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[book_gpu.git] / BookGPU / Chapters / chapter18 / ch18.aux
index 4d676634a2819dda4ded0b9c3590f4d231acc677..b69311d54668f1120350146c1ef6fb04ac39d7f6 100644 (file)
@@ -2,45 +2,45 @@
 \@writefile{toc}{\author{Rapha\IeC {\"e}l Couturier}{}}
 \@writefile{toc}{\author{Christophe Guyeux}{}}
 \@writefile{loa}{\addvspace {10\p@ }}
-\@writefile{toc}{\contentsline {chapter}{\numberline {15}Pseudorandom Number Generator on GPU}{319}}
+\@writefile{toc}{\contentsline {chapter}{\numberline {16}Pseudorandom Number Generator on GPU}{363}}
 \@writefile{lof}{\addvspace {10\p@ }}
 \@writefile{lot}{\addvspace {10\p@ }}
-\newlabel{chapter18}{{15}{319}}
-\@writefile{toc}{\contentsline {section}{\numberline {15.1}Introduction}{319}}
-\@writefile{toc}{\contentsline {section}{\numberline {15.2}Basic Remindees}{321}}
-\newlabel{section:BASIC RECALLS}{{15.2}{321}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.2.1}A Short Presentation of Chaos}{321}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.2.2}On Devaney's Definition of Chaos}{321}}
-\newlabel{sec:dev}{{15.2.2}{321}}
-\newlabel{Devaney}{{15.1}{321}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.2.3}Chaotic iterations}{322}}
-\newlabel{subsection:Chaotic iterations}{{15.2.3}{322}}
-\newlabel{Chaotic iterations}{{2}{322}}
-\newlabel{eq:generalIC}{{15.4}{323}}
-\newlabel{equation Oplus}{{15.5}{323}}
-\@writefile{toc}{\contentsline {section}{\numberline {15.3}Toward Efficiency and Improvement for CI PRNG}{323}}
-\newlabel{sec:efficient PRNG}{{15.3}{323}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.3.1}First Efficient Implementation of a PRNG based on Chaotic Iterations}{323}}
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-\@writefile{lol}{\contentsline {lstlisting}{\numberline {15.1}C code of the sequential PRNG based on chaotic iterations}{323}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.3.2}Efficient PRNGs based on Chaotic Iterations on GPU}{324}}
-\newlabel{sec:efficient PRNG gpu}{{15.3.2}{324}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.3.3}Naive Version for GPU}{324}}
-\@writefile{loa}{\contentsline {algocf}{\numberline {16}{\ignorespaces Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations\relax }}{325}}
-\newlabel{algo:gpu_kernel}{{16}{325}}
-\@writefile{toc}{\contentsline {subsection}{\numberline {15.3.4}Improved Version for GPU}{325}}
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-\@writefile{loa}{\contentsline {algocf}{\numberline {17}{\ignorespaces Main kernel for the chaotic iterations based PRNG GPU efficient version\relax }}{326}}
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-\@writefile{toc}{\contentsline {subsection}{\numberline {15.3.5}Chaos Evaluation of the Improved Version}{326}}
-\@writefile{toc}{\contentsline {section}{\numberline {15.4}Experiments}{327}}
-\newlabel{sec:experiments}{{15.4}{327}}
-\@writefile{toc}{\contentsline {section}{\numberline {15.5}Summary}{327}}
-\@writefile{lof}{\contentsline {figure}{\numberline {15.1}{\ignorespaces Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG\relax }}{328}}
-\newlabel{fig:time_xorlike_gpu}{{15.1}{328}}
-\@writefile{toc}{\contentsline {section}{Bibliography}{329}}
+\newlabel{chapter18}{{16}{363}}
+\@writefile{toc}{\contentsline {section}{\numberline {16.1}Introduction}{363}}
+\@writefile{toc}{\contentsline {section}{\numberline {16.2}Basic Remindees}{365}}
+\newlabel{section:BASIC RECALLS}{{16.2}{365}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.2.1}A Short Presentation of Chaos}{365}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.2.2}On Devaney's Definition of Chaos}{365}}
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+\newlabel{Devaney}{{16.1}{365}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.2.3}Chaotic iterations}{366}}
+\newlabel{subsection:Chaotic iterations}{{16.2.3}{366}}
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+\newlabel{eq:generalIC}{{16.4}{367}}
+\newlabel{equation Oplus}{{16.5}{367}}
+\@writefile{toc}{\contentsline {section}{\numberline {16.3}Toward Efficiency and Improvement for CI PRNG}{367}}
+\newlabel{sec:efficient PRNG}{{16.3}{367}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.1}First Efficient Implementation of a PRNG based on Chaotic Iterations}{367}}
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+\@writefile{lol}{\contentsline {lstlisting}{\numberline {16.1}C code of the sequential PRNG based on chaotic iterations}{367}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.2}Efficient PRNGs based on Chaotic Iterations on GPU}{368}}
+\newlabel{sec:efficient PRNG gpu}{{16.3.2}{368}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.3}Naive Version for GPU}{368}}
+\@writefile{loa}{\contentsline {algocf}{\numberline {16}{\ignorespaces Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations\relax }}{369}}
+\newlabel{algo:gpu_kernel}{{16}{369}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.4}Improved Version for GPU}{369}}
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+\@writefile{loa}{\contentsline {algocf}{\numberline {17}{\ignorespaces Main kernel for the chaotic iterations based PRNG GPU efficient version\relax }}{370}}
+\newlabel{algo:gpu_kernel2}{{17}{370}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.5}Chaos Evaluation of the Improved Version}{370}}
+\@writefile{toc}{\contentsline {section}{\numberline {16.4}Experiments}{371}}
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+\@writefile{toc}{\contentsline {section}{\numberline {16.5}Summary}{371}}
+\@writefile{lof}{\contentsline {figure}{\numberline {16.1}{\ignorespaces Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG\relax }}{372}}
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@@ -49,7 +49,7 @@
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