inline double getPositionRatio() { return positionRatio; }
inline double getPosition() { return position; }
inline int getOrientation() { return orientation; }
inline double getPositionRatio() { return positionRatio; }
inline double getPosition() { return position; }
inline int getOrientation() { return orientation; }
inline void setPositionRatio(double ratio) { positionRatio = ratio; }
inline void setOrientation(int _orientation){ orientation = _orientation; }
inline void setPositionRatio(double ratio) { positionRatio = ratio; }
inline void setOrientation(int _orientation){ orientation = _orientation; }
double positionRatio;
int position; // position in pixels on the "orientation side" of the owner
int orientation; // north, south, east, west
double positionRatio;
int position; // position in pixels on the "orientation side" of the owner
int orientation; // north, south, east, west