class AbstractBoxItem;
class GroupItem;
class BoxItem;
+class SourceItem;
class ConnectionItem;
class InterfaceItem;
+class GroupBlock;
+class FunctionalBlock;
using namespace std;
using namespace Qt;
+/*!
+ * \brief The Dispatcher class
+ * The Dispatcher class represents the control part (in MVC) of the application. It relays
+ * user's interactions with the GUI into model's modifications and feeds back them onto the view.
+ */
class Dispatcher {
public:
GroupWidget* loadProject(const QString& filename);
inline int getNumberOfScenes() { return groupList.length(); }
- bool connect(InterfaceItem *iface1, InterfaceItem *iface2);
- void checkSelection();
+
void unselectAllItems(int direction=0);
void setCurrentGroupWidget(GroupWidget *win);
void changeConnectionMode(int mode = -1);
GroupWidget* createChildScene(GroupWidget* parentWidget, BoxItem* upperItemOfGroupItem = NULL);
void destroyScene(GroupScene* scene);
void showRaiseWindow(BoxItem *item);
- void showRstClkInter(AbstractBoxItem *item);
+ void showRstClkIface(AbstractBoxItem *item);
+ void showWishboneIface(AbstractBoxItem *item);
GroupWidget *addNewEmptyGroup(GroupScene *scene, bool show = true);
void addNewFullGroup();
public slots:
QMap<int, QString> getAllGroupNames();
- GroupScene* searchSceneById(int id);
- GroupScene* searchSceneByName(QString name);
- BoxItem* searchBlockItemById(int id);
- GroupItem* searchGroupItemById(int id);
- InterfaceItem* searchInterfaceItemById(int id);
+ GroupScene* getSceneById(int id);
+ GroupScene* getSceneByName(QString name);
+ BoxItem* getBoxItemById(int id);
+ GroupItem* getGroupItemById(int id);
+ InterfaceItem* getInterfaceItemById(int id);
+
// block ops
- void addBlock(int idCategory, int idBlock, int idScene);
- void removeBlock(BoxItem* item);
- void duplicateBlock(BoxItem* item);
- void renameBlockOrGroup(AbstractBoxItem* item);
+ BoxItem* addBlock(int idCategory, int idBlock, int idScene);
+ void removeBoxItem(BoxItem* item);
+ void duplicateBoxItem(BoxItem* item);
+ void renameFunctionalBlock(BoxItem* item);
+ void generateBlockVHDL(BoxItem* item);
+ void renameGroupBlock(GroupItem* item);
+ void renameSourceBlock(SourceItem* item);
+ void removeSourceItem(SourceItem* item);
+ void duplicateSourceItem(SourceItem* item);
+
// interface ops
/*!
* connect to group in the contextual menu.
* Thus, parameter item is always owned by a BoxItem
*/
- void connectInterToGroup(InterfaceItem* item);
+ void connectInterToGroup(InterfaceItem* item);
/*!
- * \brief disconnectInterFromGroup
+ * \brief removeFunctionalInterface
* \param item item is always owned by a BoxItem
*
* This method is called only when the user right clicks on an InterfaceItem (that belongs
- * to a BoxItem and if it IS connected to an InterfaceItem of the GroupItem) and chooses
- * disconnect from group in the contextual menu.
+ * to a BoxItem that represents a functional block and has a multiplicity > 1) and chooses remove in the contextual menu.
* Thus, parameter item is always owned by a BoxItem
*/
- void disconnectInterFromGroup(InterfaceItem* item);
- /*!
- * \brief removeBlockInterface
- * \param item item is always owned by a BoxItem
- *
- * This method is called only when the user right clicks on an InterfaceItem (that belongs
- * to a BoxItem and has a multiplicity > 1) and chooses remove in the contextual menu.
- * Thus, parameter item is always owned by a BoxItem
- */
- void removeBlockInterface(InterfaceItem* item);
+ void removeFunctionalInterface(InterfaceItem* item);
/*!
* \brief removeGroupInterface
* \param item item is always owned by a GroupItem
* Thus, parameter item is always owned by a GroupItem
*/
void removeGroupInterface(InterfaceItem* item);
- void duplicateInterface(InterfaceItem* item);
+ void duplicateInterfaceItem(InterfaceItem* item);
void showProperties(InterfaceItem *inter);
void renameInterface(InterfaceItem* item);
+ void showPatterns(InterfaceItem* item);
+ void showModifier(InterfaceItem* item);
+ void removeModifier(InterfaceItem* item);
// connection ops
- ConnectionItem *addConnection(InterfaceItem *input, InterfaceItem *output);
- void removeAllBlockConnections(BoxItem *item);
+ bool createConnection(InterfaceItem *iface1, InterfaceItem *iface2, bool visible = true);
+ void removeAllBlockConnections(AbstractBoxItem *item);
void removeConnection(ConnectionItem *conn);
+ // analysis ops
+ void findGraphModifications(FunctionalBlock* block); // find modif so that block has compatible inputs
+
// others
void showBlocksLibrary();