algorithm for the root finding problem for high degree polynomials on
GPU architectures. The main result of this
work is to be able to solve high degree polynomials (up
-to 1,000,000) very efficiently. We also compare the results with a
+to 1,000,000) efficiently. We also compare the results with a
sequential implementation and the Durand-Kerner method on full and
sparse polynomials.
\end{abstract}