\r
public: \r
\r
+ enum BlockVHDLContext {AnyContext = 0, Entity = 1, Component = 2, Architecture = 3 }; // NB : 3 is when creating an instance of the block that owns this iface\r
+\r
AbstractBlock();\r
//AbstractBlock(const QString& _name);\r
virtual ~AbstractBlock();\r
bool isWBConfigurable();\r
\r
// others\r
- void connectClkReset() throw(Exception);\r
-\r
+ void connectClkReset() throw(Exception); \r
+ virtual QList<QString> getExternalResources() = 0; // returns the list of all external files needed for VHDL generation\r
virtual void generateVHDL(const QString& path) throw(Exception) = 0; // main entry to generate the VHDL code\r
-\r
+ void generateComponent(QTextStream& out, bool hasController=false) throw(Exception); // generate the component using reference\r
+ void generateEntity(QTextStream& out, bool hasController=false) throw(Exception); // generate the entity using reference\r
\r
virtual void parametersValidation(QList<AbstractBlock*>* checkedBlocks, QList<AbstractBlock*>* blocksToConfigure) = 0; // ugly but usefull \r
\r
AbstractBlock* parent;\r
\r
virtual void generateComments(QTextStream& out, QDomElement &elt, QString coreFile) throw(Exception) = 0; // generates comments from <comments> element\r
- virtual void generateLibraries(QTextStream& out, QDomElement &elt) throw(Exception) = 0; // generates libraries from <libraries> element\r
- virtual void generateEntity(QTextStream& out, bool hasController=false) throw(Exception) = 0; // generate the entity using reference\r
+ virtual void generateLibraries(QTextStream& out, QDomElement &elt) throw(Exception) = 0; // generates libraries from <libraries> element \r
virtual void generateArchitecture(QTextStream& out, QDomElement &elt ) throw(Exception) = 0; // generate the architecture using <architecture> element\r
virtual void generateController(QTextStream& out) throw(Exception) = 0; // generate the wishbone controller of the block\r
+ virtual void generateEntityOrComponentBody(QTextStream& out, int indentLevel, bool hasController=false) throw(Exception) = 0; // generate the entity/compo body using reference\r
\r
};\r
\r