X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/book_gpu.git/blobdiff_plain/4c07e9cc681b9a8ed54d9a1b48e9d8b00af63126..11f93a2e8880680f6b192298e5ce0697d2596a31:/BookGPU/Chapters/chapter1/ch1.tex

diff --git a/BookGPU/Chapters/chapter1/ch1.tex b/BookGPU/Chapters/chapter1/ch1.tex
index c69a60e..fc891b5 100755
--- a/BookGPU/Chapters/chapter1/ch1.tex
+++ b/BookGPU/Chapters/chapter1/ch1.tex
@@ -5,7 +5,7 @@
 \label{chapter1}
 
 \section{Introduction}\label{ch1:intro}
-
+``test"  "test" ``test''
 This chapter introduces the Graphics  Processing Unit (GPU) architecture and all
 the concepts needed to understand how GPUs  work and can be used to speed up the
 execution of some algorithms. First of all this chapter gives a brief history of
@@ -113,7 +113,7 @@ Threads are used to  benefit from the large number of cores  of a GPU. These
 threads    are   different    from    traditional   threads    for a   CPU.     In
 Chapter~\ref{chapter2},  some  examples of  GPU  programming  will explain  the
 details of  the GPU  threads. Threads are gathered  into blocks  of 32
-threads, called warps. These warps  are important when designing an algorithm
+threads, called ``warps''. These warps  are important when designing an algorithm
 for GPU.
 
 
