X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/book_gpu.git/blobdiff_plain/17bff40b83bcdcc39769f9e59c70ffae1c525b72..c08513a856650905e4751c8b52c7cbb661368a5f:/BookGPU/Chapters/chapter10/ch10.tex diff --git a/BookGPU/Chapters/chapter10/ch10.tex b/BookGPU/Chapters/chapter10/ch10.tex index 7a39dca..37a8ba1 100644 --- a/BookGPU/Chapters/chapter10/ch10.tex +++ b/BookGPU/Chapters/chapter10/ch10.tex @@ -297,7 +297,7 @@ and $\bs\beta = \mbf{N^T} \mbf{(B^{-1})^T} \mbf{d}$ \subsubsection*{Choice of the leaving variable} The stability and robustness of the algorithm depend considerably on the choice of the leaving variable. With respect to this, the \textit{expand} method~\cite{GILL1989} proves to be very useful in the sense that it helps to avoid cycles and reduces the risks of encountering numerical instabilities. This method consists of two steps of complexity $\mathcal{O}(m)$. In the first step, a small perturbation is applied to the bounds of the variables to prevent stalling of the objective value, thus avoiding cycles. These perturbed bounds are then used to determine the greatest gain on the entering variable imposed by the most constraining basic variable. The second phase uses the original bounds to define the basic variable offering the gain closest to the one of the first phase. This variable will then be selected for leaving the basis. - +\pagebreak \section{Branch-and-bound\index{branch-and-bound} algorithm} \label{chXXX:sec:bnb} \subsection{Integer linear programming\index{integer linear programming}} @@ -442,7 +442,7 @@ In the following section, we first quickly describe the CUDA reduction operation % Reduce operation \subsection{Parallel reduction} \label{chXXX:subsec:reduction} -A parallel reduction\index{parallel reduction} operation is performed in an efficient manner inside a GPU block as shown in Figure~\ref{chXXX:fig:reduc}. Shared memory is used for a fast and reliable way to communicate between threads. However, at the grid level, reduction cannot be easily implemented due to the lack of direct communication between blocks. The usual way of dealing with this type of limitation is to apply the reduction in two separate steps. The first one involves a GPU kernel reducing the data over multiple blocks, the local result of each block being stored on completion. The second step finishes the reduction on a single block or on the CPU. +A parallel reduction\index{parallel!reduction} operation is performed in an efficient manner inside a GPU block as shown in Figure~\ref{chXXX:fig:reduc}. Shared memory is used for a fast and reliable way to communicate between threads. However, at the grid level, reduction cannot be easily implemented due to the lack of direct communication between blocks. The usual way of dealing with this type of limitation is to apply the reduction in two separate steps. The first one involves a GPU kernel reducing the data over multiple blocks, the local result of each block being stored on completion. The second step finishes the reduction on a single block or on the CPU. An optimized way of doing the reduction can be found in the examples\footnote{Available at http://docs.nvidia.com/cuda/cuda-samples/index.html\#advanced} provided by NVIDIA. %In order to keep code listings compact hereafter, the reduction of values among a block will be referred to as \textit{reduceOperation(value)} (per extension \textit{reduceArgMax(maxVal)}).