InterfaceItem *iface2 = searchInterfaceItemById(to,topScene);\r
\r
if(iface1 != NULL && iface2 != NULL){\r
- dispatcher->createConnectionItem(iface1,iface2);\r
+ dispatcher->createConnection(iface1,iface2);\r
} else {\r
cout << "interfaces not found, connect canceled!" << endl;\r
}\r