Each of these scheme starts with the computation of the distortion cost
for each pixel switch and is later followed by the STC algorithm.
Since this last step is shared by all,
Each of these scheme starts with the computation of the distortion cost
for each pixel switch and is later followed by the STC algorithm.
Since this last step is shared by all,
In all the rest of this section, we consider a $n \times n$ square image.
First of all, HUGO starts with computing the second order SPAM Features.
In all the rest of this section, we consider a $n \times n$ square image.
First of all, HUGO starts with computing the second order SPAM Features.
Our edge selection is based on a Canny Filter. When applied on a
$n \times n$ square image, the noise reduction step is in $\theta(5^3 n^2)$.
Next, let $T$ be the size of the canny mask.
Our edge selection is based on a Canny Filter. When applied on a
$n \times n$ square image, the noise reduction step is in $\theta(5^3 n^2)$.
Next, let $T$ be the size of the canny mask.
Finally, thresholding with hysteresis is in $\theta(n^2)$.
The overall complexity is thus in $\theta((5^3+4T+1)n^2)$.
Finally, thresholding with hysteresis is in $\theta(n^2)$.
The overall complexity is thus in $\theta((5^3+4T+1)n^2)$.
-summarizes the complexity of the embedding map construction, for Hugo, Wow
-and Uniward. It deals with square images
+summarizes the complexity of the embedding map construction, for
+WOW/UNIWARD, HUGO, and STABYLO. It deals with square images
of size $n \times n$ when $n$ ranges from
512 to 4096. The $y$-coordinate is expressed in a logarithm scale.
of size $n \times n$ when $n$ ranges from
512 to 4096. The $y$-coordinate is expressed in a logarithm scale.