+cublas function \texttt{cublasSetVector}. This function several arguments. More
+precisely, the first argument represents the number of elements to transfer, the
+second arguments is the size of each elements, the third element represents the
+source of the array to transfer (in the GPU), the fourth is an offset between
+each element of the source (usually this value is set to 1), the fifth is the
+destination (in the GPU) and the last is an offset between each element of the
+destination. Then we call the kernel \texttt{addition} which computes the sum of
+all elements of arrays $A$ and $B$. The \texttt{inverse} kernel is called twice,
+once to inverse elements of array $C$ and once for $A$. Finally, we call the
+function \texttt{cublasDdot} which computes the dot product of two vectors. To
+use this routine, we must specify the handle initialized by Cuda, the number of
+elements to consider, then each vector is followed by the offset between every
+element. After the GPU computation, it is possible to check that both
+computation produce the same result.
+
+\lstinputlisting[label=ch2:lst:ex2,caption=A simple example with cublas]{Chapters/chapter2/ex2.cu}
+
+\section{Third example: matrix-matrix multiplication}
+\label{ch2:3ex}
+
+
+
+Matrix-matrix multiplication is an operation which is quite easy to parallelize
+with a GPU. If we consider that a matrix is represented using a two dimensional
+array, A[i][j] represents the the element of the $i^{th}$ row and of the
+$j^{th}$ column. In many case, it is easier to manipulate 1D array instead of 2D
+array. With Cuda, even if it is possible to manipulate 2D arrays, in the
+following we present an example based on 1D array. For sake of simplicity we
+consider we have a squared matrix of size \texttt{size}. So with a 1D
+array, \texttt{A[i*size+j]} allows us to access to the element of the $i^{th}$
+row and of the $j^{th}$ column.
+
+With a sequential programming, the matrix multiplication is performed using
+three loops. Supposing that $A$, $B$ represent two square matrices and that the
+result of the multiplication of $A \times B$ is $C$. The
+element \texttt{C[i*size+j]} is computed as follows:
+\begin{equation}
+C[i*size+j]=\sum_{k=0}^{size-1} A[i*size+k]*B[k*size+j];
+\end{equation}
+
+In Listing~\ref{ch2:lst:ex3}, in the CPU computation, this part of code is
+performed using 3 loops, one for $i$, one for $j$ and one for $k$. In order to
+perform the same computation on a GPU, a naive solution consists in considering
+that the matrix $C$ is split into 2 dimensional blocks. The size of each block
+must be chosen such as the number of threads per block is inferior to $1,024$.
+In Listing~\ref{ch2:lst:ex3}, we consider that a block contains 16 threads in
+each dimension. The variable \texttt{nbTh} represents the number of threads per
+block. So to be able to compute the matrix-matrix product on a GPU, each block
+of threads is assigned to compute the result of the product for the elements of
+this block. So the first step for each thread of a block is to compute the
+corresponding row and column. With a 2 dimensional decomposition, \texttt{int i=
+blockIdx.y*blockDim.y+ threadIdx.y;} allows us to compute the corresponding line
+and \texttt{int j= blockIdx.x*blockDim.x+ threadIdx.x;} the corresponding
+column.
+
+
+On C2070M Tesla card, this code take $37.68$ms to perform the multiplication. On
+a Intel Xeon E31245 at $3.30$GHz, it takes $2465$ms without any parallelization
+(using only one core). Consequently the speed up between the CPU and GPU version
+is about $65$ which is very good regarding the difficulty of parallelizing this
+code.
+
+\lstinputlisting[label=ch2:lst:ex3,caption=simple Matrix-matrix multiplication with cuda]{Chapters/chapter2/ex3.cu}