+
+
+%% \author{\IEEEauthorblockN{Authors Name/s per 1st Affiliation (Author)}
+%% \IEEEauthorblockA{line 1 (of Affiliation): dept. name of organization\\
+%% line 2: name of organization, acronyms acceptable\\
+%% line 3: City, Country\\
+%% line 4: Email: name@xyz.com}
+%% \and
+%% \IEEEauthorblockN{Authors Name/s per 2nd Affiliation (Author)}
+%% \IEEEauthorblockA{line 1 (of Affiliation): dept. name of organization\\
+%% line 2: name of organization, acronyms acceptable\\
+%% line 3: City, Country\\
+%% line 4: Email: name@xyz.com}
+%% }
+
+
+
+\title{A new approach based on least square methods to estimate in real time cantilevers deflection with a FPGA}
+\author{\IEEEauthorblockN{Raphaël Couturier\IEEEauthorrefmark{1}, Stéphane Domas\IEEEauthorrefmark{1}, Gwenhaël Goavec-Merou\IEEEauthorrefmark{2} and Michel Lenczner\IEEEauthorrefmark{2}}
+\IEEEauthorblockA{\IEEEauthorrefmark{1}FEMTO-ST, DISC, University of Franche-Comte, Belfort, France\\
+\{raphael.couturier,stephane.domas\}@univ-fcomte.fr}
+\IEEEauthorblockA{\IEEEauthorrefmark{2}FEMTO-ST, Time-Frequency, University of Franche-Comte, Besançon, France\\
+\{michel.lenczner@utbm.fr,gwenhael.goavec@trabucayre.com}
+}
+
+
+
+
+
+
+%\maketitle
+
+\thispagestyle{empty}
+
+\begin{abstract}
+
+Atomics force microscope (AFM) provide high resolution images of surfaces. In
+this paper, we focus our attention on an interferometry method to estimate the
+cantilevers deflection. The initial method was based on splines to determine
+the phase of interference fringes, and thus the deflection. Computations were
+performed on a PC with LabView. Here, we propose a new approach based on the
+least square methods and its implementation that we have developed on a FPGA,
+using the pipelining technique. Simulations and real tests showed us that this
+implementation is very efficient and should allow us to control a cantilevers
+array in real time.
+
+
+\end{abstract}
+
+\begin{IEEEkeywords}
+FPGA, cantilever, interferometry.
+\end{IEEEkeywords}
+
+
+\IEEEpeerreviewmaketitle
+
+\section{Introduction}
+
+Cantilevers are used inside atomic force microscopes (AFM) which provide high
+resolution images of surfaces. Several techniques have been used to measure the
+displacement of cantilevers in literature. For example, it is possible to
+determine accurately the deflection with different mechanisms.
+In~\cite{CantiPiezzo01}, authors used piezoresistor integrated into the
+cantilever. Nevertheless this approach suffers from the complexity of the
+microfabrication process needed to implement the sensor in the cantilever.
+In~\cite{CantiCapacitive03}, authors have presented a cantilever mechanism
+based on capacitive sensing. This kind of technique also involves to instrument
+the cantilever which results in a complex fabrication process.
+
+In this paper our attention is focused on a method based on interferometry to
+measure cantilevers' displacements. In this method cantilevers are illuminated
+by an optic source. The interferometry produces fringes on each cantilever which
+enables us to compute the cantilever displacement. In order to analyze the
+fringes a high speed camera is used. Images need to be processed quickly and
+then an estimation method is required to determine the displacement of each
+cantilever. In~\cite{AFMCSEM11}, authors have used an algorithm based on spline
+to estimate the cantilevers' positions.
+
+The overall process gives accurate results but all the computations are
+performed on a standard computer using LabView. Consequently, the main drawback
+of this implementation is that the computer is a bottleneck. In this paper we
+propose to use a method based on least squares and to implement all the
+computation on a FPGA.
+
+The remainder of the paper is organized as follows. Section~\ref{sec:measure}
+describes more precisely the measurement process. Our solution based on the
+least square method and the implementation on FPGA is presented in
+Section~\ref{sec:solus}. Experimentations are described in
+Section~\ref{sec:results}. Finally a conclusion and some perspectives are
+presented.
+
+
+
+
+
+\section{Measurement principles}
+\label{sec:measure}
+
+\subsection{Architecture}
+\label{sec:archi}
+
+
+In order to develop simple, cost effective and user-friendly cantilever arrays,
+authors of ~\cite{AFMCSEM11} have developed a system based on
+interferometry. In opposition to other optical based systems, using a laser beam
+deflection scheme and sensitive to the angular displacement of the cantilever,
+interferometry is sensitive to the optical path difference induced by the
+vertical displacement of the cantilever.
+
+The system built by these authors is based on a Linnick
+interferometer~\cite{Sinclair:05}. It is illustrated in Figure~\ref{fig:AFM}.
+A laser diode is first split (by the splitter) into a reference beam and a
+sample beam that reach the cantilever array. In order to be able to move the
+cantilever array, it is mounted on a translation and rotational hexapod stage
+with five degrees of freedom. The optical system is also fixed to the stage.
+Thus, the cantilever array is centered in the optical system which can be
+adjusted accurately. The beam illuminates the array by a microscope objective
+and the light reflects on the cantilevers. Likewise the reference beam reflects
+on a movable mirror. A CMOS camera chip records the reference and sample beams
+which are recombined in the beam splitter and the interferogram. At the
+beginning of each experiment, the movable mirror is fitted manually in order to
+align the interferometric fringes approximately parallel to the cantilevers.
+When cantilevers move due to the surface, the bending of cantilevers produce
+movements in the fringes that can be detected with the CMOS camera. Finally the
+fringes need to be analyzed. In~\cite{AFMCSEM11}, authors used a LabView program
+to compute the cantilevers' deflections from the fringes.
+
+\begin{figure}
+\begin{center}
+\includegraphics[width=\columnwidth]{AFM}
+\end{center}
+\caption{schema of the AFM}
+\label{fig:AFM}
+\end{figure}
+
+
+%% image tirée des expériences.
+
+\subsection{Cantilever deflection estimation}
+\label{sec:deflest}
+
+\begin{figure}
+\begin{center}
+\includegraphics[width=\columnwidth]{lever-xp}
+\end{center}
+\caption{Portion of an image picked by the camera}
+\label{fig:img-xp}
+\end{figure}
+
+As shown on image \ref{fig:img-xp}, each cantilever is covered by
+several interferometric fringes. The fringes will distort when
+cantilevers are deflected. Estimating the deflection is done by
+computing this distortion. For that, authors of \cite{AFMCSEM11}
+proposed a method based on computing the phase of the fringes, at the
+base of each cantilever, near the tip, and on the base of the
+array. They assume that a linear relation binds these phases, which
+can be used to "unwrap" the phase at the tip and to determine the deflection.\\
+
+More precisely, segments of pixels are extracted from images taken by
+the camera. These segments are large enough to cover several
+interferometric fringes. As said above, they are placed at the base
+and near the tip of the cantilevers. They are called base profile and
+tip profile in the following. Furthermore, a reference profile is
+taken on the base of the cantilever array.
+
+The pixels intensity $I$ (in gray level) of each profile is modelized by:
+
+\begin{equation}
+\label{equ:profile}
+I(x) = ax+b+A.cos(2\pi f.x + \theta)
+\end{equation}
+
+where $x$ is the position of a pixel in its associated segment.
+
+The global method consists in two main sequences. The first one aims
+to determine the frequency $f$ of each profile with an algorithm based
+on spline interpolation (see section \ref{sec:algo-spline}). It also
+computes the coefficient used for unwrapping the phase. The second one
+is the acquisition loop, during which images are taken at regular time
+steps. For each image, the phase $\theta$ of all profiles is computed
+to obtain, after unwrapping, the deflection of
+cantilevers. Originally, this computation was also done with an
+algorithm based on spline. This article proposes a new version based
+on a least square method.
+
+\subsection{Design goals}
+\label{sec:goals}
+
+The main goal is to implement a computing unit to estimate the
+deflection of about $10\times10$ cantilevers, faster than the stream of
+images coming from the camera. The accuracy of results must be close
+to the maximum precision ever obtained experimentally on the
+architecture, i.e. 0.3nm. Finally, the latency between an image
+entering in the unit and the deflections must be as small as possible
+(NB: future works plan to add some control on the cantilevers).\\
+
+If we put aside some hardware issues like the speed of the link
+between the camera and the computation unit, the time to deserialize
+pixels and to store them in memory, ... the phase computation is
+obviously the bottle-neck of the whole process. For example, if we
+consider the camera actually in use, an exposition time of 2.5ms for
+$1024\times 1204$ pixels seems the minimum that can be reached. For
+100 cantilevers, if we neglect the time to extract pixels, it implies
+that computing the deflection of a single
+cantilever should take less than 25$\mu$s, thus 12.5$\mu$s by phase.\\
+
+In fact, this timing is a very hard constraint. Let us consider a very
+small program that initializes twenty million of doubles in memory
+and then does 1,000,000 cumulated sums on 20 contiguous values
+(experimental profiles have about this size). On an intel Core 2 Duo
+E6650 at 2.33GHz, this program reaches an average of 155Mflops.
+
+%%Itimplies that the phase computation algorithm should not take more than
+%%$155\times 12.5 = 1937$ floating operations. For integers, it gives $3000$ operations.
+
+Obviously, some cache effects and optimizations on
+huge amount of computations can drastically increase these
+performances: peak efficiency is about 2.5Gflops for the considered
+CPU. But this is not the case for phase computation that used only a few
+tenth of values.\\
+
+In order to evaluate the original algorithm, we translated it in C
+language. As stated before, for 20 pixels, it does about 1,550
+operations, thus an estimated execution time of $1,550/155
+=$10$\mu$s. For a more realistic evaluation, we constructed a file of
+1Mo containing 200 profiles of 20 pixels, equally scattered. This file
+is equivalent to an image stored in a device file representing the
+camera. We obtained an average of 10.5$\mu$s by profile (including I/O
+accesses). It is under our requirements but close to the limit. In
+case of an occasional load of the system, it could be largely
+overtaken. A solution would be to use a real-time operating system but
+another one to search for a more efficient algorithm.
+
+But the main drawback is the latency of such a solution: since each
+profile must be treated one after another, the deflection of 100
+cantilevers takes about $200\times 10.5 = 2.1$ms, which is inadequate
+for an efficient control. An obvious solution is to parallelize the
+computations, for example on a GPU. Nevertheless, the cost of transferring
+profile in GPU memory and of taking back results would be prohibitive
+compared to computation time. It is certainly more efficient to
+pipeline the computation. For example, supposing that 200 profiles of
+20 pixels can be pushed sequentially in the pipelined unit cadenced at
+a 100MHz (i.e. a pixel enters in the unit each 10ns), all profiles
+would be treated in $200\times 20\times 10.10^{-9} =$ 40$\mu$s plus
+the latency of the pipeline. This is about 500 times faster than
+actual results.\\
+
+For these reasons, a FPGA as the computation unit is the best choice
+to achieve the required performance. Nevertheless, passing from
+a C code to a pipelined version in VHDL is not obvious at all. As
+explained in the next section, it can even be impossible because of
+some hardware constraints specific to FPGAs.
+
+
+\section{Proposed solution}
+\label{sec:solus}
+
+Project Oscar aims to provide a hardware and software architecture to estimate
+and control the deflection of cantilevers. The hardware part consists in a
+high-speed camera, linked on an embedded board hosting FPGAs. In this way, the
+camera output stream can be pushed directly into the FPGA. The software part is
+mostly the VHDL code that deserializes the camera stream, extracts profile and
+computes the deflection. Before focusing on our work to implement the phase
+computation, we give some general information about FPGAs and the board we use.
+
+\subsection{FPGAs}
+
+A field-programmable gate array (FPGA) is an integrated circuit designed to be
+configured by the customer. FGPAs are composed of programmable logic components,
+called configurable logic blocks (CLB). These blocks mainly contain look-up
+tables (LUT), flip/flops (F/F) and latches, organized in one or more slices
+connected together. Each CLB can be configured to perform simple (AND, XOR, ...)
+or complex combinational functions. They are interconnected by reconfigurable
+links. Modern FPGAs contain memory elements and multipliers which enable to
+simplify the design and to increase the performance. Nevertheless, all other
+complex operations, like division, trigonometric functions, $\ldots$ are not
+available and must be done by configuring a set of CLBs. Since this
+configuration is not obvious at all, it can be done via a framework, like
+ISE~\cite{ISE}. Such a software can synthetize a design written in a hardware
+description language (HDL), map it onto CLBs, place/route them for a specific
+FPGA, and finally produce a bitstream that is used to configure the FPGA. Thus,
+from the developer's point of view, the main difficulty is to translate an
+algorithm in HDL code, taking into account FPGA resources and constraints like
+clock signals and I/O values that drive the FPGA.
+
+Indeed, HDL programming is very different from classic languages like
+C. A program can be seen as a state-machine, manipulating signals that
+evolve from state to state. Moreover, HDL instructions can executed
+concurrently. Basic logic operations are used to aggregate signals to
+produce new states and assign it to another signal. States are mainly
+expressed as arrays of bits. Fortunately, libraries propose some
+higher levels representations like signed integers, and arithmetic
+operations.
+
+Furthermore, even if FPGAs are cadenced more slowly than classic
+processors, they can perform pipeline as well as parallel
+operations. A pipeline consists in cutting a process in a sequence of
+small tasks, taking the same execution time. It accepts a new data at
+each clock top, thus, after a known latency, it also provides a result
+at each clock top. However, using a pipeline consumes more logics
+since the components of a task are not reusable by another
+one. Nevertheless it is probably the most efficient technique on
+FPGA. Because of its architecture, it is also very easy to process
+several data concurrently. Whenever possible, the best performance
+is reached using parallelism to handle simultaneously several
+pipelines in order to handle multiple data streams.
+
+\subsection{The board}
+
+The board we use is designed by the Armadeus company, under the name
+SP Vision. It consists in a development board hosting a i.MX27 ARM
+processor (from Freescale). The board includes all classical
+connectors: USB, Ethernet, ... A Flash memory contains a Linux kernel
+that can be launched after booting the board via u-Boot.
+
+The processor is directly connected to a Spartan3A FPGA (from Xilinx)
+via its special interface called WEIM. The Spartan3A is itself
+connected to a Spartan6 FPGA. Thus, it is possible to develop programs
+that communicate between i.MX and Spartan6, using Spartan3 as a
+tunnel. By default, the WEIM interface provides a clock signal at
+100MHz that is connected to dedicated FPGA pins.
+
+The Spartan6 is an LX100 version. It has 15822 slices, each slice
+containing 4 LUTs and 8 flip/flops. It is equivalent to 101261 logic
+cells. There are 268 internal block RAM of 18Kbits, and 180 dedicated
+multiply-adders (named DSP48), which is largely enough for our
+project.
+
+Some I/O pins of Spartan6 are connected to two $2\times 17$ headers
+that can be used as user wants. For the project, they will be
+connected to the interface card of the camera.
+
+\subsection{Considered algorithms}
+
+Two solutions have been studied to achieve phase computation. The
+original one, proposed by A. Meister and M. Favre, is based on
+interpolation by splines. It allows to compute frequency and
+phase. The second one, detailed in this article, is based on a
+classical least square method which supposes that the frequency is already
+known.
+
+\subsubsection{Spline algorithm (SPL)}
+\label{sec:algo-spline}
+Let us consider a profile $P$, that is a segment of $M$ pixels with an
+intensity in gray levels. Let us call $I(x)$ the intensity of profile in $x
+\in [0,M[$.
+
+At first, only $M$ values of $I$ are known, for $x = 0, 1,
+\ldots,M-1$. A normalization allows to scale known intensities into
+$[-1,1]$. We compute splines that fit at best these normalized
+intensities. Splines are used to interpolate $N = k\times M$ points
+(typically $k=4$ is sufficient), within $[0,M[$. Let $x^s$ be the
+coordinates of these $N$ points and $I^s$ their intensities.
+
+In order to have the frequency, the mean line $a.x+b$ (see equation \ref{equ:profile}) of $I^s$ is
+computed. Finding intersections of $I^s$ and this line allows us to obtain
+the period and thus the frequency.
+
+The phase is computed via the equation:
+\begin{equation}
+\theta = atan \left[ \frac{\sum_{i=0}^{N-1} sin(2\pi f x^s_i) \times I^s(x^s_i)}{\sum_{i=0}^{N-1} cos(2\pi f x^s_i) \times I^s(x^s_i)} \right]
+\end{equation}
+
+Two things can be noticed:
+\begin{itemize}
+\item the frequency could also be obtained using the derivates of
+ spline equations, which only implies to solve quadratic equations.
+\item frequency of each profile is computed only once, before the
+ acquisition loop. Thus, $sin(2\pi f x^s_i)$ and $cos(2\pi f x^s_i)$
+ could also be computed before the loop, which would lead to a much faster
+ computation of $\theta$.
+\end{itemize}
+
+\subsubsection{Least square algorithm (LSQ)}
+
+Assuming that we compute the phase during the acquisition loop,
+equation \ref{equ:profile} has only 4 parameters: $a, b, A$, and
+$\theta$, $f$ and $x$ being already known. Since $I$ is non-linear, a
+least square method based on a Gauss-newton algorithm can be used to
+determine these four parameters. Since it is an iterative process
+ending with a convergence criterion, it is obvious that it is not
+particularly adapted to our design goals.
+
+Fortunately, it is quite simple to reduce the number of parameters to
+only $\theta$. Let $x^p$ be the coordinates of pixels in a segment of
+size $M$. Thus, $x^p = 0, 1, \ldots, M-1$. Let $I(x^p)$ be their
+intensity. Firstly, we "remove" the slope by computing:
+
+\[I^{corr}(x^p) = I(x^p) - a.x^p - b\]
+
+Since linear equation coefficients are searched, a classical least
+square method can be used to determine $a$ and $b$:
+
+\[a = \frac{covar(x^p,I(x^p))}{var(x^p)} \]
+
+Assuming an overlined symbol means an average, then:
+
+\[b = \overline{I(x^p)} - a.\overline{{x^p}}\]
+
+Let $A$ be the amplitude of $I^{corr}$, i.e.
+
+\[A = \frac{max(I^{corr}) - min(I^{corr})}{2}\]
+
+Then, the least square method to find $\theta$ is reduced to search the minimum of:
+
+\[\sum_{i=0}^{M-1} \left[ cos(2\pi f.i + \theta) - \frac{I^{corr}(i)}{A} \right]^2\]
+
+It is equivalent to derivating this expression and to solving the following equation:
+
+
+%\begin{eqnarray*}{l}
+$$2\left[ cos\theta \sum_{i=0}^{M-1} I^{corr}(i).sin(2\pi f.i) \right.$$
+$$\left. + sin\theta \sum_{i=0}^{M-1} I^{corr}(i).cos(2\pi f.i)\right]- $$
+$$ A\left[ cos2\theta \sum_{i=0}^{M-1} sin(4\pi f.i) + sin2\theta \sum_{i=0}^{M-1} cos(4\pi f.i)\right] = 0$$
+%\end{eqnarray*}
+
+
+Several points can be noticed:
+\begin{itemize}
+\item As in the spline method, some parts of this equation can be
+ computed before the acquisition loop. It is the case of sums that do
+ not depend on $\theta$:
+
+\[ \sum_{i=0}^{M-1} sin(4\pi f.i), \sum_{i=0}^{M-1} cos(4\pi f.i) \]
+
+\item Lookup tables for $sin(2\pi f.i)$ and $cos(2\pi f.i)$ can also be
+computed.
+
+\item The simplest method to find the good $\theta$ is to discretize
+ $[-\pi,\pi]$ in $nb_s$ steps, and to search which step leads to the
+ result closest to zero. Hence, three other lookup tables can
+ also be computed before the loop:
+
+\[ sin \theta, cos \theta, \]
+
+\[ \left[ cos 2\theta \sum_{i=0}^{M-1} sin(4\pi f.i) + sin 2\theta \sum_{i=0}^{M-1} cos(4\pi f.i)\right] \]
+
+\item This search can be very fast using a dichotomous process in $log_2(nb_s)$
+
+\end{itemize}
+
+Finally, this is synthetized in an algorithm (called LSQ in the following) in two parts, one before and one during the acquisition loop:
+\begin{algorithm}[htbp]
+\caption{LSQ algorithm - before acquisition loop.}
+\label{alg:lsq-before}
+
+ $M \leftarrow $ number of pixels of the profile\\
+ I[] $\leftarrow $ intensity of pixels\\
+ $f \leftarrow $ frequency of the profile\\
+ $s4i \leftarrow \sum_{i=0}^{M-1} sin(4\pi f.i)$\\
+ $c4i \leftarrow \sum_{i=0}^{M-1} cos(4\pi f.i)$\\
+ $nb_s \leftarrow $ number of discretization steps of $[-\pi,\pi]$\\
+
+ \For{$i=0$ to $nb_s $}{
+ $\theta \leftarrow -\pi + 2\pi\times \frac{i}{nb_s}$\\
+ lut$_s$[$i$] $\leftarrow sin \theta$\\
+ lut$_c$[$i$] $\leftarrow cos \theta$\\
+ lut$_A$[$i$] $\leftarrow cos 2 \theta \times s4i + sin 2 \theta \times c4i$\\
+ lut$_{sfi}$[$i$] $\leftarrow sin (2\pi f.i)$\\
+ lut$_{cfi}$[$i$] $\leftarrow cos (2\pi f.i)$\\
+ }
+\end{algorithm}
+
+\begin{algorithm}[htbp]
+\caption{LSQ algorithm - during acquisition loop.}
+\label{alg:lsq-during}
+
+ $\bar{x} \leftarrow \frac{M-1}{2}$\\
+ $\bar{y} \leftarrow 0$, $x_{var} \leftarrow 0$, $xy_{covar} \leftarrow 0$\\
+ \For{$i=0$ to $M-1$}{
+ $\bar{y} \leftarrow \bar{y} + $ I[$i$]\\
+ $x_{var} \leftarrow x_{var} + (i-\bar{x})^2$\\
+ }
+ $\bar{y} \leftarrow \frac{\bar{y}}{M}$\\
+ \For{$i=0$ to $M-1$}{
+ $xy_{covar} \leftarrow xy_{covar} + (i-\bar{x}) \times (I[i]-\bar{y})$\\
+ }
+ $slope \leftarrow \frac{xy_{covar}}{x_{var}}$\\
+ $start \leftarrow y_{moy} - slope\times \bar{x}$\\
+ \For{$i=0$ to $M-1$}{
+ $I[i] \leftarrow I[i] - start - slope\times i$\\
+ }
+
+ $I_{max} \leftarrow max_i(I[i])$, $I_{min} \leftarrow min_i(I[i])$\\
+ $amp \leftarrow \frac{I_{max}-I_{min}}{2}$\\
+
+ $Is \leftarrow 0$, $Ic \leftarrow 0$\\
+ \For{$i=0$ to $M-1$}{
+ $Is \leftarrow Is + I[i]\times $ lut$_{sfi}$[$i$]\\
+ $Ic \leftarrow Ic + I[i]\times $ lut$_{cfi}$[$i$]\\
+ }
+
+ $\delta \leftarrow \frac{nb_s}{2}$, $b_l \leftarrow 0$, $b_r \leftarrow \delta$\\
+ $v_l \leftarrow -2.I_s - amp.$lut$_A$[$b_l$]\\
+
+ \While{$\delta >= 1$}{
+
+ $v_r \leftarrow 2.[ Is.$lut$_c$[$b_r$]$ + Ic.$lut$_s$[$b_r$]$ ] - amp.$lut$_A$[$b_r$]\\
+
+ \If{$!(v_l < 0$ and $v_r >= 0)$}{
+ $v_l \leftarrow v_r$ \\
+ $b_l \leftarrow b_r$ \\
+ }
+ $\delta \leftarrow \frac{\delta}{2}$\\
+ $b_r \leftarrow b_l + \delta$\\
+ }
+ \uIf{$!(v_l < 0$ and $v_r >= 0)$}{
+ $v_l \leftarrow v_r$ \\
+ $b_l \leftarrow b_r$ \\
+ $b_r \leftarrow b_l + 1$\\
+ $v_r \leftarrow 2.[ Is.$lut$_c$[$b_r$]$ + Ic.$lut$_s$[$b_r$]$ ] - amp.$lut$_A$[$b_r$]\\
+ }
+ \Else {
+ $b_r \leftarrow b_l + 1$\\
+ }
+
+ \uIf{$ abs(v_l) < v_r$}{
+ $b_{\theta} \leftarrow b_l$ \\
+ }
+ \Else {
+ $b_{\theta} \leftarrow b_r$ \\
+ }
+ $\theta \leftarrow \pi\times \left[\frac{2.b_{ref}}{nb_s}-1\right]$\\
+
+\end{algorithm}
+
+\subsubsection{Comparison}
+
+We compared the two algorithms on the base of three criteria:
+\begin{itemize}
+\item precision of results on a cosines profile, distorted by noise,
+\item number of operations,
+\item complexity of implementating an FPGA version.
+\end{itemize}
+
+For the first item, we produced a matlab version of each algorithm,
+running with double precision values. The profile was generated for
+about 34000 different values of period ($\in [3.1, 6.1]$, step = 0.1),
+phase ($\in [-3.1 , 3.1]$, step = 0.062) and slope ($\in [-2 , 2]$,
+step = 0.4). For LSQ, $nb_s = 1024$, which leads to a maximal error of
+$\frac{\pi}{1024}$ on phase computation. Current A. Meister and
+M. Favre's experiments show a ratio of 50 between the variation of a phase and
+the deflection of a lever. Thus, the maximal error due to
+discretization corresponds to an error of 0.15nm on the lever
+deflection, which is smaller than the best precision they achieved,
+i.e. 0.3nm.
+
+For each test, we add some noise to the profile: each group of two
+pixels has its intensity added to a random number picked in $[-N,N]$
+(NB: it should be noticed that picking a new value for each pixel does
+not distort enough the profile). The absolute error on the result is
+evaluated by comparing the difference between the reference and
+computed phase, out of $2\pi$, expressed in percentage. That is: $err =
+100\times \frac{|\theta_{ref} - \theta_{comp}|}{2\pi}$.
+
+Table \ref{tab:algo_prec} gives the maximum and average error for both
+algorithms and increasing values of $N$.
+
+\begin{table}[ht]
+ \begin{center}
+ \begin{tabular}{|c|c|c|c|c|}
+ \hline
+ & \multicolumn{2}{c|}{SPL} & \multicolumn{2}{c|}{LSQ} \\ \cline{2-5}
+ noise & max. err. & aver. err. & max. err. & aver. err. \\ \hline
+ 0 & 2.46 & 0.58 & 0.49 & 0.1 \\ \hline
+ 2.5 & 2.75 & 0.62 & 1.16 & 0.22 \\ \hline
+ 5 & 3.77 & 0.72 & 2.47 & 0.41 \\ \hline
+ 7.5 & 4.72 & 0.86 & 3.33 & 0.62 \\ \hline
+ 10 & 5.62 & 1.03 & 4.29 & 0.81 \\ \hline
+ 15 & 7.96 & 1.38 & 6.35 & 1.21 \\ \hline
+ 30 & 17.06 & 2.6 & 13.94 & 2.45 \\ \hline
+
+\end{tabular}
+\caption{Error (in \%) for cosines profiles, with noise.}
+\label{tab:algo_prec}
+\end{center}
+\end{table}
+
+These results show that the two algorithms are very close, with a
+slight advantage for LSQ. Furthermore, both behave very well against
+noise. Assuming the experimental ratio of 50 (see above), an error of
+1 percent on the phase corresponds to an error of 0.5nm on the lever
+deflection, which is very close to the best precision.
+
+Obviously, it is very hard to predict which level of noise will be
+present in real experiments and how it will distort the
+profiles. Nevertheless, we can see on figure \ref{fig:noise20} the
+profile with $N=10$ that leads to the biggest error. It is a bit
+distorted, with pikes and straight/rounded portions, and relatively
+close to experiments. Figure \ref{fig:noise60}
+shows a sample of worst profile for $N=30$. It is completely distorted,
+largely beyond the worst experimental ones.
+
+\begin{figure}[ht]
+\begin{center}
+ \includegraphics[width=\columnwidth]{intens-noise20}
+\end{center}
+\caption{Sample of worst profile for N=10}
+\label{fig:noise20}
+\end{figure}
+
+\begin{figure}[ht]
+\begin{center}
+ \includegraphics[width=\columnwidth]{intens-noise60}
+\end{center}
+\caption{Sample of worst profile for N=30}
+\label{fig:noise60}
+\end{figure}
+
+The second criterion is relatively easy to estimate for LSQ and harder
+for SPL because of $atan$ operation. In both cases, it is proportional
+to the numbers of pixels $M$. For LSQ, it also depends on $nb_s$ and for
+SPL on $N = k\times M$, i.e. the number of interpolated points.
+
+We assume that $M=20$, $nb_s=1024$, $k=4$, all possible parts are
+already in lookup tables and a limited set of operations (+, -, *, /,
+$<$, $>$) is taken into account. Translating both algorithms in C code, we
+obtain about 430 operations for LSQ and 1,550 (plus a few tenth for
+$atan$) for SPL. This result is largely in favor of LSQ. Nevertheless,
+considering the total number of operations is not really pertinent for
+an FPGA implementation: it mainly depends on the type of operations
+and their
+ordering. The final decision is thus driven by the third criterion.\\
+
+The Spartan 6 used in our architecture has a hard constraint: it has no built-in
+floating point units. Obviously, it is possible to use some existing
+"black-boxes" for double precision operations. But they have quite a long
+latency. It is much simpler to exclusively use integers, with a quantization of
+all double precision values. Obviously, this quantization should not decrease
+too much the precision of results. Furthermore, it should not lead to a design
+with a huge latency because of operations that could not complete during a
+single or few clock cycles. Divisions fall into that category and, moreover,
+they need a varying number of clock cycles to complete. Even multiplications can
+be a problem: a DSP48 takes inputs of 18 bits maximum. For larger multiplications,
+several DSP must be combined, increasing the latency.
+
+Nevertheless, the hardest constraint does not come from the FPGA characteristics
+but from the algorithms. Their VHDL implementation will be efficient only if
+they can be fully (or near) pipelined. Thus, the choice is quickly made: only a
+small part of SPL can be pipelined. Indeed, the computation of spline
+coefficients implies to solve a tridiagonal system $A.m = b$. Values in $A$ and
+$b$ can be computed from incoming pixels intensity but after, the back-solve
+starts with the latest values, which breaks the pipeline. Moreover, SPL relies
+on interpolating far more points than profile size. Thus, the end of SPL works
+on a larger amount of data than at the beginning, which also breaks the pipeline.
+
+LSQ has not this problem: all parts except the dichotomial search work on the
+same amount of data, i.e. the profile size. Furthermore, LSQ needs less
+operations than SPL, implying a smaller output latency. Consequently, it is the
+best candidate for phase computation. Nevertheless, obtaining a fully pipelined
+version supposes that operations of different parts complete in a single clock
+cycle. It is the case for simulations but it completely fails when mapping and
+routing the design on the Spartan6. Thus, extra-latency is generated and
+there must be idle times between two profiles entering into the pipeline.
+
+%%Before obtaining the least bitstream, the crucial question is: how to
+%%translate the C code the LSQ into VHDL ?
+
+
+%\subsection{VHDL design paradigms}
+
+\section{Experimental tests}
+
+%In this section we explain what we have done yet. Until now, we could not perform
+%real experiments since we just have received the FGPA board. Nevertheless, we
+%will include real experiments in the final version of this paper.
+
+\subsection{VHDL implementation}
+
+From the LSQ algorithm, we have written a C program that uses only
+integer values. We use a very simple quantization by multiplying
+double precision values by a power of two, keeping the integer
+part. For example, all values stored in lut$_s$, lut$_c$, $\ldots$ are
+scaled by 1,024. Since LSQ also computes average, variance, ... to
+remove the slope, the result of implied Euclidean divisions may be
+relatively wrong. To avoid that, we also scale the pixel intensities
+by a power of two. Furthermore, assuming $nb_s$ is fixed, these
+divisions have a known denominator. Thus, they can be replaced by
+their multiplication/shift counterpart. Finally, all other
+multiplications or divisions by a power of two have been replaced by
+left or right bit shifts. Thus, the code only contains
+additions, subtractions and multiplications of signed integers, which
+are perfectly adapted to FGPAs.
+
+As mentioned above, hardware constraints have a great influence on the VHDL
+implementation. Consequently, we searched the maximum value of each variable as
+a function of the different scale factors and the size of profiles, which gives
+their maximum size in bits. That size determines the maximum scale factors that
+allow to use the least possible RAMs and DSPs. Actually, we implemented our
+algorithm with this maximum size but current works study the impact of
+quantization on the results precision and design complexity. We have compared
+the result of the LSQ version using integers and doubles and observed that the
+precision of both were similar.
+
+Then we built two versions of VHDL codes: one directly by hand coding
+and the other with Matlab using the Simulink HDL coder
+feature~\cite{HDLCoder}. Although the approach is completely different
+we obtained VHDL codes that are quite comparable. Each approach has
+advantages and drawbacks. Roughly speaking, hand coding provides
+beautiful and much better structured code while Simulink enables us to
+produce a code faster. In terms of throughput and latency,
+simulations show that the two approaches are close with a slight
+advantage for hand coding. We hope that real experiments will confirm
+that.
+
+\subsection{Simulation}
+
+Before experimental tests on the board, we simulated our two VHDL
+codes with GHDL and GTKWave (two free tools with linux). For that, we
+built a testbench based on profiles taken from experimentations and
+compared the results to values given by the SPL algorithm. Both
+versions lead to correct results.
+
+Our first codes were highly optimized : the pipeline could compute a
+new phase each 33 cycles and its latency was equal to 95 cycles. Since
+the Spartan6 is clocked at 100MHz, it implies that estimating the
+deflection of 100 cantilevers would take about $(95 + 200\times 33).10
+= 66.95\mu$s, i.e. nearly 15,000 estimations by second.
+
+\subsection{Bitstream creation}
+
+In order to test our code on the SP Vision board, the design was
+extended with a component that keeps profiles in RAM, flushes them in
+the phase computation component and stores its output in another
+RAM. We also added a wishbone : a component that can "drive" signals
+to communicate between i.MX and other components. It is mainly used
+to start to flush profiles and to retrieve the computed phases in RAM.
+
+Unfortunately, the first designs could not be placed and route with ISE on the
+Spartan6 with a 100MHz clock. The main problems came from routing values from
+RAMs to DSPs and obtaining a result under 10ns. So, we needed to decompose some
+parts of the pipeline, which adds some cycles. For example, some delays have
+been introduced between RAMs output and DSPs. Finally, we obtained a bitstream
+that has a latency of 112 cycles and computes a new phase every 40 cycles. For
+100 cantilevers, it takes $(112 + 200\times 40).10 = 81.12\mu$s to compute their
+deflection.
+
+This bitstream has been successfully tested on the board.
+
+
+
+\label{sec:results}
+
+
+
+
+\section{Conclusion and perspectives}
+In this paper we have presented a new method to estimate the
+cantilevers deflection in an AFM. This method is based on least
+square methods. We have used quantization to produce an algorithm
+based exclusively on integer values, which is adapted to a FPGA
+implementation. We obtained a precision on results similar to the
+initial version based on splines. Our solution has been implemented
+with a pipeline technique. Consequently, it enables to handle a new
+profile image very quickly. Currently we have performed simulations
+and real tests on a Spartan6 FPGA.
+
+In future work, we plan to study the quantization. Then we want to couple our
+algorithm with a high speed camera and we plan to control the whole AFM system.
+
+\bibliographystyle{plain}
+\bibliography{biblio}
+