X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/book_gpu.git/blobdiff_plain/086d3b0478375bd620c6c5923b8f8b11ad194381..11f93a2e8880680f6b192298e5ce0697d2596a31:/BookGPU/Chapters/chapter7/ch7.tex?ds=sidebyside diff --git a/BookGPU/Chapters/chapter7/ch7.tex b/BookGPU/Chapters/chapter7/ch7.tex index d1918d4..f9f7fd4 100644 --- a/BookGPU/Chapters/chapter7/ch7.tex +++ b/BookGPU/Chapters/chapter7/ch7.tex @@ -393,7 +393,7 @@ The profiles can be reversed by a change of coordinate, i.e., $\Gamma(1-\hat{x}) \includegraphics[width=0.98\textwidth]{Chapters/chapter7/figures/nonlinearwavespenalty-eps-converted-to.pdf} % Nx = 540, 6th order, vertical clustering, Nz=6; } -\caption[Snapshots at intervals $T/8$ over one wave period in time.]{Snapshots at intervals $T/8$ over one wave period in time of computed (a) small-amplitude $(kh,kH)=(0.63,0.005)$ and (b) finite-amplitude $(kh,kH)=(1,0.41)$ stream function waves elevations having reached a steady state after transient startup. Combined wave generation and absorption zones occur in the left relaxation zone of both (a) and (b). In b) an absorption zone is positioned next to the right boundary and causes minor visible reflections. } +\caption[Snapshots at intervals $T/8$ over one wave period in time.]{Snapshots at intervals $T/8$ over one wave period in time of computed (a) small-amplitude $(kh,kH)=(0.63,0.005)$ and (b) finite-amplitude $(kh,kH)=(1,0.41)$ stream function waves elevations having reached a steady state after transient startup. Combined wave generation and absorption zones occur in the left relaxation zone of both (a) and (b). In (b) an absorption zone is positioned next to the right boundary and causes minor visible reflections. } \label{ch7:figstandwave} \end{figure} @@ -412,7 +412,7 @@ it is attractive to use iterative methods for large system sizes $n=N_xN_yN_z$ a \end{align} where $\mathcal{M}$ is a preconditioner with the property that $\mathcal{M}^{-1}\approx \mathcal{A}^{-1}$ can be computed at low cost. -The bottleneck problem in a unified potential flow model is the solution of a discrete $\sigma$-transformed Laplace problem stated in the compact forms \eqref{ch7:linsyscompact} or \eqref{ch7:eq:linsys}. It is attractive to find an efficient iterative strategy where convergence\index{convergence} is understood via a convergence theory, has modest storage requirements, has minimal global communication requirements (in the form of global inner products), and is suitable for flexible-order\index{flexible order} discretizations. The class of geometric Multigrid Methods\index{multigrid} fulfills these requirements and has shown to be among the most efficient iterative strategies for a wide class of problems \cite{ch7:Trottenberg01}. In particular, the time required to solve a system of linear equations to a given accuracy level can be made to scale proportional to the number of unknowns. +The bottleneck problem in a unified potential flow model is the solution of a discrete $\sigma$-transformed Laplace problem stated in the compact forms \eqref{ch7:linsyscompact} or \eqref{ch7:eq:linsys}. It is attractive to find an efficient iterative strategy where convergence\index{convergence} is understood via a convergence theory, has modest storage requirements, has minimal global communication requirements (in the form of global inner products), and is suitable for flexible-order\index{flexible order} discretizations. The class of geometric Multigrid methods\index{multigrid} fulfills these requirements and has been shown to be among the most efficient iterative strategies for a wide class of problems \cite{ch7:Trottenberg01}. In particular, the time required to solve a system of linear equations to a given accuracy level can be made to scale proportional to the number of unknowns. There are several known approaches to multigrid methods \cite{ch7:MR744926} for high-order discretizations. Among these, Defect Correction\index{defect correction} Methods (DCMs) \cite{ch7:Stetter1978,ch7:AuzingerStetter1982,ch7:Hackbusch1982,ch7:Auzinger1987,ch7:Trottenberg01} have been employed successfully, e.g., in computational fluid dynamics \cite{ch7:LaytonEtAl2002}, in numerical simulations since the early 1970s. The fundamental idea of DCMs is to combine the good stability properties of low-order discretizations with high-order accuracy discretizations for explicit residual evaluations. These iterative methods impose low storage requirements, have scalable work effort under suitable choices of preconditioning strategies, and may be accelerated using a multigrid method based on low-order discretizations while still achieving high-order accuracy. @@ -444,7 +444,7 @@ The ratio between necessary data transfers and computational work for the propos {\scriptsize\input{Chapters/chapter7/figures/TeslaK20SpeedupGPUvsCPU3D.tikz}} } \end{center} - \caption[Performance timings per PDC iteration as a function of increasing problem size $N$, for single, mixed and double precision arithmetics.]{Performance timings per PDC iteration as a function of increasing problem size $N$, for single, mixed, and double precision arithmetics. Three-dimensional nonlinear waves, using sixth order finite difference approximations, preconditioned with one multigrid V-cycle and with one pre- and post- red-black Gauss-Seidel smoothing operation. Speedup compared to fastest known serial implementation. Using Test environment 4, CPU timings represent starting points for our investigations and have been obtained using the Fortran 90 code. These references results are based on a single-core (non-parallel) run on a Intel Core i7, 2.80GHz processor.}\label{ch7:fig:perftimings} + \caption[Performance timings per PDC iteration as a function of increasing problem size $N$, for single, mixed, and double precision arithmetics.]{Performance timings per PDC iteration as a function of increasing problem size $N$, for single, mixed, and double precision arithmetics. Three-dimensional nonlinear waves, using sixth order finite difference approximations, preconditioned with one multigrid V-cycle and with one pre- and post- red-black Gauss-Seidel smoothing operation. Speedup compared to fastest known serial implementation. Using test environment 4, CPU timings represent starting points for our investigations and have been obtained using the Fortran 90 code. These references results are based on a single-core (non-parallel) run on a Intel Core i7, 2.80GHz processor.}\label{ch7:fig:perftimings} \end{figure} The parallel domain decomposition solver has been validated against the sequential solvers with respect to algorithmic efficiency to establish that the code produces correct results. An analysis of the numerical efficiency has also been carried out on different GPU systems to identify comparative behaviors as both the problems sizes and number of compute nodes vary. For example, performance scalings on Test environment 1 and Test environment 3 are presented in Figure \ref{ch7:fig:multigpuperformance}. The figure confirms that there is only a limited benefit from using multiple GPUs for small problem sizes, since the computational intensity is simply too low to efficiently hide the latency of message passing. A substantial speedup is achieved compared to the single GPU version, while being able to solve even larger systems. @@ -471,10 +471,10 @@ Future work involves extending the domain decomposition method to include suppor It is described in Chapter \ref{ch5} how we have developed a heterogenous library has for fast prototyping of PDE solvers, utilizing the massively parallel architecture of CUDA-enabled GPUs. The objective is to provide a set of generic components within a single framework, such that software developers can assemble application-specific solvers efficiently at a high abstraction level, requiring a minimum of CUDA specific kernel implementations and parameter tuning. -The CUDA-based numerical wave model has been developed based on all the numerical techniques described in preceding sections. These techniques are a part of the library implemented as generic components, which makes them useful for the numerical solutions of PDE systems. The components of the numeral model as described in Section \ref{ch7:sec:nummodel} include an ERK4 time integrator, flexible-order finite difference approximations on regular grids, and an iterative multigrid PDC solver for the $\sigma$-transformed Laplace equation \eqref{ch7:TransformedLaplace}. Application developers can use either these components directly from the library or are free to combine their own implementations with library components, if they need alternative strategies that are not present in the library. +The CUDA-based numerical wave model has been developed based on all the numerical techniques described in preceding sections. These techniques are a part of the library implemented as generic components, which makes them useful for the numerical solutions of PDE systems. The components of the numeral model as described in Section \ref{ch7:sec:nummodel} include an ERK4 time integrator, flexible-order finite difference approximations on regular grids, and an iterative multigrid PDC solver for the $\sigma$-transformed Laplace equation \eqref{ch7:TransformedLaplace}. Application developers either either can use these components directly from the library or are free to combine their own implementations with library components, if they need alternative strategies that are not present in the library. For the unified potential flow model the user will need to provide implementations of the following components: the right-hand side operator for the semidiscrete free surface variables \eqref{ch7:FSorigin}, the matrix-vector operator for the discretized $\sigma$-transformed Laplace equation \eqref{ch7:TransformedLaplace}, a smoother for the multigrid relaxation step, and the potential flow solver itself, that reads initial data and advances the solution in time. In order to make the library as generic as possible, all components are template-based, which makes it possible to assemble the PDE solver by combining type definitions in the preamble of the application. An excerpt of the potential flow assembling is given in Listing \ref{ch7:lst:solversetup}. - +\pagebreak \lstset{label=ch7:lst:solversetup,caption={generic assembling of the potential flow solver for fully nonlinear free surface water waves} %,basicstyle=\scriptsize } @@ -510,7 +510,7 @@ typedef free_surface::potential_flow_solver_3d potential_f Hereafter, the potential flow solver is aware of all component types that should be used to solve the entire PDE system, and it will be easy for developers to exchange parts at later times. The \texttt{laplace\_sigma\_stencil\_3d} class implements both the matrix-vector and right-hand side operator. The flexible-order finite difference kernel for the matrix-free matrix-vector product for the two-dimensional Laplace problem is presented in Listing \ref{ch7:lst:fd2d}. Library macros and reusable kernel routines are used throughout the implementations to enhance developer productivity and hide hardware specific details. This kernel can be used both for matrix-vector products for the original system and for the preconditioning. -\lstset{label=ch7:lst:fd2d,caption={CUDA kernel implementation for the two dimensional finite difference approximation to the transformed Laplace equation} +\lstset{label=ch7:lst:fd2d,caption={CUDA kernel implementation for the two-dimensional finite difference approximation to the transformed Laplace equation} %,basicstyle=\scriptsize\ttfamily } \begin{lstlisting} @@ -683,7 +683,7 @@ E_c(N_x,N_z,kh,h/L) & = \frac{c^2}{c_s^2}, E_m(N_x,N_z,kh,h/L) &= \frac{1}{h}\int_{-h}^\eta \left( \frac{\phi(z)-\phi_s(z)}{\phi_s(z)} \right)^2 dz, \end{align} \end{subequations} -where $m$ is one of the scalar functions $\phi,u,w$ describing kinematics, $c$ is the numerical phase celerity of regular waves, and $c_s=\sqrt{g\tanh(kh)/k}$ is the exact phase celerity according to linear Stokes Theory \cite{ch7:SJ01}. Measurements of the errors are taken in the vertical below the crest of a wave which is well resolved in the horizontal direction. +where $m$ is one of the scalar functions $\phi,u,w$ describing kinematics; $c$ is the numerical phase celerity of regular waves; and $c_s=\sqrt{g\tanh(kh)/k}$ is the exact phase celerity according to linear Stokes Theory \cite{ch7:SJ01}. Measurements of the errors are taken in the vertical below the crest of a wave which is well resolved in the horizontal direction. % kinematicAnalysis.m \begin{figure}[!htb] @@ -731,11 +731,11 @@ The numerical model detailed has been subject to careful verification and valida \subsection{On precision requirements in engineering applications}\index{precision} -Practical engineering applications are widely used for analysis purposes and give support to decision making in engineering design. For engineering purposes the turn-around time for producing analysis results is of crucial importance as it affects cost-benefit of work efforts. The key interest is often just "engineering accuracy" in computed end results which suggests that we can do with less precision in calculations. One may ask: {\em what are the precision requirements for engineering applications?} +Practical engineering applications are widely used for analysis purposes and give support to decision making in engineering design. For engineering purposes the turn-around time for producing analysis results is of crucial importance as it affects cost-benefit of work efforts. The key interest is often just ``engineering accuracy'' in computed end results which suggests that we can do with less precision in calculations. One may ask: {\em what are the precision requirements for engineering applications?} -In a recent study \cite{ch7:EngsigKarupEtAl2011,ch7:Glimberg2011}, it was shown that the PDC method when executed on GPUs can be utilized to efficiently solve water wave problems. This was done by trading accuracy for speed in parts of the PDC algorithm, e.g., by using either single, or mixed-precision\index{precision!mixed} computations. Without preconditioning the PDC method reduces to a classical iterative refinement technique, which is known to be fault tolerant \cite{ch7:Higham:2002:ASN}. +In a recent study \cite{ch7:EngsigKarupEtAl2011,ch7:Glimberg2011}, it was shown that the PDC method when executed on GPUs can be utilized to efficiently solve water-wave problems. This was done by trading accuracy for speed in parts of the PDC algorithm, e.g., by using either single, or mixed-precision\index{precision!mixed} computations. Without preconditioning the PDC method reduces to a classical iterative refinement technique, which is known to be fault tolerant \cite{ch7:Higham:2002:ASN}. -Previously reported performance results for the wave model can be taken a step further. We seek to demonstrate how single precision computations can be used for engineering analysis without significantly affecting accuracy in final computational results. At the same time improvements in computational speed can be almost a factor of two for large problems as a direct result of reduced data transfer, cf. Figure \ref{ch7:fig:perftimings}. Therefore, in pursue of high performance, it is of interest to exploit the reduced data transfers associated with replacing double-precision with single-precision floating point calculations. In a well-organized code this step can be taken with minimal programming effort. +Previously reported performance results for the wave model can be taken a step further. We seek to demonstrate how single-precision computations can be used for engineering analysis without significantly affecting accuracy in final computational results. At the same time improvements in computational speed can be almost a factor of two for large problems as a direct result of reduced data transfer, cf. Figure \ref{ch7:fig:perftimings}. Therefore, in pursue of high performance, it is of interest to exploit the reduced data transfers associated with replacing double-precision with single-precision floating point calculations. In a well-organized code this step can be taken with minimal programming effort. % \begin{figure}[!htb] \begin{center} @@ -751,7 +751,7 @@ Previously reported performance results for the wave model can be taken a step f \label{ch7:convhist} \end{figure} -Most scientific applications \cite{ch7:lessismore} use double-precision calculations to minimize accumulation of round-off errors, to employ higher precision for ill-conditioned problems, or to stabilize critical sections in the code that require higher precision. Round-off errors tend to accumulate more slowly when higher precision is used, thereby avoiding significant losses of accuracy due to round-off errors. Paradoxically, for many computational tasks, the need for high precision connected with the above-mentioned restrictions does not apply at all, or only applies to a portion of the tasks. In addition, on modern hardware there can be relative differences in peak floating point performance of up to about one order of magnitude in favor of single-precision over double-precision math calculations depending on choice of hardware architecture. However, for bandwidth-bound applications, the key performance metric is not floating-point performance, but rather bandwidth performance. In both cases, data transfer can be effectively halved by switching to single precision storage, in which case bandwidth performance increases and at the same time makes it possible to feed floating point units with data at effectively twice the speed. If maximizing performance is an ultimate goal, such considerations suggests that it can be possible to compute faster by using single- over double-precision arithmetics if accuracy requirements can be fulfilled. +Most scientific applications \cite{ch7:lessismore} use double-precision calculations to minimize accumulation of round-off errors, to employ higher precision for ill-conditioned problems, or to stabilize critical sections in the code that require higher precision. Round-off errors tend to accumulate more slowly when higher precision is used, thereby avoiding significant losses of accuracy due to round-off errors. Paradoxically, for many computational tasks, the need for high precision connected with the above-mentioned restrictions does not apply at all, or only applies to a portion of the tasks. In addition, on modern hardware there can be relative differences in peak floating-point performance of up to about one order of magnitude in favor of single-precision over double-precision math calculations depending on choice of hardware architecture. However, for bandwidth-bound applications, the key performance metric is not floating-point performance, but rather bandwidth performance. In both cases, data transfer can be effectively halved by switching to single-precision storage, in which case bandwidth performance increases and at the same time makes it possible to feed floating-point units with data at effectively twice the speed. If maximizing performance is an ultimate goal, such considerations suggests that it can be possible to compute faster by using single- over double-precision arithmetics if accuracy requirements can be fulfilled. % As a simple illustrative numerical experiment, we can consider the iterative solution of \eqref{ch7:eq:linsys} using the PDC method using single- and double-precision math, respectively. As a simple test case, we consider the solution of periodic stream function waves in two spatial dimensions. Computed convergence histories are presented in Figure \ref{ch7:convhist} where it is clear that the main difference is the attainable accuracy level achievable before stagnation. In both cases, the attainable accuracy, defined in terms of the absolute error for the exact stream function solution to the governing equations, is associated with accuracy of approximately $10^{-4}$ (solid line). In single-precision math, the algebraic and estimated errors measured in the two-norm can reach the level of machine precision. These results suggest that single-precision math is sufficient for calculating accurate solutions at the chosen spatial resolution. We find that the iterative solution of the $\sigma$-transformed Laplace problem by the PDC method does not immediately lead to significant accumulation of round-off errors and further investigations are warranted for unsteady computations. @@ -763,7 +763,7 @@ Elaborating on this example, we examine the propagation of a regular stream func \end{align} where $c_n\in\mathbb{R}$ are the stencil coefficients and $\alpha\in\mathbb{Z}_+$ is the stencil half-width. An active filter can for example be based on employing a Savitzky-Golay smoothening filter \cite{ch7:PT90}, e.g., the mild 7-point SG(6,10) filter, and applying it after every 10th time step to each of the collocation nodes defining the free surface variables. The same procedure can be used for stabilization of nonlinear simulations to remove high-frequency "saw-tooth" instabilities as shown in \cite{ch7:EBL08}. This filtering technique can also remove high-frequency noise resulting from round-off errors in computations that would otherwise potentially pollute the computational results and in the worst case leave them useless. The effect of this type of filtering on the numerical efficiency of the model is insignificant. -Results from numerical experiments are presented in Figure \ref{ch7:filtering}, and most of the errors can be attributed to phase errors resulting from difference in exact versus numerical phase speed. In numerical experiments, we find that while results computed in double-precision are not significantly affected by accumulation of round-off errors, the single-precision results are. In figures \ref{ch7:filtering} (a) and (b), a direct solver based on sparse Gaussian elimination within MATLAB\footnote{\url{http://www.mathworks.com}.} is used to solve the linear system at every stage and a comparison is made between single and unfiltered double-precision calculations. It is shown in Figure \ref{ch7:filtering} a) that without a filter, the single-precision calculations result in "blow-up" after which the solver fails just before 50 wave periods of calculation time. However, in Figure \ref{ch7:filtering} (b) it is demonstrated that invoking a smoothening filter, cf. \eqref{ch7:filter}, stabilizes the accumulation of round-off errors and the calculations continue and achieve reduced accuracy compared to the computed double-precision results. Thus, it is confirmed that such a filter can be used to control and suppress high-frequency oscillations that results from accumulation of round-off errors. In contrast, replacing the direct solver with an iterative PDC method using the GPU-accelerated wave model appears to be much more attractive upon inspection of Figures \ref{ch7:filtering} (c) and (d). The single-precision results are found to be stable with and {\em without} the filter-based strategy for this problem. The calculations show that single-precision math leads to slightly faster error accumulation for this choice of resolution, however, with only small differences in error level during long time integration. This highlights that fault-tolerance of the iterative PDC method contributes to securing robustness of the calculations. +Results from numerical experiments are presented in Figure \ref{ch7:filtering}, and most of the errors can be attributed to phase errors resulting from difference in exact versus numerical phase speed. In numerical experiments, we find that while results computed in double-precision are not significantly affected by accumulation of round-off errors, the single-precision results are. In Figures \ref{ch7:filtering} (a) and (b), a direct solver based on sparse Gaussian elimination within MATLAB\footnote{\url{http://www.mathworks.com}.} is used to solve the linear system at every stage and a comparison is made between single- and unfiltered double-precision calculations. It is shown in Figure \ref{ch7:filtering} a) that without a filter, the single-precision calculations result in ``blow-up'' after which the solver fails just before 50 wave periods of calculation time. However, in Figure \ref{ch7:filtering} (b) it is demonstrated that invoking a smoothening filter, cf. \eqref{ch7:filter}, stabilizes the accumulation of round-off errors and the calculations continue and achieve reduced accuracy compared to the computed double-precision results. Thus, it is confirmed that such a filter can be used to control and suppress high-frequency oscillations that results from accumulation of round-off errors. In contrast, replacing the direct solver with an iterative PDC method using the GPU-accelerated wave model appears to be much more attractive upon inspection of Figures \ref{ch7:filtering} (c) and (d). The single-precision results are found to be stable with and {\em without} the filter-based strategy for this problem. The calculations show that single-precision math leads to slightly faster error accumulation for this choice of resolution, however, with only small differences in error level during long time integration. This highlights that fault-tolerance of the iterative PDC method contributes to securing robustness of the calculations. \begin{figure}[!htb] \begin{center} @@ -781,11 +781,11 @@ Results from numerical experiments are presented in Figure \ref{ch7:filtering}, \includegraphics[width=0.45\textwidth]{Chapters/chapter7/figures/ComparisonDCWithFiltering-eps-converted-to.pdf} } \end{center} -\caption[Comparison of accuracy as a function of time for double-precision calculations vs. single-precision with and without filtering.]{Comparison between accuracy as a function of time for double-precision calculations vs. single-precision with and without filtering. The double-precision result is unfiltered in each comparison and shows to be less sensitive to round-off errors. Medium steep nonlinear stream function wave in intermediate water $(kh,H/L)=(1,0.0502)$. Discretization is based on $(N_x,N_z)=(30,6)$, A courant number of $C_r=0.5$, and sixth order stencils.} +\caption[Comparison of accuracy as a function of time for double-precision calculations vs. single-precision with and without filtering.]{Comparison of accuracy as a function of time for double-precision calculations vs. single-precision with and without filtering. The double-precision result is unfiltered in each comparison and shows to be less sensitive to round-off errors. Medium steep nonlinear stream function wave in intermediate water $(kh,H/L)=(1,0.0502)$. Discretization is based on $(N_x,N_z)=(30,6)$, a courant number of $C_r=0.5$, and sixth order stencils.} \label{ch7:filtering} \end{figure} -Last, we demonstrate using a classical benchmark for propagation of nonlinear waves over a semicircular shoal that single-precision math is likely to be sufficient for achieving engineering accuracy. The benchmark is based on Whalin's experiment~\cite{ch7:Whalin1971} which is often used in validation of dispersive water wave models for coastal engineering applications, e.g., see previous work \cite{ch7:EBL08}. Experimental results exists for incident waves with wave periods $T=1,2,3\,$s and wave heights $H=0.0390, 0.0150, 0.0136\,$m. All three test cases have been discretized with a computational grid of size ($257 \times 41 \times 7$) to resolve the physical dimensions of $L_x=35\,$m, $L_y=6.096\,$m. The still water depth decreases in the direction of the incident waves as a semicircular shoal from $0.4572\,$m to $0.1524\,$m with an illustration of a snapshot of the free surface given in Figure \ref{ch7:fig:whalinsetup}. The time step $\Delta t$ is computed based on a constant Courant number of $Cr=c\Delta x/\Delta t=0.8$, where $c$ is the incident wave speed and $\Delta x$ is the grid spacing. Waves are generated in the generation zone $0 \leq x/L \leq 1.5$, where $L$ is the wave length of incident waves, and absorbed again in the zone $35 - 2L \leq x \leq 35\,$m. +Last, we demonstrate using a classical benchmark for propagation of nonlinear waves over a semicircular shoal that single-precision math is likely to be sufficient for achieving engineering accuracy. The benchmark is based on Whalin's experiment~\cite{ch7:Whalin1971} which is often used in validation of dispersive water wave models for coastal engineering applications, e.g., see previous work \cite{ch7:EBL08}. Experimental results exist for incident waves with wave periods $T=1,2,3\,$s and wave heights $H=0.0390, 0.0150, 0.0136\,$m. All three test cases have been discretized with a computational grid of size ($257 \times 41 \times 7$) to resolve the physical dimensions of $L_x=35\,$m, $L_y=6.096\,$m. The still water depth decreases in the direction of the incident waves as a semicircular shoal from $0.4572\,$m to $0.1524\,$m with an illustration of a snapshot of the free surface given in Figure \ref{ch7:fig:whalinsetup}. The time step $\Delta t$ is computed based on a constant Courant number of $Cr=c\Delta x/\Delta t=0.8$, where $c$ is the incident wave speed and $\Delta x$ is the grid spacing. Waves are generated in the generation zone $0 \leq x/L \leq 1.5$, where $L$ is the wave length of incident waves, and absorbed again in the zone $35 - 2L \leq x \leq 35\,$m. % A harmonic analysis of the wave spectrum at the shoal center line is computed and plotted in Figure \ref{ch7:whalinresults} for comparison with the analogous results obtained from the experiments data. The three harmonic amplitudes are computed via a Fast Fourier Transform (FFT) method using the last three wave periods up to $t=50\,$s. There is a satisfactory agreement between the computed and experimental results and no noticeable loss in accuracy resulting from the use of single-precision math. @@ -797,17 +797,17 @@ A harmonic analysis of the wave spectrum at the shoal center line is computed an \subfigure[Whalin test case at $t=50$s, wave period $T=2$s, and grid dimensions ($257 \times 41 \times 7$)]{\label{ch7:fig:whalinsetup} \includegraphics[width=0.5\textwidth]{Chapters/chapter7/figures/WhalinWaveSol_t50_T2_single.pdf} } - \subfigure[$T=1s$]{ + \subfigure[$T=1$s]{ {\scriptsize\input{Chapters/chapter7/figures/WhalinWaveHarmonics_T1_single.tikz}} } - \subfigure[$T=2s$]{ + \subfigure[$T=2$s]{ {\scriptsize\input{Chapters/chapter7/figures/WhalinWaveHarmonics_T2_single.tikz}} } - \subfigure[$T=3s$]{ + \subfigure[$T=3$s]{ {\scriptsize\input{Chapters/chapter7/figures/WhalinWaveHarmonics_T3_single.tikz}} } % \end{center} - \caption[Harmonic analysis for the experiment of Whalin for $T=1,2,3\,$s.]{Harmonic analysis for the experiment of Whalin for $T=1,2,3\,$s respectively. Measured experimental and computed results (single-precision) are in good agreement. Test environment 1.}\label{ch7:whalinresults} + \caption[Harmonic analysis for the experiment of Whalin for $T=1,2,3\,$s.]{Harmonic analysis for the experiment of Whalin for $T=1,2,3\,$s. Measured experimental and computed results (single-precision) are in good agreement. Test environment 1.}\label{ch7:whalinresults} \end{figure} \subsection{Acceleration via parallelism in time using parareal}\label{ch7:parareal}\index{parareal} @@ -822,7 +822,7 @@ The parareal algorithm has been introduced as a component in our in-house GPU li In Section \ref{ch5:parareal} it is assumed that communication costs can be neglected and a simple model for the algorithmic work complexity is derived. It is found that there are four key discretization parameters for parareal that need to be balanced appropriately in order to achieve high parallel efficiency: the number of coarse-grained time intervals $N$, the number of iterations $K$, the ratio between the computational cost of the coarse to the fine propagator $\mathcal{C}_\mathcal{G}/\mathcal{C}_\mathcal{F}$, and the ratio between fine and coarse time step sizes $\delta t/\delta T$. % How to obtain speed-up -Ideally, the ratio $\mathcal{C}_\mathcal{G}/\mathcal{C}_\mathcal{F}$ is small and convergence happens in $k=1$ iteration. This is seldom the case though, as it requires the coarse propagator to achieve accuracy close to that of the fine propagator while at the same time being substantially cheaper computationally, these two objectives obviously being conflicting. Obtaining the highest possible speed-up is a matter of trade-off, typically, the more GPUs used, the faster the coarse propagator should be. The performance of parareal is problem- and discretization-dependent and as such one would suspect that different wave parameters influence the suitability of the method. This was investigated in \cite{ch7:ASNP12} and indeed the performance does change with wave parameters. Typically the method works better for deep water waves with low to medium wave amplitudes. +Ideally, the ratio $\mathcal{C}_\mathcal{G}/\mathcal{C}_\mathcal{F}$ is small and convergence happens in $k=1$ iteration. This is seldom the case though, as it requires the coarse propagator to achieve accuracy close to that of the fine propagator while at the same time being substantially cheaper computationally, these two objectives obviously being conflicting. Obtaining the highest possible speed-up is a matter of trade-off, typically, the more GPUs used, the faster the coarse propagator should be. The performance of parareal is problem- and discretization-dependent and as such one would suspect that different wave parameters influence the suitability of the method. This was investigated in \cite{ch7:ASNP12} and indeed the performance does change with wave parameters. Typically the method works better for deep water waves with low- to medium-wave amplitudes. % \begin{figure}[!htb] \begin{center} @@ -842,7 +842,7 @@ Ideally, the ratio $\mathcal{C}_\mathcal{G}/\mathcal{C}_\mathcal{F}$ is small an % % What did we do and what are the results -We have performed a scalability study for parareal using 2D nonlinear stream function waves based on a discretization with $(N_x,N_z)=(33,9)$ collocation points, cf. Figure \ref{ch7:fig:DDPA_SPEEDUP}. The study shows that moderate speedup is possible for this hyperbolic system. Using four GPU nodes, a speedup of slightly more than two was achieved while using sixteen GPU nodes resulted in a speedup of slightly less than five. As noticed in Figure \ref{ch7:fig:DDPA_SPEEDUP}, parallel efficiency decreases quite fast when using more GPUs. This limitation is due to the usage of a fairly slow and accurate coarse propagator and is linked to a known difficulty with parareal applied to hyperbolic systems. For hyperbolic systems, instabilities tend to arise when using a very inaccurate coarse propagator. This prevents using a large number of time subdomains, as this by Amdahl's law also requires a very fast coarse propagator. The numbers are still impressive though, considering that the speedup due to parareal comes as additional speedup to an already efficient and fast code. +We have performed a scalability study for parareal using 2D nonlinear stream function waves based on a discretization with $(N_x,N_z)=(33,9)$ collocation points, cf. Figure \ref{ch7:fig:DDPA_SPEEDUP}. The study shows that moderate speedup is possible for this hyperbolic system. Using four GPU nodes, a speedup of slightly more than two was achieved while using sixteen GPU nodes resulted in a speedup of slightly less than five. As noticed in Figure \ref{ch7:fig:DDPA_SPEEDUP}, parallel efficiency decreases quite fast when using more GPUs. This limitation is due to the usages of a fairly slow and accurate coarse propagator and is linked to a known difficulty with parareal applied to hyperbolic systems. For hyperbolic systems, instabilities tend to arise when using a very inaccurate coarse propagator. This prevents using a large number of time subdomains, as this by Amdahl's law also requires a very fast coarse propagator. The numbers are still impressive though, considering that the speedup due to parareal comes as additional speedup to an already efficient and fast code. Performance results for the Whalin test case are also shown in Figure \ref{ch7:fig:whalinparareal}. There is a natural limitation to how much we can increase $R$ (the ratio between the complexity of the fine and coarse propagators), because of stability issues with the coarse propagator. In this test case we simulate from $t=[0,1]$s, using up to $32$ GPUs. For low $R$ and only two GPUs, there is no speedup gain, but for the configuration with eight or more GPUs and $R\geq6$, we are able to get more than $2$ times speedup. Though these hyperbolic systems are not optimal for performance tuning using the parareal method, results still confirm that reasonable speedups are in fact possible on heterogenous systems. \begin{figure}[!htb] @@ -868,7 +868,7 @@ Finally, we remark that the parareal algorithm is also a fault-tolerant algorith %\newpage \subsection{Towards real-time interactive ship simulation}\index{real-time simulation} -A fast GPU-accelerated ship hydrodynamic model is developed for real-time interactive ship simulation by modification of the unified potential flow model presented in Section \ref{ch7:goveq}. The target scientific application is an interactive full mission marine simulator, where multiple ships controlled by naval officers can navigate in a near-realistic virtual marine environment. Full mission simulators are used for education and training of naval officers in critical manoeuvring operations and for evaluation of ship and marine infrastructure designs. To predict the motion of ships, a hydrodynamics model is required for prediction of forces by \eqref{ch7:forcecalc} which is affected by the kinematic properties of the model, cf. Section \ref{ch7:dispkin}. The state-of-the-art for such a hydrodynamic model in today's real-time ship simulators is based on fast interpolation and proper scaling of experimental model data. The amount of experimental model data is limited with respect to hull forms and configurations, requiring the need for extrapolation that compromises the accuracy. +A fast GPU-accelerated ship hydrodynamic model is developed for real-time interactive ship simulation by modification of the unified potential flow model presented in Section \ref{ch7:goveq}. The target scientific application is an interactive full mission marine simulator, where multiple ships controlled by naval officers can navigate in a near-realistic virtual marine environment. Full mission simulators are used for education and training of naval officers in critical maneuvering operations and for evaluation of ship and marine infrastructure designs. To predict the motion of ships, a hydrodynamics model is required for prediction of forces by \eqref{ch7:forcecalc} which is affected by the kinematic properties of the model, cf. Section \ref{ch7:dispkin}. The state-of-the-art for such a hydrodynamic model in today's realtime ship simulators is based on fast interpolation and proper scaling of experimental model data. The amount of experimental model data is limited with respect to hull forms and configurations, requiring the need for extrapolation that compromises the accuracy. The objective of current and ongoing work is aimed at removing these limitations by replacing the existing hydrodynamic model and instead calculating at full-scale the flow field, wave field, ship-structure, and ship-ship interaction forces in real-time using massive parallel computation technology. The potential flow model (OceanWave3D) presented in Section \ref{ch7:goveq} is suitable as the modeling basis for this purpose since it is robust, accurate, efficient, and scalable to arbitrarily large domains. Furthermore, it can accurately account for dispersive waves in the range from shallow to deep waters in marine settings where the sea bed may be uneven. @@ -901,7 +901,7 @@ where $U$ is the velocity of the ship. The unsteady linear water problem is used \end{subequations} where the pressure on the ship hull $p_{ship}$ is calculated explicitly based on a quasi-static approximation which is determined by assuming $\partial_t\phi_1\approx0$ and rewriting \eqref{ch7:quasistatic}. In general, a ship hull is a complex surface in three-dimensional space, but its draft can be approximated by a single-valued function of the horizontal coordinates $\eta_0 = \eta_0(x,y)$, and the no-flux condition on the ship hull is approximated by a flat-ship approximation. Radiation boundary conditions are approximated by a Sommerfelt absorbing boundary condition \cite{ch7:DgayguiJolySJAM1994} on the vertical sides of the physical domain to let waves escape the domain. -The modified numerical model can still be based on flexible-order finite difference method as discussed in Section \ref{ch7:sec:nummodel}. The computational bottleneck problem is the efficient solution of the Laplace problem twice which can be done efficiently by the GPU-accelerated iterative PDC method as explained in section \ref{ch7:PDCmethod}. A snapshot of the steady state wave field is provided in the introduction to this chapter. Computed resistance curves for a Series 60 hull moving at forward speed corresponding to Froude number $F_n=0.316$ knots in calm water are compared to experimental data \cite{ch7:TodaEtAl1992} in Figure \ref{ch7:fig:shiphydro} (a). The computed Kelvin wave system is shown in Figure \ref{ch7:fig:shiphydro} (b). The computed results compare well with experiments at moderate ship Froudes numbers $F_n=U/\sqrt{gh}$ in the range 0.1-0.25 as expected for a linear model. The real-time constraint required to fulfill the interactive and visualization requirements can currently be met with the GPU-accelerated hydrodynamics model for problem sizes of approximately $10^6$ for ship Froude numbers in the range 0.1-0.3. The modeling and real-time aspects will be addressed in more detail in ongoing work. +The modified numerical model can still be based on flexible-order finite difference method as discussed in Section \ref{ch7:sec:nummodel}. The computational bottleneck problem is the efficient solution of the Laplace problem twice which can be done efficiently by the GPU-accelerated iterative PDC method as explained in section \ref{ch7:PDCmethod}. A snapshot of the steady state wave field is provided in the introduction to this chapter. Computed resistance curves for a Series 60 hull moving at forward speed corresponding to Froude number $F_n=0.316$ knots in calm water are compared to experimental data \cite{ch7:TodaEtAl1992} in Figure \ref{ch7:fig:shiphydro} (a). The computed Kelvin wave system is shown in Figure \ref{ch7:fig:shiphydro} (b). The computed results compare well with experiments at moderate ship Froude numbers $F_n=U/\sqrt{gh}$ in the range 0.1--0.25 as expected for a linear model. The real-time constraint required to fulfill the interactive and visualization requirements can currently be met with the GPU-accelerated hydrodynamics model for problem sizes of approximately $10^6$ for ship Froude numbers in the range 0.1--0.3. The modeling and real-time aspects will be addressed in more detail in ongoing work. % \begin{figure}[!htb] @@ -921,13 +921,13 @@ The modified numerical model can still be based on flexible-order finite differe %\newpage \section{Conclusion and future work} -We have presented implementation details together with several novel results on development of a new massively parallel and scalable tool for simulation of nonlinear free surface water waves on heterogenous hardware. The tool is based on the unified potential flow model referred to as OceanWave3D \cite{ch7:EBL08} which provides the basis for efficient and scalable simulation of water waves over uneven bottoms on arbitrary domain sizes. We have demonstrated in a few examples how we can accelerate performance by using single-precision math without comprimising accuracy. We have shown that performance can be accelerated by introducing concurrency in the time integration using the parareal algorithm and for the first time in a heterogenous setup based on the use of multiple GPUs. Interestingly, we find that parallel computations using parareal may be more efficient than using conventional data-parallel distributed computations in a multi-GPU setup for moderate problem sizes. We have measured absolute performance and scalability using several of the most recent generations of NVIDIA GPUs to detail the efficiency of the current code. This is useful to predict time to results as explained in \cite{ch7:EngsigKarupEtAl2011} and may be compared against other wave models in fair comparisons. +We have presented implementation details together with several novel results on development of a new massively parallel and scalable tool for simulation of nonlinear free surface water waves on heterogenous hardware. The tool is based on the unified potential flow model referred to as OceanWave3D \cite{ch7:EBL08} which provides the basis for efficient and scalable simulation of water waves over uneven bottoms on arbitrary domain sizes. We have demonstrated in a few examples how we can accelerate performance by using single-precision math without compromising accuracy. We have shown that performance can be accelerated by introducing concurrency in the time integration using the parareal algorithm and for the first time in a heterogenous setup based on the use of multiple GPUs. Interestingly, we find that parallel computations using parareal may be more efficient than using conventional data-parallel distributed computations in a multi-GPU setup for moderate problem sizes. We have measured absolute performance and scalability using several of the most recent generations of NVIDIA GPUs to detail the efficiency of the current code. This is useful to predict time to results as explained in \cite{ch7:EngsigKarupEtAl2011} and may be compared against other wave models in fair comparisons. Work in progress focuses on extending the governing equations to account for lack of physics such as wave runup and wave breaking. Also, we plan to extend the domain decomposition method to unstructured grids of blocks that can be boundary-fitted to more general bottom-mounted structures to be able to address wave-structure problems, cf. \cite{ch7:EHBM06,ch7:EHBW08}. For example, this will provide the basis for simulations of wave transformations in large harbor areas or predict wave climates in near-coastal areas. We anticipate that a tool based on the proposed parallel solution strategies will be useful for further advancement in fast and robust analysis techniques and large-scale simulation of free surface wave simulation (e.g., for use as an efficient far-field solver at large scales) and be a basis for next-generation wave models. We also expect that the tool can be useful for hybrid-solution strategies with local flow features possibly resolved by other models and for advancing state-of-the-art in fast physics-based wave-body simulations, e.g., ship-wave interactions in ship simulation where real-time constraints are imposed due to visualization. These subjects will be part of ongoing work addressing application aspects. -\section{Acknowledgment} +\section{Acknowledgments} This work was supported by grant no. 09-070032 from the Danish Research Council for Technology and Production Sciences. A special thank goes to Professor Jan S. Hesthaven for supporting parts of this work. Scalability and performance tests was done in the GPUlab at DTU Informatics, Technical University of Denmark and using the GPU-cluster at Center for Computing and Visualization, Brown University, USA. NVIDIA Corporation is acknowledged for generous hardware donations to facilities of the GPUlab.