int j= __mul24(__mul24(blockIdx.x,blockDim.x) + threadIdx.x,2);
int i= __mul24(blockIdx.y,blockDim.y) + threadIdx.y;
int a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13;//left window
- int b6,b7,b8,b9,b10,b11,b12,b13 ; //right window
+ int b7,b8,b9,b10,b11,b12,b13 ; //right window
//first 14 common pixels
a0 = tex2D(tex_img_ins, j-1, i-2) ; // first line
a1 = tex2D(tex_img_ins, j , i-2) ;
minmax8(&a6,&a7,&a8,&a9,&a10,&a11,&a12,&a13);
// separation
- b6=a6; b7=a7; b8=a8; b9=a9; b10=a10; b11=a11; b12=a12; b13=a13;
+ b7=a7; b8=a8; b9=a9; b10=a10; b11=a11; b12=a12; b13=a13;
// separate selections: 5 remaining pixels in both windows
a13 = tex2D(tex_img_ins, j-2, i-2);