+In this chapter, a PRNG based on chaotic iterations is presented. It is proven to be
+chaotic according to Devaney. Efficient implementations on GPU
+using xor-like PRNGs as input generators have shown that a very large quantity
+of pseudorandom numbers can be generated per second (about 20Gsamples/s on a Tesla C1060), and
+that these proposed PRNGs succeed to pass the hardest battery in TestU01, namely
+the BigCrush.