void destroyScene(GroupScene* scene);
void showRaiseWindow(BoxItem *item);
void showRstClkInter(AbstractBoxItem *item);
- void addNewEmptyGroup(GroupScene *scene);
+ GroupWidget *addNewEmptyGroup(GroupScene *scene, bool show = true);
void addNewFullGroup();
inline GroupWidget* getCurrentGroup() { return currentGroup; }
+ inline void setSceneCounter(int value) { sceneCounter = value;}
+
bool isCurrentProject;
public slots: