X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/book_gpu.git/blobdiff_plain/32eca9a71cb97b720b022d9fa6f8e753368a2243..ac699bb490942cea02be7b088a0cfa4e0dcdd105:/BookGPU/Chapters/chapter11/ch11.tex diff --git a/BookGPU/Chapters/chapter11/ch11.tex b/BookGPU/Chapters/chapter11/ch11.tex index 5f81d1f..a9667e7 100644 --- a/BookGPU/Chapters/chapter11/ch11.tex +++ b/BookGPU/Chapters/chapter11/ch11.tex @@ -104,9 +104,13 @@ $$ It is almost straightforward to parallelise this scheme for GPUs, by processing each subinterval $[x_i,x_{i+1}]$ independently in a separate thread. However, it is not known in advance whether an extra knot $t_i$ needs to be inserted or not, and therefore calculation of the position of the knot in the output sequence of knots ${t_i}$ is problematic for parallel implementation (for a sequential algorithm no such issue arises). To avoid serialisation, we decided to insert an additional knot in every interval $[x_i,x_{i+1}]$, but set $t_i=x_i$ when the extra knot is not actually needed. This way we know in advance the position of the output knots and the length of this sequence is $2(n-1)$, and therefore all calculations can now be performed independently. The price we pay is that some of the spline knots can coincide. However, this does not affect spline evaluation, as one of the coinciding knots is simply disregarded, and the spline coefficients are replicated (so for a double knot $t_i=t_{i+1}$, we have $\alpha_i=\alpha_{i+1}$, $\beta_i=\beta_{i+1}$, $\gamma_i=\gamma_{i+1}$). Our implementation is presented in Figures \ref{ch11:algcoef}-\ref{ch11:algcoef1}. +\lstinputlisting[label=ch11:algcoef1,caption=Calculation of monotone spline knots and coefficients.]{Chapters/chapter11/code2.cu} + + At the spline evaluation stage we need to compute $s(z_k)$ for a sequence of query values ${z_k}, k=1,\ldots,K$. For each $z_k$ we locate the interval $[t_i,t_{i+1}]$ containing $z_k$, using bisection algorithm presented in Figure \ref{ch11:algeval}, and then apply the appropriate coefficients of the quadratic function. This is also done in parallel. The bisection algorithm could be implemented using texture memory (to cache the array \texttt{z}), but this is not shown in Figure \ref{ch11:algeval}. +\pagebreak \lstinputlisting[label=ch11:algcoef,caption=Implementation of the kernel for calculating spline knots and coefficients. Function fmax is used to avoid division by zero for data with coinciding abscissae.]{Chapters/chapter11/code1.cu} @@ -167,7 +171,6 @@ The bisection algorithm could be implemented using texture memory (to cache the %% \end{figure} -\lstinputlisting[label=ch11:algcoef1,caption=Calculation of monotone spline knots and coefficients.]{Chapters/chapter11/code2.cu} %% \begin{figure}[!hp] %% \renewcommand{\baselinestretch}{1} @@ -409,9 +412,8 @@ with $\hat y(k,l)$ being the unrestricted maximum likelihood estimator of $y_k\l %% %\renewcommand{\baselinestretch}{1} \begin{table}[!h] \begin{center} -\caption{The average CPU time (sec) of the serial PAVA, MLS and parallel MLS algorithms. } \label{ch11:table1} \begin{tabular}{|r|r|r|r|} - +\hline Data & PAVA & MLS & GPU MLS \\ \hline monotone increasing $f$ & & & \\ @@ -430,9 +432,11 @@ $n=10^6$ &0.2&0.1& 38\\ $n=10 \times 10^6$ &1.9& 1.9& 3500 \\ $n=20 \times 10^6$ &3.5& 4.0&-- \\ $n=50 \times 10^6$ &11& 11& -- \\ - +\hline \end{tabular} \end{center} +\caption{The average CPU time (sec) of the serial PAVA, MLS and parallel MLS algorithms. } +\label{ch11:table1} \end{table} %% %\renewcommand{\baselinestretch}{2}