X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/canny.git/blobdiff_plain/03f2db2f776786ee6e9435d3c0f603b248cdd2ae..9c37522d37b3caa216649cc98987e4c89b42091f:/complexity.tex diff --git a/complexity.tex b/complexity.tex index 304ab32..db1609f 100644 --- a/complexity.tex +++ b/complexity.tex @@ -1,12 +1,17 @@ This section aims at justifying the lightweight attribute of our approach. -To be more precise, we compare the complexity of our schemes to the - best available steganographic scheme, namely HUGO~\cite{DBLP:conf/ih/PevnyFB10}. +To be more precise, we compare the complexity of our schemes to some of +current state of the art of +steganographic schemes, namely HUGO~\cite{DBLP:conf/ih/PevnyFB10}, +WOW~\cite{conf/wifs/HolubF12}, and UNIWARD~\cite{HFD14}. +Each of these schemes starts with the computation of the distortion cost +for each pixel switch and is later followed by the STC algorithm. +Since this last step is shared by all, +we separately evaluate this complexity. +In all the remainder of this section, we consider a $n \times n$ square image. - -In what follows, we consider a $n \times n$ square image. First of all, HUGO starts with computing the second order SPAM Features. -This steps is in $O(n^2 + 2\times 343^2)$ due to the calculation +This steps is in $\theta(n^2 + 2\times 343^2)$ due to the computation of the difference arrays and next of the 686 features (of size 343). Next for each pixel, the distortion measure is calculated by +1/-1 modifying its value and computing again the SPAM @@ -14,39 +19,77 @@ features. Pixels are thus selected according to their ability to provide an image whose SPAM features are close to the original ones. The algorithm thus computes a distance between each feature and the original ones, -which is at least in $O(343)$, and an overall distance between these -metrics, which is in $O(686)$. Computing the distance is thus in -$O(2\times 343^2)$ and this modification -is thus in $O(2\times 343^2 \times n^2)$. -Ranking these results may be achieved with an insertion sort, which is in -$2.n^2 \ln(n)$. +which is at least in $\theta(343)$, and an overall distance between these +metrics, which is in $\theta(686)$. Computing the distance is thus in +$\theta(2\times 343^2)$ and this modification +is thus in $\theta(2\times 343^2 \times n^2)$. +Ranking these results may be achieved with a quick sort, which is in +$\theta(2 \times n^2 \ln(n))$ for data of size $n^2$. The overall complexity of the pixel selection is finally -$O(n^2 +2.343^2 + 2\times 343^2 \times n^2 + 2.n^2 \ln(n))$, \textit{i.e}, -$O(2.n^2(343^2 + \ln(n)))$. - -Our edge selection is based on a Canny Filter. When applied on a -$n \times n$ square image, the noise reduction step is in $O(5^3 n^2)$. -Next, let $T$ be the size of the canny mask. -Computing gradients is in $O(4Tn)$ since derivatives of each direction (vertical or horizontal) -are in $O(2Tn)$. -Finally, thresholding with hysteresis is in $O(n^2)$. -The overall complexity is thus in $O((5^3+4T+1)n^2)$. -To summarize, for the embedding map construction, the complexity of Hugo is -dramatically larger than our scheme. +$\theta(n^2 +2 \times 343^2 + 2\times 343^2 \times n^2 + 2 \times n^2 \ln(n))$, \textit{i.e}, +$\theta(2 \times n^2(343^2 + \ln(n)))$. + + + + +Let us focus now on WOW. +This scheme starts to compute the residual +of the cover as a convolution product which is in $\theta(n^2\ln(n^2))$. +The embedding suitability $\eta_{ij}$ is then computed for each pixel +$1 \le i,j \le n$ thanks to a convolution product again. +We thus have a complexity of $\theta(n^2 \times n^2\ln(n^2))$. +Moreover the suitability is computed for each wavelet level +detail (HH, HL, LL). +This distortion computation step is thus in $\theta(6n^4\ln(n))$. +Finally a norm of these three values is computed for each pixel +which adds to this complexity the complexity of $\theta(n^2)$. +To summarize, the complixity is in $\theta(6n^4\ln(n) +n^2)$ + +What follows details the complexity of the distortion evaluation of the +UNIWARD scheme. This one is based to a convolution product $W$ of two elements +of size $n$ and is again in $\theta(n^2 \times n^2\ln(n^2))$, + and a sum $D$ of +these $W$ which is in $\theta(n^2)$. +This distortion computation step is thus in $\theta(6n^4\ln(n) + n^2)$. + + +Our edge selection is based on a Canny filter. When applied on a +$n \times n$ square image, the noise reduction step is in $\theta(5^3 n^2)$. +Next, let $T$ be the size of the Canny mask. +Computing gradients is in $\theta(4Tn^2)$ since derivatives of each direction (vertical or horizontal) +are in $\theta(2Tn^2)$. +Finally, thresholding with hysteresis is in $\theta(n^2)$. +The overall complexity is thus in $\theta((5^3+4T+1)n^2)$. + + + + We are then left to express the complexity of the STC algorithm. According to~\cite{DBLP:journals/tifs/FillerJF11}, it is -in $O(2^h.n)$ where $h$ is the size of the duplicated +in $\theta(2^h.n)$ where $h$ is the size of the duplicated matrix. Its complexity is thus negligible compared with the embedding map construction. +The Fig.~\ref{fig:compared} +summarizes the complexity of the embedding map construction, for +WOW/UNIWARD, HUGO, and STABYLO. It deals with square images +of size $n \times n$ when $n$ ranges from +512 to 4096. The $y$-coordinate is expressed in a logarithm scale. +It shows that the complexity of all the algorithms +is dramatically larger than the one of the STABYLO scheme. +Thanks to these complexity results, we claim that our approach is lightweight. +\begin{figure} +\begin{center} +\includegraphics[scale=0.4]{complexity} +\end{center} +\caption{Complexity evaluation of WOW/UNIWARD, HUGO, and STABYLO} +\label{fig:compared} +\end{figure} -Thanks to these complexity results, we claim that STABYLO is lightweight. - -