inline void addBlock(AbstractBlock* block) { blocks.append(block); }
void removeBlock(AbstractBlock* block);
AbstractBlock* getFunctionalBlockByName(QString name);
-
+
void removeAllBlocks();
void parametersValidation(QList<AbstractBlock *> *checkedBlocks, QList<AbstractBlock*>* blocksToConfigure);
void addGenericParameter(QString name, QString type, QString value);
// public attributes
static int counter;
- bool checkInputPatternCompatibility();
- bool computeOutputPattern(int nbExec = -1);
+ void checkInputPatternCompatibility() throw(Exception);
+ void computeOutputPattern(int nbExec = -1) throw(Exception);
+ void computeAdmittanceDelays() throw(Exception);
+ QList<QString> getExternalResources();
+ void generateVHDL(const QString& path) throw(Exception); // main entry to generate the VHDL code
+
private:
// patterns
/* NB: in opposition to FunctionalBlock, the input pattern and output pattern of a block
* found by taking the output pattern of the connectedFrom interface.
*/
void createInputPattern();
-
-
+
+ void generateComments(QTextStream& out, QDomElement &elt, QString coreFile) throw(Exception); // generates comments from <comments> element
+ void generateLibraries(QTextStream& out, QDomElement &elt) throw(Exception); // generates libraries from <libraries> element
+ void generateArchitecture(QTextStream& out, QDomElement &elt ) throw(Exception); // generate the architecture using <architecture> element
+ void generateController(QTextStream& out) throw(Exception); // generate the wishbone controller of the block
+ void generateEntityOrComponentBody(QTextStream& out, int indentLevel, bool hasController=false) throw(Exception); // generate the entity/compo body using reference
bool topGroup;
QList<AbstractBlock*> blocks; // contains instances of FunctionalBlock or GroupBlock that are children of this group