int idBlock = item->data(2,Qt::DisplayRole).toInt();
QVariant v = comboScenes->currentData();
cout << "adding block to scene " << v.toInt() << endl;
int idBlock = item->data(2,Qt::DisplayRole).toInt();
QVariant v = comboScenes->currentData();
cout << "adding block to scene " << v.toInt() << endl;