-\paragraph{The impact of the thread's number into the convergence of Aberth algorithm}
-
-\begin{table}[!h]
- \centering
- \begin{tabular} {|R{2.5cm}|L{2.5cm}|L{2.5cm}|}
- \hline Thread's numbers & Execution time &Number of iteration\\
- \hline 1024 & 523 & 27\\
- \hline 512 & 449.426 & 24\\
- \hline 256 & 440.805 & 24\\
- \hline 128 & 456.175 & 22\\
- \hline 64 & 472.862 & 23\\
- \hline 32 & 830.152 & 24\\
- \hline 8 & 2632.78 & 23 \\
- \hline
- \end{tabular}
- \caption{The impact of the thread's number into the convergence of Aberth algorithm}
- \label{tab:Theimpactofthethread'snumberintotheconvergenceofAberthalgorithm}
-
-\end{table}
-
-\paragraph{A comparative study between Aberth and Durand-kerner algorithm}
-\begin{table}[htbp]
- \centering
- \begin{tabular} {|R{2cm}|L{2.5cm}|L{2.5cm}|L{1.5cm}|L{1.5cm}|}
- \hline Polynomial's degrees & Aberth $T_{exe}$ & D-Kerner $T_{exe}$ & Aberth iteration & D-Kerner iteration\\
- \hline 5000 & 0.40 & 3.42 & 17 & 138 \\
- \hline 50000 & 3.92 & 385.266 & 17 & 823\\
- \hline 500000 & 497.109 & 4677.36 & 24 & 214\\
- \hline
- \end{tabular}
- \caption{Aberth algorithm compare to Durand-Kerner algorithm}
- \label{tab:AberthAlgorithCompareToDurandKernerAlgorithm}
-\end{table}
+
+%This reduction of time allows us to compute roots of polynomial of more important degree at the same time than with a CPU.
+
+ %We notice that the convergence precision is a round $10^{-7}$ for the both implementation on CPU and GPU. Consequently, we can conclude that Ehrlich-Aberth on GPU are faster and accurately then CPU implementation.
+
+\subsection{Influence of the number of threads on the execution times of different polynomials (sparse and full)}
+To optimize the performances of an algorithm on a GPU, it is necessary to maximize the use of cores GPU (maximize the number of threads executed in parallel). In fact, it is interesting to see the influence of the number of threads per block on the execution time of Ehrlich-Aberth algorithm.
+For that, we noticed that the maximum number of threads per block for
+the Nvidia Tesla K40 GPU is 1,024, so we varied the number of threads
+per block from 8 to 1,024. We took into account the execution time for
+10 different sparse and full polynomials of degree 50,000 and of degree 500,000.
+
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/influence_nb_threads}
+\caption{Influence of the number of threads on the execution times of different polynomials (sparse and full)}
+\label{fig:02}
+\end{figure}
+
+Figure~\ref{fig:02} shows that, the best execution time for both
+sparse and full polynomial are given when the threads number varies
+between 64 and 256 threads per block. We notice that with small
+polynomials the best number of threads per block is 64, whereas for large polynomials the best number of threads per block is
+256. However, in the following experiments we specify that the number
+of threads per block is 256.
+
+
+\subsection{Influence of exp-log solution to compute high degree polynomials}
+
+In this experiment we report the performance of the exp-log solution described in Section~\ref{sec2} to compute high degree polynomials.
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/sparse_full_explog}
+\caption{The impact of exp-log solution to compute high degree polynomials}
+\label{fig:03}
+\end{figure}
+
+
+Figure~\ref{fig:03} shows a comparison between the execution time of
+the Ehrlich-Aberth method using the exp-log solution and the
+execution time of the Ehrlich-Aberth method without this solution,
+with full and sparse polynomials degrees. We can see that the
+execution times for both algorithms are the same with full polynomials
+degree inferior to 4,000 and sparse polynomials inferior to 150,000. We
+also clearly show that the classical version (without exp-log) of
+Ehrlich-Aberth algorithm does not converge after these degrees with
+sparse and full polynomials. On the contrary, the new version of
+the Ehrlich-Aberth algorithm with the exp-log solution can solve
+high degree polynomials.
+
+%in fact, when the modulus of the roots are up than \textit{R} given in ~\ref{R},this exceed the limited number in the mantissa of floating points representations and can not compute the iterative function given in ~\ref{eq:Aberth-H-GS} to obtain the root solution, who justify the divergence of the classical Ehrlich-Aberth algorithm. However, applying exp-log solution given in ~\ref{sec2} took into account the limit of floating using the iterative function in(Eq.~\ref{Log_H1},Eq.~\ref{Log_H2} and allows to solve a very large polynomials degrees .
+
+
+
+
+\subsection{Comparison of the Durand-Kerner and the Ehrlich-Aberth methods}
+
+In this part, we compare the Durand-Kerner and the Ehrlich-Aberth
+methods on GPU. We took into account the execution times, the number of iterations and the polynomials size for both sparse and full polynomials.
+
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/EA_DK}
+\caption{Execution times of the Durand-Kerner and the Ehrlich-Aberth methods on GPU}
+\label{fig:04}
+\end{figure}
+
+Figure~\ref{fig:04} shows the execution times of both methods with
+sparse polynomial degrees ranging from 1,000 to 1,000,000. We can see
+that the Ehrlich-Aberth algorithm is faster than Durand-Kerner
+algorithm, being on average 25 times faster. Then, when degrees of
+polynomials exceed 500,000 the execution times with DK are very long.
+
+%with double precision not exceed $10^{-5}$.
+
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/EA_DK_nbr}
+\caption{The number of iterations to converge for the Ehrlich-Aberth
+ and the Durand-Kerner methods}
+\label{fig:05}
+\end{figure}
+
+Figure~\ref{fig:05} shows the evaluation of the number of iterations according
+to the degree of polynomials for both EA and DK algorithms. We can see
+that the number of iterations of DK is of order 100 while EA is of order
+10. Indeed the computation of the derivative of P in the iterative function (Eq.~\ref{Eq:Hi}) executed by EA
+allows the algorithm to converge faster. On the contrary, the
+DK operator (Eq.~\ref{DK}) needs low operations, consequently low
+execution times per iteration, but it needs more iterations to converge.
+
+
+
+
+ \section{Conclusion and perspectives}
+\label{sec7}
+In this paper we have presented the parallel implementation
+Ehrlich-Aberth method on GPU for the problem of finding roots
+polynomial. Moreover, we have improved the classical Ehrlich-Aberth
+method which suffers from overflow problems, the exp-log solution
+applied to the iterative function allows to solve high degree
+polynomials.
+
+We have performed many experiments with the Ehrlich-Aberth method in
+GPU. These experiments highlight that this method is more efficient in
+GPU than all the other implementations. The improvement with
+the exponential logarithm solution allows us to solve sparse and full
+high degree polynomials up to 1,000,000 degree. Hence, it may be
+possible to consider using polynomial root finding methods in other
+numerical applications on GPU.
+
+
+In future works, we plan to investigate the possibility of using
+several multiple GPUs simultaneously, either with a multi-GPU machine or
+with a cluster of GPUs. It may also be interesting to study the
+implementation of other root finding polynomial methods on GPU.