X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/book_gpu.git/blobdiff_plain/013c063fb5cb99cc33b413d937f330acc42ca73e..18cb85fd3967a4c46c9582e8515cef9af3448269:/BookGPU/Chapters/chapter18/ch18.aux diff --git a/BookGPU/Chapters/chapter18/ch18.aux b/BookGPU/Chapters/chapter18/ch18.aux index f9f97ae..d3e712f 100644 --- a/BookGPU/Chapters/chapter18/ch18.aux +++ b/BookGPU/Chapters/chapter18/ch18.aux @@ -2,46 +2,46 @@ \@writefile{toc}{\author{Rapha\IeC {\"e}l Couturier}{}} \@writefile{toc}{\author{Christophe Guyeux}{}} \@writefile{loa}{\addvspace {10\p@ }} -\@writefile{toc}{\contentsline {chapter}{\numberline {14}Pseudo Random Number Generator on GPU}{305}} +\@writefile{toc}{\contentsline {chapter}{\numberline {16}Pseudo Random Number Generator on GPU}{359}} \@writefile{lof}{\addvspace {10\p@ }} \@writefile{lot}{\addvspace {10\p@ }} -\newlabel{chapter18}{{14}{305}} -\@writefile{toc}{\contentsline {section}{\numberline {14.1}Introduction}{305}} -\@writefile{toc}{\contentsline {section}{\numberline {14.2}Basic Recalls}{306}} -\newlabel{section:BASIC RECALLS}{{14.2}{306}} -\@writefile{toc}{\contentsline {subsection}{\numberline {14.2.1}Devaney's Chaotic Dynamical Systems}{306}} -\@writefile{toc}{\contentsline {section}{\numberline {14.3}Toward Efficiency and Improvement for CI PRNG}{306}} -\newlabel{sec:efficient PRNG}{{14.3}{306}} -\@writefile{toc}{\contentsline {subsection}{\numberline {14.3.1}First Efficient Implementation of a PRNG based on Chaotic Iterations}{306}} -\newlabel{algo:seqCIPRNG}{{14.1}{306}} -\@writefile{lol}{\contentsline {lstlisting}{\numberline {14.1}C code of the sequential PRNG based on chaotic iterations}{306}} -\@writefile{toc}{\contentsline {subsection}{\numberline {14.3.2}Efficient PRNGs based on Chaotic Iterations on GPU}{307}} -\newlabel{sec:efficient PRNG gpu}{{14.3.2}{307}} -\@writefile{toc}{\contentsline {subsection}{\numberline {14.3.3}Naive Version for GPU}{307}} -\@writefile{loa}{\contentsline {algocf}{\numberline {12}{\ignorespaces Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations\relax }}{308}} -\newlabel{algo:gpu_kernel}{{12}{308}} -\@writefile{toc}{\contentsline {subsection}{\numberline {14.3.4}Improved Version for GPU}{308}} -\newlabel{IR}{{13}{309}} -\@writefile{loa}{\contentsline {algocf}{\numberline {13}{\ignorespaces Main kernel for the chaotic iterations based PRNG GPU efficient version\relax }}{309}} -\newlabel{algo:gpu_kernel2}{{13}{309}} -\@writefile{toc}{\contentsline {subsection}{\numberline {14.3.5}Chaos Evaluation of the Improved Version}{309}} -\@writefile{toc}{\contentsline {section}{\numberline {14.4}Experiments}{310}} -\newlabel{sec:experiments}{{14.4}{310}} -\@writefile{lof}{\contentsline {figure}{\numberline {14.1}{\ignorespaces Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG\relax }}{311}} -\newlabel{fig:time_xorlike_gpu}{{14.1}{311}} -\@writefile{lof}{\contentsline {figure}{\numberline {14.2}{\ignorespaces Quantity of pseudorandom numbers generated per second using the BBS-based PRNG\relax }}{312}} -\newlabel{fig:time_bbs_gpu}{{14.2}{312}} +\newlabel{chapter18}{{16}{359}} +\@writefile{toc}{\contentsline {section}{\numberline {16.1}Introduction}{359}} +\@writefile{toc}{\contentsline {section}{\numberline {16.2}Basic Recalls}{360}} +\newlabel{section:BASIC RECALLS}{{16.2}{360}} +\@writefile{toc}{\contentsline {subsection}{\numberline {16.2.1}Devaney's Chaotic Dynamical Systems}{361}} +\@writefile{toc}{\contentsline {section}{\numberline {16.3}Toward Efficiency and Improvement for CI PRNG}{361}} +\newlabel{sec:efficient PRNG}{{16.3}{361}} +\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.1}First Efficient Implementation of a PRNG based on Chaotic Iterations}{361}} +\newlabel{algo:seqCIPRNG}{{16.1}{361}} +\@writefile{lol}{\contentsline {lstlisting}{\numberline {16.1}C code of the sequential PRNG based on chaotic iterations}{361}} +\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.2}Efficient PRNGs based on Chaotic Iterations on GPU}{361}} +\newlabel{sec:efficient PRNG gpu}{{16.3.2}{361}} +\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.3}Naive Version for GPU}{362}} +\@writefile{loa}{\contentsline {algocf}{\numberline {16}{\ignorespaces Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations\relax }}{362}} +\newlabel{algo:gpu_kernel}{{16}{362}} +\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.4}Improved Version for GPU}{363}} +\@writefile{toc}{\contentsline {subsection}{\numberline {16.3.5}Chaos Evaluation of the Improved Version}{363}} +\newlabel{IR}{{17}{364}} +\@writefile{loa}{\contentsline {algocf}{\numberline {17}{\ignorespaces Main kernel for the chaotic iterations based PRNG GPU efficient version\relax }}{364}} +\newlabel{algo:gpu_kernel2}{{17}{364}} +\@writefile{toc}{\contentsline {section}{\numberline {16.4}Experiments}{364}} +\newlabel{sec:experiments}{{16.4}{364}} +\@writefile{lof}{\contentsline {figure}{\numberline {16.1}{\ignorespaces Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG\relax }}{365}} +\newlabel{fig:time_xorlike_gpu}{{16.1}{365}} +\@writefile{lof}{\contentsline {figure}{\numberline {16.2}{\ignorespaces Quantity of pseudorandom numbers generated per second using the BBS-based PRNG\relax }}{366}} +\newlabel{fig:time_bbs_gpu}{{16.2}{366}} \@setckpt{Chapters/chapter18/ch18}{ -\setcounter{page}{313} +\setcounter{page}{368} \setcounter{equation}{0} \setcounter{enumi}{2} \setcounter{enumii}{0} \setcounter{enumiii}{0} -\setcounter{enumiv}{0} +\setcounter{enumiv}{22} \setcounter{footnote}{2} \setcounter{mpfootnote}{0} \setcounter{part}{1} -\setcounter{chapter}{14} +\setcounter{chapter}{16} \setcounter{section}{4} \setcounter{subsection}{0} \setcounter{subsubsection}{0} @@ -58,9 +58,9 @@ \setcounter{lstnumber}{15} \setcounter{ContinuedFloat}{0} \setcounter{AlgoLine}{14} -\setcounter{algocfline}{13} -\setcounter{algocfproc}{13} -\setcounter{algocf}{13} +\setcounter{algocfline}{17} +\setcounter{algocfproc}{17} +\setcounter{algocf}{17} \setcounter{proposition}{1} \setcounter{theorem}{0} \setcounter{exercise}{0}