}
bool Dispatcher::createConnection(Context context, InterfaceItem *iface1, InterfaceItem *iface2, bool visible) {
-
+ static QString fctName = "Dispatcher::createConnection()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ bool testClock = false;
+ if (context == Design) {
+ testClock = true;
+ }
+
ConnectedInterface* ref1 = iface1->refInter;
ConnectedInterface* ref2 = iface2->refInter;
// connect both interface
bool ok1 = false;
bool ok2 = false;
+ cout << "trying to create a connection between " << qPrintable(ref1->getOwner()->getName()) << "/" << qPrintable(ref1->getName());
+ cout << " and " << qPrintable(ref2->getOwner()->getName()) << "/" << qPrintable(ref2->getName());
+
// test the ref1->ref2 connection
- if ((ref1->canConnectTo(ref2)) && (ref2->canConnectFrom(ref1))) {
+ if ((ref1->canConnectTo(ref2,testClock)) && (ref2->canConnectFrom(ref1,testClock))) {
ref1->connectTo(ref2);
ok1 = true;
}
// if the first one did not work, test ref2->ref1
- if ((ok1 == false) && (ref2->canConnectTo(ref1)) && (ref1->canConnectFrom(ref2))) {
+ if ((ok1 == false) && (ref2->canConnectTo(ref1,testClock)) && (ref1->canConnectFrom(ref2,testClock))) {
ref2->connectTo(ref1);
ok2 = true;
}
if ((ok1 == true) || (ok2 == true)) {
if (ok1) {
- cout << "trying to create a connection from " << qPrintable(ref1->getOwner()->getName()) << "/" << qPrintable(ref1->getName());
+ cout << " ... done with " << qPrintable(ref1->getOwner()->getName()) << "/" << qPrintable(ref1->getName());
cout << " to " << qPrintable(ref2->getOwner()->getName()) << "/" << qPrintable(ref2->getName());
iface1->getOwner()->getScene()->createConnectionItem(iface1,iface2, visible);
}
else {
- cout << "trying to create a connection from " << qPrintable(ref2->getOwner()->getName()) << "/" << qPrintable(ref2->getName());
+ cout << "... done with " << qPrintable(ref2->getOwner()->getName()) << "/" << qPrintable(ref2->getName());
cout << " to " << qPrintable(ref1->getOwner()->getName()) << "/" << qPrintable(ref1->getName());
iface2->getOwner()->getScene()->createConnectionItem(iface2,iface1, visible);
}
- cout << " ... done." << endl;
+ cout << endl;
unselectAllItems(context);
params->unsaveModif = true;
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
QDir baseDir(params->projectPath);
QDir srcDir(params->projectPath+"/src");
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
if (item->getRefBlock()->isFunctionalBlock()) {
FunctionalBlock* block = AB_TO_FUN(item->getRefBlock());
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
GroupWidget* win = item->getScene()->getGroupWidget();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
GroupWidget* win = item->getScene()->getGroupWidget();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
GroupWidget* win = item->getScene()->getGroupWidget();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
GroupWidget* win = item->getOwner()->getScene()->getGroupWidget();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
QString msg = "";
if (item->refInter->getDirection() == AbstractInterface::Input) {
msg = "Input pattern of iface ";
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
QString msg = "";
ConnectedInterface* assoIface = AI_TO_CON(item->refInter->getAssociatedIface());
AbstractInputModifier* mod = assoIface->getInputModifier();
}
void Dispatcher::removeModifier(Context context, InterfaceItem *item) {
- static QString fctName = "Dispatcher::showModifier()";
+ static QString fctName = "Dispatcher::removeModifier()";
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
ConnectedInterface* assoIface = AI_TO_CON(item->refInter->getAssociatedIface());
assoIface->clearInputModifier();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
GroupScene *scene = item->getScene();
AbstractBlock* block = item->getRefBlock();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
GroupScene *scene = item->getScene();
AbstractBlock* block = item->getRefBlock();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
AbstractInterface *refI = item->refInter;
if (! refI->isFunctionalInterface()) return;
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
-
- if (context != Design) return;
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " << qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
/* a BoxItem (group of func) can be removed only if none of its
interfaces is connected to a group interface that is itself
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
foreach(InterfaceItem* ifaceItem, item->getInterfaces()) {
foreach(ConnectionItem* conn, ifaceItem->connections) {
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
QString msg = "Removing stimmuli ";
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
InterfaceItem* fromIfaceItem = connItem->getFromInterfaceItem();
InterfaceItem* toIfaceItem = connItem->getToInterfaceItem();
void Dispatcher::connectBoxItemClock(Context context, BoxItem *item, QString clkName, int idGen) throw(Exception) {
+ static QString fctName = "Dispatcher::connectBoxItemClock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
InterfaceItem* fromIfaceItemClk = NULL;
InterfaceItem* toIfaceItemClk = item->searchInterfaceItemByName(clkName);
GroupItem* parentGroup = item->getScene()->getGroupItem();
}
void Dispatcher::connectBoxItemReset(Context context, BoxItem *item, QString rstName, int idGen) throw(Exception) {
+
+ static QString fctName = "Dispatcher::connectBoxItemReset()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
InterfaceItem* fromIfaceItemRst = NULL;
InterfaceItem* toIfaceItemRst = item->searchInterfaceItemByName(rstName);
GroupItem* parentGroup = item->getScene()->getGroupItem();
}
void Dispatcher::connectStimuliItemClock(Context context, StimuliItem *item, QString clkName, int idGen) throw(Exception) {
+
+ static QString fctName = "Dispatcher::connectStimuliItemClock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
InterfaceItem* fromIfaceItemClk = NULL;
InterfaceItem* toIfaceItemClk = item->searchInterfaceItemByName(clkName);
BoxItem* clkrstItem = NULL;
}
void Dispatcher::connectStimuliItemReset(Context context, StimuliItem *item, QString rstName, int idGen) throw(Exception) {
+ static QString fctName = "Dispatcher::connectStimuliItemReset()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
InterfaceItem* fromIfaceItemRst = NULL;
InterfaceItem* toIfaceItemRst = item->searchInterfaceItemByName(rstName);
BoxItem* clkrstItem = NULL;
}
void Dispatcher::showProperties(Context context, InterfaceItem *inter) {
+
+ static QString fctName = "Dispatcher::showProperties()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
QDialog* dial = new InterfacePropertiesDialog(inter);
dial->exec();
}
*/
void Dispatcher::connectInterToGroup(Context context, InterfaceItem *item){
+ static QString fctName = "Dispatcher::connectInterToGroup()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
+
// getting the GroupBlock and GroupItem that are parent of the block that owns item
ConnectedInterface *refInter = item->refInter;
cout << "owner of iface = " << qPrintable(refInter->getOwner()->getName()) << endl;
parentItem->addInterfaceItem(groupIfaceItem,true);
// creating the connection, in graph and with an item
- createConnection(context, item, groupIfaceItem);
+ /* NOTE:
+ Since the group interface is for now unconnected, it is impossible to determine
+ its clock domain. Thus, the connection must be created without testing the clock domain
+ consistency. For that, we cheat by changing the context to Load because it implies no clock test.
+ */
+ createConnection(Load, item, groupIfaceItem);
// if groupItem is not topGroup, must also add a new interface to the parent BlockItem
BoxItem* parent2Item = parentItem->getParentItem();
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
/* first, remove all connections from item
NB: if there is a connection to a group interface, then this
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
/* NB: just remove all connections from/to this item, since when there are no more
ones to a GroupItem, it is automatically deleted.
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
+ /* NB: only called in Design context */
+ if (context != Design) {
+ cout << "Abnormal case: call to " <<qPrintable(fctName) << " not in Design context" << endl;
+ return;
+ }
block->computeAdmittanceDelays();
// get the block item that is associated to block