStartElement("source_items");
- writer.writeAttribute("count",QString::number(sourceItems.length()));
- foreach(SourceItem* item, sourceItems) {
+ writer.writeAttribute("count",QString::number(stimuliItems.length()));
+ foreach(StimuliItem* item, stimuliItems) {
item->save(writer);
}
writer.writeEndElement(); // source_items