#include "InterfacePropertiesWindow.h"
+int Dispatcher::sceneCounter = 0;
Dispatcher::Dispatcher(Parameters* _params, MainWindow* _window) {
params = _params;
currentGroup = topGroup;
// getting the newly created scene
GroupScene *scene = topGroup->getScene();
+
params->setTopScene(scene);
params->setCurrentScene(scene);
return NULL;
}
+ groupList.append(topGroup);
return topGroup;
}
*/
}
-void Dispatcher::rename(AbstractBoxItem *item){
+void Dispatcher::renameBlockOrGroup(AbstractBoxItem *item){
+ static QString fctName = "Dispatcher::renameBlockOrGroup()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
bool ok;
- QString text = QInputDialog::getText(NULL, "Rename an element",
+ QString text = QInputDialog::getText(NULL, "Rename an block/group",
"New name:", QLineEdit::Normal,
item->getRefBlock()->getName(), &ok);
currentGroup->setWindowTitle("blast - "+text);
}
}
+
+ mainWindow->getLibrary()->updateComboScene();
}
else {
QMessageBox::warning(NULL,"Error in given name",
"the element name must be shorter than 30 characters and can't be empty!",
QMessageBox::Ok);
- rename(item);
+ renameBlockOrGroup(item);
}
}
}
-void Dispatcher::rename(InterfaceItem *item){
+void Dispatcher::renameInterface(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::renameInterface()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
bool ok;
QString text = QInputDialog::getText(NULL, "Rename an interface",
"New name:", QLineEdit::Normal,
item->refInter->setName(text);
}
item->setName(text);
+
}
else {
QMessageBox::warning(NULL,"Error in given name",
"the interface name must be shorter than 30 characters and can't be empty!",
QMessageBox::Ok);
- rename(item);
+ renameInterface(item);
}
}
void Dispatcher::duplicateBlock(BoxItem *item){
+ static QString fctName = "Dispatcher::duplicateBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- GroupScene *scene = params->getCurrentScene();
+ GroupScene *scene = item->getScene();
AbstractBlock* block = item->getRefBlock();
AbstractBlock *newBlock;
}
}
-void Dispatcher::duplicateInterface(InterfaceItem *item){
+void Dispatcher::duplicateInterface(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::duplicateInterface()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
AbstractInterface *refI = item->refInter;
if (! refI->isFunctionalInterface()) return;
}
-void Dispatcher::addBlock(int idCategory, int idBlock) {
+void Dispatcher::addBlock(int idCategory, int idBlock, int idScene) {
+ static QString fctName = "Dispatcher::addBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- GroupScene *scene = params->getCurrentScene();
- FunctionalBlock* newOne = params->addFunctionalBlock(idCategory, idBlock);
+ GroupScene *scene = searchSceneById(idScene);
+ ReferenceBlock* ref = params->getReferenceBlock(idCategory,idBlock);
+ GroupBlock* group = AB_TO_GRP(scene->getGroupItem()->getRefBlock());
+ FunctionalBlock* newOne = params->getGraph()->addFunctionalBlock(group, ref);
scene->createBlockItem(newOne);
+ params->unsaveModif = true;
}
GroupWidget *Dispatcher::createTopScene(){
+ static QString fctName = "Dispatcher::createTopScene()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
// creating the model part of the group
Graph* graph = params->createGraph();
currentGroup = topGroup;
// getting the newly created scene
GroupScene *scene = topGroup->getScene();
+ scene->setId(sceneCounter++);
params->setTopScene(scene);
params->setCurrentScene(scene);
// creating the view part of the group
scene->setGroupItem(group);
+ groupList.append(topGroup);
return topGroup;
}
+void Dispatcher::addNewEmptyGroup(GroupScene* scene) {
+ static QString fctName = "Dispatcher::addNewEmptyGroup();";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ // getting the parent block in the graph
+ GroupBlock* parent = AB_TO_GRP(scene->getGroupItem()->getRefBlock());
+ cout << "new group : parent = "<< qPrintable(parent->getName()) << endl;
+ GroupBlock* groupBlock = params->getGraph()->createChildBlock(parent);
+ cout << "new group : child = "<< qPrintable(groupBlock->getName()) << ", child of " << qPrintable(groupBlock->getParent()->getName()) << endl;
+ // creating the BlockItem in the scene
+ BoxItem* newItem = scene->createBlockItem(groupBlock);
+
+ params->unsaveModif = true;
+
+ GroupWidget* child = createChildScene(scene->getGroupWidget(),newItem);
+ child->show();
+
+}
+
GroupWidget *Dispatcher::createChildScene(GroupWidget* parentWidget, BoxItem *upperItemOfGroupItem) {
+ static QString fctName = "Dispatcher::createChildScene()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- GroupBlock* parentBlock = NULL;
+ // getting back the goup block already created
+ GroupBlock* groupBlock = NULL;
if (upperItemOfGroupItem != NULL) {
- parentBlock = AB_TO_GRP(upperItemOfGroupItem->getRefBlock());
- }
- // creating the model part of the group
- GroupBlock *groupBlock = new GroupBlock(parentBlock);
- groupBlock->setName("no name");
+ groupBlock = AB_TO_GRP(upperItemOfGroupItem->getRefBlock());
+ }
// creating the view part of the group
GroupItem *groupItem = new GroupItem(upperItemOfGroupItem,groupBlock,this,params);
// creating the group widget
GroupWidget* group = new GroupWidget(parentWidget, this, params);
// getting the newly created scene
GroupScene *scene = group->getScene();
+ scene->setId(sceneCounter++);
// affecting group item to the scene
scene->setGroupItem(groupItem);
+ groupList.append(group);
+
+ mainWindow->getLibrary()->updateComboScene();
return group;
}
-void Dispatcher::showRaiseWindow(AbstractBoxItem *item) {
- GroupWidget* win = item->getScene()->getGroupWindow();
- if (win->isTopGroup()) {
- mainWindow->show();
- mainWindow->raise();
+void Dispatcher::destroyScene(GroupScene *scene) {
+ foreach(GroupScene* s, scene->getChildrenScene()) {
+ destroyScene(s);
+ }
+
+ if (scene->getNbChildScene() == 0) {
+ // remove scene from the parent list
+ scene->getParentScene()->removeChildScene(scene);
+ // destroy the GroupWidget
+ groupList.removeAll(scene->getGroupWidget());
+ scene->getGroupWidget()->deleteLater();
}
else {
- win->show();
- win->raise();
+ cerr << "Abnormal case when destroying a scene" << endl;
}
+}
+
+void Dispatcher::showRaiseWindow(BoxItem *item) {
+ static QString fctName = "Dispatcher::showRaiseWindow()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ cout << "raising child scene of " << qPrintable(item->getRefBlock()->getName()) << endl;
+ GroupItem* child = item->getChildGroupItem();
+ if (child == NULL) {
+ cerr << "abnormal case: child group item is null " << endl;
+ return;
+ }
+
+ GroupWidget* win = child->getScene()->getGroupWidget();
+
+ win->showNormal();
+ win->raise();
+ win->activateWindow();
+
currentGroup = win;
params->setCurrentScene(currentGroup->getScene());
}
void Dispatcher::showRstClkInter(AbstractBoxItem *item) {
+ static QString fctName = "Dispatcher::showRstClkInter()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
item->setRstClkVisible(!item->isRstClkVisible());
item->resetInterfacesPosition();
}
void Dispatcher::addNewFullGroup() {
+ static QString fctName = "Dispatcher::addNewFullGroup()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
#ifdef DEBUG_INCLFUN
#endif
}
-void Dispatcher::removeBlock(AbstractBoxItem *item) {
-
-#ifdef DEBUG_INCLFUN
-
- GroupScene *scene = params->getCurrentScene();
- AbstractBlock* block = item->getRefBlock();
- if (block->isReferenceBlock()) return;
-
- GroupBlock* group = (GroupBlock*)item->getParentItem()->getRefBlock();
+void Dispatcher::removeBlock(BoxItem *item) {
+ static QString fctName = "Dispatcher::removeBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- removeConnections(item);
+ /* a BoxItem (group of func) can be removed only if none of its
+ interfaces is connected to a group interface that is itself
+ connected to another one.
+ */
+ bool canRemove = true;
- //récupérer l'objet
- group->removeBlock(block);
+ foreach(InterfaceItem* ifaceItem, item->getInterfaces()) {
+ foreach(ConnectionItem* conn, ifaceItem->connections) {
+ InterfaceItem* other = NULL;
+ if (conn->getFromInterfaceItem() == ifaceItem) {
+ other = conn->getToInterfaceItem();
+ }
+ else {
+ other = conn->getFromInterfaceItem();
+ }
- //remove the associated window
- if(block->isGroupBlock()){
- foreach(QWidget *window, params->windows){
- if(!window->inherits("MainWindow")){
- if(((GroupWidget*)window)->getScene()->getGroupItem()->getRefBlock() == block){
- params->removeWindow(window);
- delete window;
+ if (other->getOwner()->isGroupItem()) {
+ ConnectedInterface* ref = other->refInter;
+ if ((ref->isConnectedFrom()) && (ref->isConnectedTo())) {
+ canRemove = false;
}
}
}
}
+ if (!canRemove) {
+ QMessageBox::warning(NULL,"Forbidden operation",
+ "The block has at least one connection to a group interface that is totally connected.",
+ QMessageBox::Ok);
+ return;
+ }
- delete block;
+ QString msg = "";
+ if (item->getRefBlock()->isFunctionalBlock()) {
+ msg = "Removing block ";
+ }
+ else {
+ msg = "Removing group ";
+ }
+ msg += item->getRefBlock()->getName();
+ msg += " and all its connections.\n\nAre you sure ?";
- //supprimer l'item de la scène
- cout << "dispatcher : remove item of scene " << params->currentWindow << endl;
- ((GroupItem *)scene->getGroupItem())->removeBlockItem(item);
- scene->removeItem(item);
- scene->removeBlockItem(item);
- delete item;
+ int ret = QMessageBox::question(NULL,"Removing functional block",msg, QMessageBox::Ok | QMessageBox::Cancel, QMessageBox::Ok);
+ if (ret == QMessageBox::Cancel) {
+ return;
+ }
+ removeAllBlockConnections(item);
- ((GroupItem *)scene->getGroupItem())->updateShape();
+ if (item->getRefBlock()->isFunctionalBlock()) {
+ FunctionalBlock* block = AB_TO_FUN(item->getRefBlock());
+ GroupBlock* group = AB_TO_GRP(block->getParent());
+ item->getScene()->removeBlockItem(item);
+ params->getGraph()->removeFunctionalBlock(block,group);
+ }
+ else if (item->getRefBlock()->isGroupBlock()) {
- params->updateToolbar();
- params->unsaveModif = true;
+ GroupBlock* group = AB_TO_GRP(item->getRefBlock());
-#endif
+ // remove all child scenes recursively
+ GroupItem* subgroup = item->getChildGroupItem();
+ destroyScene(subgroup->getScene());
+ // remove the BoxItem
+ item->getScene()->removeBlockItem(item);
+ // remove the group from the graph
+ params->getGraph()->removeGroupBlock(group);
+ }
}
-void Dispatcher::removeAllBlockConnections(AbstractBoxItem *block) {
+void Dispatcher::removeAllBlockConnections(BoxItem *item) {
+ static QString fctName = "Dispatcher::removeAllBlockConnection()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- GroupScene* scene = block->getScene();
- // supprimer les connections associées au bloc
- foreach (ConnectionItem *conn, scene->getConnectionItems()) {
- if(conn->getToInterfaceItem()->owner == block || conn->getFromInterfaceItem()->owner == block){
+ foreach(InterfaceItem* ifaceItem, item->getInterfaces()) {
+ foreach(ConnectionItem* conn, ifaceItem->connections) {
removeConnection(conn);
}
}
- scene->getGroupItem()->updateInterfacesAndConnections();
}
void Dispatcher::removeConnection(ConnectionItem *conn) {
+ static QString fctName = "Dispatcher::removeConnection()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ InterfaceItem* fromIfaceItem = conn->getFromInterfaceItem();
+ InterfaceItem* toIfaceItem = conn->getToInterfaceItem();
- GroupScene *scene = params->getCurrentScene();
- GroupItem* currentGroup = scene->getGroupItem();
+#ifdef DEBUG
+ cout << "remove connection from " << qPrintable(fromIfaceItem->refInter->getName()) << " to " << qPrintable(toIfaceItem->refInter->getName()) << endl;
+#endif
- conn->getFromInterfaceItem()->unconnectTo(conn->getToInterfaceItem());
+ InterfaceItem* groupIfaceItem = NULL; // in case of one of the two interface belongs to the GroupItem
+ GroupItem* groupItem = NULL;
+
+ if (fromIfaceItem->getOwner()->isGroupItem()) {
+ groupIfaceItem = fromIfaceItem;
+ groupItem = toIfaceItem->getOwner()->getScene()->getGroupItem();
+ }
+ else if (toIfaceItem->getOwner()->isGroupItem()) {
+ groupIfaceItem = toIfaceItem;
+ groupItem = fromIfaceItem->getOwner()->getScene()->getGroupItem();
+ }
+ else {
+ groupItem = fromIfaceItem->getOwner()->getScene()->getGroupItem();
+ }
- scene->removeConnectionItem(conn);
- delete conn;
+ // removing the connection from graph
+#ifdef DEBUG
+ cout << "removing connections from graph ..." ;
+#endif
+ ConnectedInterface *fromInter = fromIfaceItem->refInter;
+ ConnectedInterface *toInter = toIfaceItem->refInter;
+ if (fromInter->getDirection() == AbstractInterface::InOut) {
+ fromInter->clearConnectedTo();
+ fromInter->clearConnectedFrom();
+ toInter->clearConnectedTo();
+ toInter->clearConnectedFrom();
+ }
+ else {
+ fromInter->removeConnectedTo(toInter);
+ toInter->clearConnectedFrom();
+ }
+#ifdef DEBUG
+ cout << "done." << endl ;
+#endif
- currentGroup->updateInterfacesAndConnections();
- params->unsaveModif = true;
-}
+ // removing the connection from scene
+#ifdef DEBUG
+ cout << "removing connections from scene ..." ;
+#endif
+ fromIfaceItem->removeConnectionItem(conn);
+ toIfaceItem->removeConnectionItem(conn);
+ groupItem->getScene()->removeConnectionItem(conn);
-void Dispatcher::removeUselessGroupInterfaces() {
+#ifdef DEBUG
+ cout << "done." << endl ;
+#endif
- GroupScene *scene = params->getCurrentScene();
- GroupItem* currentGroup = scene->getGroupItem();
+ if (groupIfaceItem != NULL) {
+ ConnectedInterface* groupInter = groupIfaceItem->refInter;
+ groupItem->removeInterface(groupIfaceItem);
- foreach(InterfaceItem *inter, currentGroup->getInterfaces()) {
- if(inter->refInter->getConnectedTo().length() == 0) {
- // NB : remove from view also remove from model
- currentGroup->removeInterface(inter);
+ BoxItem* parent2Item = groupItem->getParentItem();
+ if (parent2Item != NULL) {
+ InterfaceItem* group2IfaceItem = parent2Item->searchInterfaceByRef(groupInter);
+ parent2Item->removeInterface(group2IfaceItem);
}
+ groupInter->getOwner()->removeInterface(groupInter);
}
- scene->updateConnectionItemsShape();
}
void Dispatcher::showBlocksLibrary(){
// getting the GroupBlock and GroupItem that are parent of the block that owns item
ConnectedInterface *refInter = item->refInter;
+ cout << "owner of iface = " << qPrintable(refInter->getOwner()->getName()) << endl;
GroupBlock* parentBlock = AB_TO_GRP(refInter->getOwner()->getParent());
+ cout << "create iface for parent group = " << qPrintable(parentBlock->getName()) << endl;
GroupItem *parentItem = item->getOwner()->getScene()->getGroupItem();
// creating/adding the group interface in the graph model
if (refInter->getDirection() == AbstractInterface::Output) {
groupInter = refInter->getConnectionToParentGroup(); // must be a single connection to
- refInter->clearConnectedTo();
+ refInter->removeConnectedTo(groupInter);
groupInter->clearConnectedFrom();
}
else if (refInter->getDirection() == AbstractInterface::Input) {
#endif
}
+void Dispatcher::removeBlockInterface(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::removeBlockInterface()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ /* first, remove all connections from item
+ NB: if there is a connection to a group interface, then this
+ method should not be called if the group interface is also
+ connected to another interface. Normally, this is not possible
+ because such a check is done when creating the contextual menu
+ that allows to remove an interface.
+ */
+ foreach(ConnectionItem* conn, item->connections) {
+ removeConnection(conn);
+ }
+
+ ConnectedInterface* ref = item->refInter;
+ item->getOwner()->removeInterface(item);
+ FunctionalBlock* fun = AB_TO_FUN(ref->getOwner());
+ fun->removeInterface(ref);
+}
void Dispatcher::removeGroupInterface(InterfaceItem *item) {
static QString fctName = "Dispatcher::removeGroupInterface()";
}
}
+QMap<int, QString> Dispatcher::getAllGroupNames() {
+
+ QMap<int, QString> list;
+ foreach(GroupWidget *group, groupList) {
+ list.insert(group->getScene()->getId(), group->getScene()->getGroupItem()->getRefBlock()->getName());
+ }
+ return list;
+}
+
GroupScene* Dispatcher::searchSceneById(int id) {
foreach(GroupWidget *group, groupList){
if(group->getScene()->getId() == id)