X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/canny.git/blobdiff_plain/4d8da06dfcc93848b57c76c1b6cff7ca52f0df4a..HEAD:/complexity.tex?ds=inline diff --git a/complexity.tex b/complexity.tex index e2f0203..390190f 100644 --- a/complexity.tex +++ b/complexity.tex @@ -2,13 +2,16 @@ This section aims at justifying the lightweight attribute of our approach. To be more precise, we compare the complexity of our schemes to some of current state of the art of -steganographic scheme, namely HUGO~\cite{DBLP:conf/ih/PevnyFB10}, +steganographic schemes, namely HUGO~\cite{DBLP:conf/ih/PevnyFB10}, WOW~\cite{conf/wifs/HolubF12}, and UNIWARD~\cite{HFD14}. +Each of these schemes starts with the computation of the distortion cost +for each pixel switch and is later followed by the STC algorithm. +Since this last step is shared by all, +we separately evaluate this complexity. +In all the remainder of this section, we consider a $n \times n$ square image. - -In what follows, we consider a $n \times n$ square image. First of all, HUGO starts with computing the second order SPAM Features. -This steps is in $O(n^2 + 2\times 343^2)$ due to the calculation +This steps is in $\theta(n^2 + 2\times 343^2)$ due to the computation of the difference arrays and next of the 686 features (of size 343). Next for each pixel, the distortion measure is calculated by +1/-1 modifying its value and computing again the SPAM @@ -16,39 +19,77 @@ features. Pixels are thus selected according to their ability to provide an image whose SPAM features are close to the original ones. The algorithm thus computes a distance between each feature and the original ones, -which is at least in $O(343)$, and an overall distance between these -metrics, which is in $O(686)$. Computing the distance is thus in -$O(2\times 343^2)$ and this modification -is thus in $O(2\times 343^2 \times n^2)$. -Ranking these results may be achieved with an insertion sort, which is in -$2.n^2 \ln(n)$. +which is at least in $\theta(343)$, and an overall distance between these +metrics, which is in $\theta(686)$. Computing the distance is thus in +$\theta(2\times 343^2)$ and this modification +is thus in $\theta(2\times 343^2 \times n^2)$. +Ranking these results may be achieved with a quick sort, which is in +$\theta(2 \times n^2 \ln(n))$ for data of size $n^2$. The overall complexity of the pixel selection is finally -$O(n^2 +2.343^2 + 2\times 343^2 \times n^2 + 2.n^2 \ln(n))$, \textit{i.e}, -$O(2.n^2(343^2 + \ln(n)))$. - -Our edge selection is based on a Canny Filter. When applied on a -$n \times n$ square image, the noise reduction step is in $O(5^3 n^2)$. -Next, let $T$ be the size of the canny mask. -Computing gradients is in $O(4Tn)$ since derivatives of each direction (vertical or horizontal) -are in $O(2Tn)$. -Finally, thresholding with hysteresis is in $O(n^2)$. -The overall complexity is thus in $O((5^3+4T+1)n^2)$. -To summarize, for the embedding map construction, the complexity of Hugo is -dramatically larger than our scheme. +$\theta(n^2 +2 \times 343^2 + 2\times 343^2 \times n^2 + 2 \times n^2 \ln(n))$, \textit{i.e}, +$\theta(2 \times n^2(343^2 + \ln(n)))$. + + + + +Let us focus now on WOW. +This scheme starts to compute the residual +of the cover as a convolution product which is in $\theta(n^2\ln(n^2))$. +The embedding suitability $\eta_{ij}$ is then computed for each pixel +$1 \le i,j \le n$ thanks to a convolution product again. +We thus have a complexity of $\theta(n^2 \times n^2\ln(n^2))$. +Moreover the suitability is computed for each wavelet level +detail (HH, HL, LL). +This distortion computation step is thus in $\theta(6n^4\ln(n))$. +Finally a norm of these three values is computed for each pixel +which adds to this complexity the complexity of $\theta(n^2)$. +To summarize, the complixity is in $\theta(6n^4\ln(n) +n^2)$ + +What follows details the complexity of the distortion evaluation of the +UNIWARD scheme. This one is based to a convolution product $W$ of two elements +of size $n$ and is again in $\theta(n^2 \times n^2\ln(n^2))$, + and a sum $D$ of +these $W$ which is in $\theta(n^2)$. +This distortion computation step is thus in $\theta(6n^4\ln(n) + n^2)$. + + +Our edge selection is based on a Canny filter. When applied on a +$n \times n$ square image, the noise reduction step is in $\theta(5^3 n^2)$. +Next, let $T$ be the size of the Canny mask. +Computing gradients is in $\theta(4Tn^2)$ since derivatives of each direction (vertical or horizontal) +are in $\theta(2Tn^2)$. +Finally, thresholding with hysteresis is in $\theta(n^2)$. +The overall complexity is thus in $\theta((5^3+4T+1)n^2)$. + + + + We are then left to express the complexity of the STC algorithm. According to~\cite{DBLP:journals/tifs/FillerJF11}, it is -in $O(2^h.n)$ where $h$ is the size of the duplicated +in $\theta(2^h.n)$ where $h$ is the size of the duplicated matrix. Its complexity is thus negligible compared with the embedding map construction. +The Fig.~\ref{fig:compared} +summarizes the complexity of the embedding map construction, for +WOW/UNIWARD, HUGO, and STABYLO. It deals with square images +of size $n \times n$ when $n$ ranges from +512 to 4096. The $y$-coordinate is expressed in a logarithm scale. +It shows that the complexity of all the algorithms +is dramatically larger than the one of the STABYLO scheme. +Thanks to these complexity results, we claim that our approach is lightweight. +\begin{figure} +\begin{center} +\includegraphics[scale=0.4]{complexity} +\end{center} +\caption{Complexity evaluation of WOW/UNIWARD, HUGO, and STABYLO.} +\label{fig:compared} +\end{figure} -Thanks to these complexity results, we claim that STABYLO is lightweight. - -