X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/book_gpu.git/blobdiff_plain/1874c46934f4ba7e8c2013d3829f65309456d292..b1fd489e34a8d46d286a0d271c38cbfb442f511f:/BookGPU/Chapters/chapter18/ch18.tex?ds=inline diff --git a/BookGPU/Chapters/chapter18/ch18.tex b/BookGPU/Chapters/chapter18/ch18.tex index 7c2a393..5f0df4b 100755 --- a/BookGPU/Chapters/chapter18/ch18.tex +++ b/BookGPU/Chapters/chapter18/ch18.tex @@ -13,14 +13,14 @@ generated by either a deterministic and reproducible algorithm called a pseudorandom number generator (PRNG)\index{PRNG}, or by a physical nondeterministic process having all the characteristics of a random noise, called a truly random number generator (TRNG). In this chapter, we focus on -reproducible generators, useful for instance in MonteCarlo-based +reproducible generators, useful for instance in Monte Carlo-based simulators. These domains need PRNGs that are statistically irreproachable. In some fields such as in numerical simulations, speed is a strong requirement that is usually attained by using parallel architectures. In that case, a recurrent problem is that a deflation of the statistical qualities is often reported, when the parallelization of a good PRNG is realized. This -is why adhoc PRNGs for each possible architecture must be found to +is why ad hoc PRNGs for each possible architecture must be found to achieve both speed and randomness. On the other hand, speed is not the main requirement in cryptography: the most important point is to define \emph{secure} generators able to withstand malicious @@ -81,7 +81,7 @@ naive and improved efficient generators for CPU and for GPU. These generators are finally experimented in Section~\ref{sec:experiments}. -\section{Basic remindees} +\section{Basic reminders} \label{section:BASIC RECALLS} This section is devoted to basic definitions and terminologies in the fields of @@ -252,7 +252,7 @@ satisfies the Devaney's definition of chaos. In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based on chaotic iterations is presented, which extends the generator family -formerly presented in~\cite{bgw09:ip,guyeux10}. The xor operator is represented by +formerly presented in~\cite{bgw09:ip,guyeux10}. The \texttt{xor} operator is represented by \textasciicircum. This function uses three classical 64-bit PRNGs, namely the \texttt{xorshift}, the \texttt{xor128}, and the \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like @@ -391,7 +391,7 @@ array\_comb1, array\_comb2: Arrays containing combinations of size combination\_ store internal variables in InternalVarXorLikeArray[threadIdx]\; } \end{small} -\caption{Main kernel for the chaotic iterations based PRNG GPU efficient +\caption{main kernel for the chaotic iterations based PRNG GPU efficient version\label{IR}} \label{algo:gpu_kernel2} \end{algorithm}