+ refB->addInterface(cloneIface);
+
+ InterfaceItem *cloneIfaceItem = new InterfaceItem(item->getPosition(),item->getOrientation(),(ConnectedInterface*)cloneIface,item->getOwner(),params);
+ item->getOwner()->addInterfaceItem(cloneIfaceItem,true);
+
+ // creating control interface if needed
+ if (refI->getAssociatedIface() != NULL) {
+ QString ctlName = cloneIface->getName()+"_enb";
+ ReferenceInterface* ctlIface = new ReferenceInterface(refB,ctlName,cloneIface->getDirection(), AbstractInterface::Control,"boolean","1", AbstractInterface::LittleEndian, 1);
+ refB->addInterface(ctlIface);
+ if (! ctlIface->setAssociatedIface(cloneIface)) {
+ cerr << "Abnormal case while cloning an interface and creating its associated control interface" << endl;
+ }
+ }
+}
+
+
+void Dispatcher::addBlock(Context context, int idCategory, int idBlock, int idScene, QHash<QString, int> clkRstToGen) {
+ static QString fctName = "Dispatcher::addBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ bool newStimuli = false;
+
+ /* For now, this method is only used while designing and not loading */
+ if (context == Design) {
+ GroupScene *scene = getSceneById(idScene);
+ ReferenceBlock* ref = params->getReferenceBlock(idCategory,idBlock);
+ // if block has no inputs, propose to add it as a source to top scene
+ if ((scene->isTopScene()) && (ref->isSourceBlock())) {
+ int ret = QMessageBox::question(NULL,"Adding a block to top scene","Selected block may be used as a stimuli for the top scene. Do you want to add it as a stimuli ?");
+ if (ret == QMessageBox::Yes) {
+ newStimuli = true;
+ }
+ }
+ if (newStimuli) {
+ FunctionalBlock* newOne = params->getGraph()->createStimuliBlock(ref, true);
+ StimuliItem* item = scene->createStimuliItem(newOne);
+ QHashIterator<QString,int> iter(clkRstToGen);
+ while (iter.hasNext()) {
+ iter.next();
+ AbstractInterface* iface = newOne->getIfaceFromName(iter.key());
+ if (iface->getPurpose() == AbstractInterface::Clock) {
+ connectStimuliItemClock(context,item,iface->getName(),iter.value());
+ }
+ else if (iface->getPurpose() == AbstractInterface::Reset) {
+ connectStimuliItemReset(context,item,iface->getName(),iter.value());
+ }
+ }
+ }
+ else {
+
+ GroupBlock* group = AB_TO_GRP(scene->getGroupItem()->getRefBlock());
+ FunctionalBlock* newOne = params->getGraph()->createFunctionalBlock(group, ref, true);
+
+ // creating the box item
+ BoxItem* item = scene->createBoxItem(newOne);
+
+ QHashIterator<QString,int> iter(clkRstToGen);
+ while (iter.hasNext()) {
+ iter.next();
+ AbstractInterface* iface = newOne->getIfaceFromName(iter.key());
+ if (iface->getPurpose() == AbstractInterface::Clock) {
+ connectBoxItemClock(context,item,iface->getName(),iter.value());
+ }
+ else if (iface->getPurpose() == AbstractInterface::Reset) {
+ connectBoxItemReset(context,item,iface->getName(),iter.value());
+ }
+ }