-To summarize, for the embedding map construction, the complexity of Hugo, WOW
-and UNIWARD are dramatically larger than the one of our scheme:
-STABYLO is in $O(n^2)$
-whereas HUGO is in $O(n^2\ln(n)$, and WOW and UNIWARD are in $O(n^4\ln(n))$.
-Thanks to these complexity results, we claim that STABYLO is lightweight.
-
-
-
+The Fig.~\ref{fig:compared}
+summarizes the complexity of the embedding map construction, for
+WOW/UNIWARD, HUGO, and STABYLO. It deals with square images
+of size $n \times n$ when $n$ ranges from
+512 to 4096. The $y$-coordinate is expressed in a logarithm scale.
+It shows that the complexity of all the algorithms
+is dramatically larger than the one of the STABYLO scheme.
+Thanks to these complexity results, we claim that our approach is lightweight.
+\begin{figure}
+\begin{center}
+\includegraphics[scale=0.4]{complexity}
+\end{center}
+\caption{Complexity evaluation of WOW/UNIWARD, HUGO, and STABYLO}
+\label{fig:compared}
+\end{figure}