+ inline void setLock(int _lock) { lock = _lock; }
+ inline void lockPosition() { lock = lock | Position; }
+ inline void unlockPosition() { lock = (lock&Position)^lock; }
+ inline void lockDimension() { lock = lock | Dimension; }
+ inline void unlockDimension() { lock = (lock&Dimension)^lock; }
+ inline void lockInterfaces() { lock = lock | Interfaces; }
+ inline void unlockInterfaces() { lock = (lock&Interfaces)^lock; }
+ inline void lockNames() { lock = lock | Names; }
+ inline void unlockNames() { lock = (lock&Names)^lock; }