-\paragraph{The impact of the thread's number into the convergence of Aberth algorithm}
-
-\begin{table}[!h]
- \centering
- \begin{tabular} {|R{2.5cm}|L{2.5cm}|L{2.5cm}|}
- \hline Thread's numbers & Execution time &Number of iteration\\
- \hline 1024 & 523 & 27\\
- \hline 512 & 449.426 & 24\\
- \hline 256 & 440.805 & 24\\
- \hline 128 & 456.175 & 22\\
- \hline 64 & 472.862 & 23\\
- \hline 32 & 830.152 & 24\\
- \hline 8 & 2632.78 & 23 \\
- \hline
- \end{tabular}
- \caption{The impact of the thread's number into the convergence of Aberth algorithm}
- \label{tab:Theimpactofthethread'snumberintotheconvergenceofAberthalgorithm}
-
-\end{table}
-
-\paragraph{A comparative study between Aberth and Durand-kerner algorithm}
-\begin{table}[htbp]
- \centering
- \begin{tabular} {|R{2cm}|L{2.5cm}|L{2.5cm}|L{1.5cm}|L{1.5cm}|}
- \hline Polynomial's degrees & Aberth $T_{exe}$ & D-Kerner $T_{exe}$ & Aberth iteration & D-Kerner iteration\\
- \hline 5000 & 0.40 & 3.42 & 17 & 138 \\
- \hline 50000 & 3.92 & 385.266 & 17 & 823\\
- \hline 500000 & 497.109 & 4677.36 & 24 & 214\\
- \hline
- \end{tabular}
- \caption{Aberth algorithm compare to Durand-Kerner algorithm}
- \label{tab:AberthAlgorithCompareToDurandKernerAlgorithm}
-\end{table}
+
+%This reduction of time allows us to compute roots of polynomial of more important degree at the same time than with a CPU.
+
+ %We notice that the convergence precision is a round $10^{-7}$ for the both implementation on CPU and GPU. Consequently, we can conclude that Ehrlich-Aberth on GPU are faster and accurately then CPU implementation.
+
+\subsection{Influence of the number of threads on the execution times of different polynomials (sparse and full)}
+To optimize the performances of an algorithm on a GPU, it is necessary to maximize the use of cores GPU (maximize the number of threads executed in parallel). In fact, it is interesting to see the influence of the number of threads per block on the execution time of Ehrlich-Aberth algorithm.
+For that, we notice that the maximum number of threads per block for the Nvidia Tesla K40 GPU is 1,024, so we varied the number of threads per block from 8 to 1,024. We took into account the execution time for both sparse and full of 10 different polynomials of size 50,000 and 10 different polynomials of size 500,000 degrees.
+
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/influence_nb_threads}
+\caption{Influence of the number of threads on the execution times of different polynomials (sparse and full)}
+\label{fig:02}
+\end{figure}
+
+The figure 2 show that, the best execution time for both sparse and full polynomial are given when the threads number varies between 64 and 256 threads per bloc. We notice that with small polynomials the best number of threads per block is 64, Whereas, the large polynomials the best number of threads per block is 256. However,In the following experiments we specify that the number of thread by block is 256.
+
+\subsection{Influence of exp-log solution to compute high degree polynomials}
+
+In this experiment we report the performance of the exp-log solution described in Section~\ref{sec2} to compute very high degrees polynomials.
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/sparse_full_explog}
+\caption{The impact of exp-log solution to compute very high degrees of polynomial.}
+\label{fig:03}
+\end{figure}
+
+
+Figure~\ref{fig:03} shows a comparison between the execution time of
+the Ehrlich-Aberth method using the exp-log solution and the
+execution time of the Ehrlich-Aberth method without this solution,
+with full and sparse polynomials degrees. We can see that the
+execution times for both algorithms are the same with full polynomials
+degrees less than 4,000 and sparse polynomials less than 150,000. We
+also clearly show that the classical version (without exp-log) of
+Ehrlich-Aberth algorithm do not converge after these degree with
+sparse and full polynomials. In counterpart, the new version of
+Ehrlich-Aberth algorithm with the exp-log solution can solve very
+high degree polynomials.
+
+%in fact, when the modulus of the roots are up than \textit{R} given in ~\ref{R},this exceed the limited number in the mantissa of floating points representations and can not compute the iterative function given in ~\ref{eq:Aberth-H-GS} to obtain the root solution, who justify the divergence of the classical Ehrlich-Aberth algorithm. However, applying exp-log solution given in ~\ref{sec2} took into account the limit of floating using the iterative function in(Eq.~\ref{Log_H1},Eq.~\ref{Log_H2} and allows to solve a very large polynomials degrees .
+
+
+
+
+\subsection{Comparison of the Durand-Kerner and the Ehrlich-Aberth methods}
+
+In this part, we compare the Durand-Kerner and the Ehrlich-Aberth
+methods on GPU. We took into account the execution times, the number of iterations and the polynomials size for the both sparse and full polynomials.
+
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/EA_DK}
+\caption{Execution times of the Durand-Kerner and the Ehrlich-Aberth methods on GPU}
+\label{fig:04}
+\end{figure}
+
+Figure~\ref{fig:04} shows the execution times of both methods with
+sparse polynomial degrees ranging from 1,000 to 1,000,000. We can see
+that the Ehrlich-Aberth algorithm is faster than Durand-Kerner
+algorithm, with an average of 25 times faster. Then, when degrees of
+polynomial exceed 500,000 the execution times with DK are very long.
+
+%with double precision not exceed $10^{-5}$.
+
+\begin{figure}[htbp]
+\centering
+ \includegraphics[width=0.8\textwidth]{figures/EA_DK_nbr}
+\caption{The number of iterations to converge for the Ehrlich-Aberth
+ and the Durand-Kerner methods}
+\label{fig:05}
+\end{figure}
+
+Figure~\ref{fig:05} show the evaluation of the number of iteration according
+to degree of polynomial from both EA and DK algorithms, we can see
+that the iteration number of DK is of order 100 while EA is of order
+10. Indeed the computing of the derivative of P (the polynomial to
+resolve) in the iterative function (Eq.~\ref{Eq:Hi}) executed by EA
+allows the algorithm to converge more quickly. In counterpart, the
+DK operator (Eq.~\ref{DK}) needs low operation, consequently low
+execution time per iteration, but it needs more iterations to converge.
+
+
+ \section{Conclusion and perspectives}
+\label{sec7}
+In this paper we have presented the parallel implementation
+Ehrlich-Aberth method on GPU for the problem of finding roots
+polynomial. Moreover, we have improved the classical Ehrlich-Aberth
+method which suffers from overflow problems, the exp-log solution
+applied to the iterative function allows to solve high degree
+polynomials.
+
+We have performed many experiments with the Ehrlich-Aberth method in
+GPU. These experiments highlight that this method is very efficient in
+GPU compared to all the other implementations. The improvement with
+the exponential logarithm solution allows us to solve sparse and full
+high degree polynomials up to 1,000,000 degree. Hence, it may be
+possible to consider to use polynomial root finding methods in other
+numerical applications on GPU.
+
+
+In future works, we plan to investigate the possibility of using
+several multiple GPUs simultaneously, either with multi-GPU machine or
+with cluster of GPUs. It may also be interesting to study the
+implementation of other root finding polynomial methods on GPU.
+