// others
- BoxItem* createBlockItem(AbstractBlock* block);
- void addBlockItem(BoxItem* item);
+ BoxItem* createBlockItem(AbstractBlock* block); //! create a new BoxItem and place it at the center of the scene
+ void addBlockItem(BoxItem* item); //! add an already configured BoxItem in the scene.
void removeBlockItem(BoxItem* item);
void createConnectionItem(InterfaceItem* iface1, InterfaceItem* iface2);
ConnectionItem* searchConnectionItem(InterfaceItem* iface1, InterfaceItem* iface2);