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37 \journal{Parallel Computing}
39 \title{Best effort strategy and virtual load for\\
40 asynchronous iterative load balancing}
42 \author{Raphaël Couturier}
43 \ead{raphael.couturier@femto-st.fr}
45 \author{Arnaud Giersch\corref{cor}}
46 \ead{arnaud.giersch@femto-st.fr}
49 Institut FEMTO-ST (UMR 6174),
50 Université de Franche-Comté (UFC),
51 Centre National de la Recherche Scientifique (CNRS),
52 École Nationale Supérieure de Mécanique et des Microtechniques (ENSMM),
53 Université de Technologie de Belfort Montbéliard (UTBM)\\
54 19 avenue du Maréchal Juin, BP 527, 90016 Belfort cedex, France}
56 \cortext[cor]{Corresponding author.}
59 Most of the time, asynchronous load balancing algorithms have extensively been
60 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
61 algorithm~\cite[section~7.4]{bertsekas+tsitsiklis.1997.parallel} is certainly
62 the most well known algorithm for which the convergence proof is given. From a
63 practical point of view, when a node wants to balance a part of its load to
64 some of its neighbors, the strategy is not described. In this paper, we
65 propose a strategy called \besteffort{} which tries to balance the load
66 of a node to all its less loaded neighbors while ensuring that all the nodes
67 concerned by the load balancing phase have the same amount of load. Moreover,
68 asynchronous iterative algorithms in which an asynchronous load balancing
69 algorithm is implemented most of the time can dissociate messages concerning
70 load transfers and message concerning load information. In order to increase
71 the converge of a load balancing algorithm, we propose a simple heuristic
72 called \emph{virtual load} which allows a node that receives a load
73 information message to integrate the load that it will receive later in its
74 load (virtually) and consequently sends a (real) part of its load to some of
75 its neighbors. In order to validate our approaches, we have defined a
76 simulator based on SimGrid which allowed us to conduct many experiments.
80 % %% keywords here, in the form: keyword \sep keyword
85 \section{Introduction}
87 Load balancing algorithms are extensively used in parallel and distributed
88 applications in order to reduce the execution times. They can be applied in
89 different scientific fields from high performance computation to micro sensor
90 networks. They are iterative by nature. In literature many kinds of load
91 balancing algorithms have been studied. They can be classified according
92 different criteria: centralized or decentralized, in static or dynamic
93 environment, with homogeneous or heterogeneous load, using synchronous or
94 asynchronous iterations, with a static topology or a dynamic one which evolves
95 during time. In this work, we focus on asynchronous load balancing algorithms
96 where computer nodes are considered homogeneous and with homogeneous load with
97 no external load. In this context, Bertsekas and Tsitsiklis have proposed an
98 algorithm which is definitively a reference for many works. In their work, they
99 proved that under classical hypotheses of asynchronous iterative algorithms and
100 a special constraint avoiding \emph{ping-pong} effect, an asynchronous
101 iterative algorithm converge to the uniform load distribution. This work has
102 been extended by many authors. For example, Cortés et al., with
103 DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
104 version working with integer load. This work was later generalized by
105 the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
106 \FIXME{Rajouter des choses ici. Lesquelles ?}
108 Although the Bertsekas and Tsitsiklis' algorithm describes the condition to
109 ensure the convergence, there is no indication or strategy to really implement
110 the load distribution. In other word, a node can send a part of its load to one
111 or many of its neighbors while all the convergence conditions are
112 followed. Consequently, we propose a new strategy called \besteffort{}
113 that tries to balance the load of a node to all its less loaded neighbors while
114 ensuring that all the nodes concerned by the load balancing phase have the same
115 amount of load. Moreover, when real asynchronous applications are considered,
116 using asynchronous load balancing algorithms can reduce the execution
117 times. Most of the times, it is simpler to distinguish load information messages
118 from data migration messages. Former ones allows a node to inform its
119 neighbors of its current load. These messages are very small, they can be sent
120 quite often. For example, if an computing iteration takes a significant times
121 (ranging from seconds to minutes), it is possible to send a new load information
122 message at each neighbor at each iteration. Latter messages contains data that
123 migrates from one node to another one. Depending on the application, it may have
124 sense or not that nodes try to balance a part of their load at each computing
125 iteration. But the time to transfer a load message from a node to another one is
126 often much more longer that to time to transfer a load information message. So,
127 when a node receives the information that later it will receive a data message,
128 it can take this information into account and it can consider that its new load
129 is larger. Consequently, it can send a part of it real load to some of its
130 neighbors if required. We call this trick the \emph{virtual load} mechanism.
134 So, in this work, we propose a new strategy for improving the distribution of
135 the load and a simple but efficient trick that also improves the load
136 balancing. Moreover, we have conducted many simulations with SimGrid in order to
137 validate our improvements are really efficient. Our simulations consider that in
138 order to send a message, a latency delays the sending and according to the
139 network performance and the message size, the time of the reception of the
142 In the following of this paper, Section~\ref{sec.bt-algo} describes the
143 Bertsekas and Tsitsiklis' asynchronous load balancing algorithm. Moreover, we
144 present a possible problem in the convergence conditions.
145 Section~\ref{sec.besteffort} presents the best effort strategy which provides an
146 efficient way to reduce the execution times. This strategy will be compared
147 with other ones, presented in Section~\ref{sec.other}. In
148 Section~\ref{sec.virtual-load}, the virtual load mechanism is proposed.
149 Simulations allowed to show that both our approaches are valid using a quite
150 realistic model detailed in Section~\ref{sec.simulations}. Finally we give a
151 conclusion and some perspectives to this work.
155 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
158 In order prove the convergence of asynchronous iterative load balancing
159 Bertsekas and Tsitsiklis proposed a model
160 in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
161 Consider that $N={1,...,n}$ processors are connected through a network.
162 Communication links are represented by a connected undirected graph $G=(N,V)$
163 where $V$ is the set of links connecting different processors. In this work, we
164 consider that processors are homogeneous for sake of simplicity. It is quite
165 easy to tackle the heterogeneous case~\cite{ElsMonPre02}. Load of processor $i$
166 at time $t$ is represented by $x_i(t)\geq 0$. Let $V(i)$ be the set of
167 neighbors of processor $i$. Each processor $i$ has an estimate of the load of
168 each of its neighbors $j \in V(i)$ represented by $x_j^i(t)$. According to
169 asynchronism and communication delays, this estimate may be outdated. We also
170 consider that the load is described by a continuous variable.
172 When a processor send a part of its load to one or some of its neighbors, the
173 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
174 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
175 amount of load received by processor $j$ from processor $i$ at time $t$. Then
176 the amount of load of processor $i$ at time $t+1$ is given by:
178 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
183 Some conditions are required to ensure the convergence. One of them can be
184 called the \emph{ping-pong} condition which specifies that:
186 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
188 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$. This
189 condition aims at avoiding a processor to send a part of its load and being
190 less loaded after that.
192 Nevertheless, we think that this condition may lead to deadlocks in some
193 cases. For example, if we consider only three processors and that processor $1$
194 is linked to processor $2$ which is also linked to processor $3$ (i.e. a simple
195 chain which 3 processors). Now consider we have the following values at time $t$:
202 In this case, processor $2$ can either sends load to processor $1$ or processor
203 $3$. If it sends load to processor $1$ it will not satisfy condition
204 (\ref{eq.ping-pong}) because after the sending it will be less loaded that
205 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
206 strong. Currently, we did not try to make another convergence proof without this
207 condition or with a weaker condition.
209 Nevertheless, we conjecture that such a weaker condition exists. In fact, we
210 have never seen any scenario that is not leading to convergence, even with
211 load-balancing strategies that are not exactly fulfilling these two conditions.
213 It may be the subject of future work to express weaker conditions, and to prove
214 that they are sufficient to ensure the convergence of the load-balancing
217 \section{Best effort strategy}
218 \label{sec.besteffort}
220 In this section we describe a new load-balancing strategy that we call
221 \besteffort{}. First, we explain the general idea behind this strategy,
222 and then we describe some variants of this basic strategy.
224 \subsection{Basic strategy}
226 The general idea behind the \besteffort{} strategy is that each processor,
227 that detects it has more load than some of its neighbors, sends some load to the
228 most of its less loaded neighbors, doing its best to reach the equilibrium
229 between those neighbors and himself.
231 More precisely, when a processor $i$ is in its load-balancing phase,
232 he proceeds as following.
234 \item First, the neighbors are sorted in non-decreasing order of their
235 known loads $x^i_j(t)$.
237 \item Then, this sorted list is traversed in order to find its largest
238 prefix such as the load of each selected neighbor is lesser than:
240 \item the processor's own load, and
241 \item the mean of the loads of the selected neighbors and of the
244 Let's call $S_i(t)$ the set of the selected neighbors, and
245 $\bar{x}(t)$ the mean of the loads of the selected neighbors and of
248 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
249 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
251 The following properties hold:
254 S_i(t) \subset V(i) \\
255 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
256 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
257 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
262 \item Once this selection is completed, processor $i$ sends to each of
263 the selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
266 From the above equations, and notably from the definition of
267 $\bar{x}$, it can easily be verified that:
270 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
271 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
276 \subsection{Leveling the amount to send}
278 With the aforementioned basic strategy, each node does its best to reach the
279 equilibrium with its neighbors. Since each node may be taking the same kind of
280 decision at the same moment, there is the risk that a node receives load from
281 several of its neighbors, and then is temporary going off the equilibrium state.
282 This is particularly true with strongly connected applications.
284 In order to reduce this effect, we add the ability to level the amount to send.
285 The idea, here, is to make smaller steps toward the equilibrium, such that a
286 potentially wrong decision has a lower impact.
288 Concretely, once $s_{ij}$ has been evaluated as before, it is simply divided by
289 some configurable factor. That's what we named the ``parameter $k$'' in
290 Section~\ref{sec.results}. The amount of data to send is then $s_{ij}(t) =
291 (\bar{x} - x^i_j(t))/k$.
292 \FIXME[check that it's still named $k$ in Sec.~\ref{sec.results}]{}
294 \section{Other strategies}
297 Another load balancing strategy, working under the same conditions, was
298 previously developed by Bahi, Giersch, and Makhoul in
299 \cite{bahi+giersch+makhoul.2008.scalable}. In order to assess the performances
300 of the new \besteffort{}, we naturally chose to compare it to this anterior
301 work. More precisely, we will use the algorithm~2 from
302 \cite{bahi+giersch+makhoul.2008.scalable} and, in the following, we will
303 reference it under the name of Makhoul's.
305 Here is an outline of the Makhoul's algorithm. When a given node needs to take
306 a load balancing decision, it starts by sorting its neighbors by increasing
307 order of their load. Then, it computes the difference between its own load, and
308 the load of each of its neighbors. Finally, taking the neighbors following the
309 order defined before, the amount of load to send $s_{ij}$ is computed as
310 $1/(N+1)$ of the load difference, with $N$ being the number of neighbors. This
311 process continues as long as the node is more loaded than the considered
315 \section{Virtual load}
316 \label{sec.virtual-load}
318 In this section, we present the concept of \emph{virtual load}. In order to
319 use this concept, load balancing messages must be sent using two different kinds
320 of messages: load information messages and load balancing messages. More
321 precisely, a node wanting to send a part of its load to one of its neighbors,
322 can first send a load information message containing the load it will send and
323 then it can send the load balancing message containing data to be transferred.
324 Load information message are really short, consequently they will be received
325 very quickly. In opposition, load balancing messages are often bigger and thus
326 require more time to be transferred.
328 The concept of \emph{virtual load} allows a node that received a load
329 information message to integrate the load that it will receive later in its load
330 (virtually) and consequently send a (real) part of its load to some of its
331 neighbors. In fact, a node that receives a load information message knows that
332 later it will receive the corresponding load balancing message containing the
333 corresponding data. So if this node detects it is too loaded compared to some
334 of its neighbors and if it has enough load (real load), then it can send more
335 load to some of its neighbors without waiting the reception of the load
338 Doing this, we can expect a faster convergence since nodes have a faster
339 information of the load they will receive, so they can take in into account.
341 \FIXME{Est ce qu'on donne l'algo avec virtual load?}
343 \FIXME{describe integer mode}
345 \section{Simulations}
346 \label{sec.simulations}
348 In order to test and validate our approaches, we wrote a simulator
350 framework~\cite{casanova+legrand+quinson.2008.simgrid}. This
351 simulator, which consists of about 2,700 lines of C++, allows to run
352 the different load-balancing strategies under various parameters, such
353 as the initial distribution of load, the interconnection topology, the
354 characteristics of the running platform, etc. Then several metrics
355 are issued that permit to compare the strategies.
357 The simulation model is detailed in the next section (\ref{sec.model}), and the
358 experimental contexts are described in section~\ref{sec.exp-context}. Then the
359 results of the simulations are presented in section~\ref{sec.results}.
361 \subsection{Simulation model}
364 In the simulation model the processors exchange messages which are of
365 two kinds. First, there are \emph{control messages} which only carry
366 information that is exchanged between the processors, such as the
367 current load, or the virtual load transfers if this option is
368 selected. These messages are rather small, and their size is
369 constant. Then, there are \emph{data messages} that carry the real
370 load transferred between the processors. The size of a data message
371 is a function of the amount of load that it carries, and it can be
372 pretty large. In order to receive the messages, each processor has
373 two receiving channels, one for each kind of messages. Finally, when
374 a message is sent or received, this is done by using the non-blocking
375 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
376 and \texttt{MSG\_task\_irecv()}.}.
378 During the simulation, each processor concurrently runs three threads:
379 a \emph{receiving thread}, a \emph{computing thread}, and a
380 \emph{load-balancing thread}, which we will briefly describe now.
382 For the sake of simplicity, a few details were voluntary omitted from
383 these descriptions. For an exhaustive presentation, we refer to the
384 actual source code that was used for the experiments%
385 \footnote{As mentioned before, our simulator relies on the SimGrid
386 framework~\cite{casanova+legrand+quinson.2008.simgrid}. For the
387 experiments, we used a pre-release of SimGrid 3.7 (Git commit
388 67d62fca5bdee96f590c942b50021cdde5ce0c07, available from
389 \url{https://gforge.inria.fr/scm/?group_id=12})}, and which is
391 \url{http://info.iut-bm.univ-fcomte.fr/staff/giersch/software/loba.tar.gz}.
393 \subsubsection{Receiving thread}
395 The receiving thread is in charge of waiting for messages to come, either on the
396 control channel, or on the data channel. Its behavior is sketched by
397 Algorithm~\ref{algo.recv}. When a message is received, it is pushed in a buffer
398 of received message, to be later consumed by one of the other threads. There
399 are two such buffers, one for the control messages, and one for the data
400 messages. The buffers are implemented with a lock-free FIFO
401 \cite{sutter.2008.writing} to avoid contention between the threads.
404 \caption{Receiving thread}
408 \VAR{ctrl\_chan}, \VAR{data\_chan}
409 & communication channels (control and data) \\
410 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
411 & buffers of received messages (control and data) \\
414 wait for a message to be available on either \VAR{ctrl\_chan},
415 or \VAR{data\_chan}\;
416 \If{a message is available on \VAR{ctrl\_chan}}{%
417 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
419 \If{a message is available on \VAR{data\_chan}}{%
420 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
425 \subsubsection{Computing thread}
427 The computing thread is in charge of the real load management. As exposed in
428 Algorithm~\ref{algo.comp}, it iteratively runs the following operations:
430 \item if some load was received from the neighbors, get it;
431 \item if there is some load to send to the neighbors, send it;
432 \item run some computation, whose duration is function of the current
433 load of the processor.
435 Practically, after the computation, the computing thread waits for a
436 small amount of time if the iterations are looping too fast (for
437 example, when the current load is near zero).
440 \caption{Computing thread}
444 \VAR{data\_fifo} & buffer of received data messages \\
445 \VAR{real\_load} & current load \\
448 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
449 wait until a message is pushed into \VAR{data\_fifo}\;
451 \While{\VAR{data\_fifo} is not empty}{%
452 pop a message from \VAR{data\_fifo}\;
453 get the load embedded in the message, and add it to \VAR{real\_load}\;
455 \ForEach{neighbor $n$}{%
456 \If{there is some amount of load $a$ to send to $n$}{%
457 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
460 \If{$\VAR{real\_load} > 0.0$}{
461 simulate some computation, whose duration is function of \VAR{real\_load}\;
462 ensure that the main loop does not iterate too fast\;
467 \subsubsection{Load-balancing thread}
469 The load-balancing thread is in charge of running the load-balancing algorithm,
470 and exchange the control messages. As shown in Algorithm~\ref{algo.lb}, it
471 iteratively runs the following operations:
473 \item get the control messages that were received from the neighbors;
474 \item run the load-balancing algorithm;
475 \item send control messages to the neighbors, to inform them of the
476 processor's current load, and possibly of virtual load transfers;
477 \item wait a minimum (configurable) amount of time, to avoid to
482 \caption{Load-balancing}
485 \While{\VAR{ctrl\_fifo} is not empty}{%
486 pop a message from \VAR{ctrl\_fifo}\;
487 identify the sender of the message,
488 and update the current knowledge of its load\;
490 run the load-balancing algorithm to make the decision about load transfers\;
491 \ForEach{neighbor $n$}{%
492 send a control messages to $n$\;
494 ensure that the main loop does not iterate too fast\;
498 \paragraph{}\FIXME{ajouter des détails sur la gestion de la charge virtuelle ?
499 par ex, donner l'idée générale de l'implémentation. l'idée générale est déja
500 décrite en section~\ref{sec.virtual-load}}
502 \subsection{Experimental contexts}
503 \label{sec.exp-context}
505 In order to assess the performances of our algorithms, we ran our
506 simulator with various parameters, and extracted several metrics, that
507 we will describe in this section.
509 \subsubsection{Load balancing strategies}
511 Several load balancing strategies were compared. We ran the experiments with
512 the \besteffort{}, and with the \makhoul{} strategies. \emph{Best
513 effort} was tested with parameter $k = 1$, $k = 2$, and $k = 4$. Secondly,
514 each strategy was run in its two variants: with, and without the management of
515 \emph{virtual load}. Finally, we tested each configuration with \emph{real},
516 and with \emph{integer} load.
518 To summarize the different load balancing strategies, we have:
520 \item[\textbf{strategies:}] \makhoul{}, or \besteffort{} with $k\in
522 \item[\textbf{variants:}] with, or without virtual load
523 \item[\textbf{domain:}] real load, or integer load
526 This gives us as many as $4\times 2\times 2 = 16$ different strategies.
528 \subsubsection{End of the simulation}
530 The simulations were run until the load was nearly balanced among the
531 participating nodes. More precisely the simulation stops when each node holds
532 an amount of load at less than 1\% of the load average, during an arbitrary
533 number of computing iterations (2000 in our case).
535 Note that this convergence detection was implemented in a centralized manner.
536 This is easy to do within the simulator, but it's obviously not realistic. In a
537 real application we would have chosen a decentralized convergence detection
538 algorithm, like the one described by Bahi, Contassot-Vivier, Couturier, and
539 Vernier in \cite{10.1109/TPDS.2005.2}.
541 \subsubsection{Platforms}
543 In order to show the behavior of the different strategies in different
544 settings, we simulated the executions on two sorts of platforms. These two
545 sorts of platforms differ by their underlaid network topology. On the one hand,
546 we have homogeneous platforms, modeled as a cluster. On the other hand, we have
547 heterogeneous platforms, modeled as the interconnection of a number of clusters.
549 The clusters were modeled by a fixed number of computing nodes interconnected
550 through a backbone link. Each computing node has a computing power of
551 1~GFlop/s, and is connected to the backbone by a network link whose bandwidth is
552 of 125~MB/s, with a latency of 50~$\mu$s. The backbone has a network bandwidth
553 of 2.25~GB/s, with a latency of 500~$\mu$s.
555 The heterogeneous platform descriptions were created by taking a subset of the
556 Grid'5000 infrastructure\footnote{Grid'5000 is a French large scale experimental
557 Grid (see \url{https://www.grid5000.fr/}).}, as described in the platform file
558 \texttt{g5k.xml} distributed with SimGrid. Note that the heterogeneity of the
559 platform here only comes from the network topology. Indeed, since our
560 algorithms currently do not handle heterogeneous computing resources, the
561 processor speeds were normalized, and we arbitrarily chose to fix them to
564 Then we derived each sort of platform with four different number of computing
565 nodes: 16, 64, 256, and 1024 nodes.
567 \subsubsection{Configurations}
569 The distributed processes of the application were then logically organized along
570 three possible topologies: a line, a torus or an hypercube. We ran tests where
571 the total load was initially on an only node (at one end for the line topology),
572 and other tests where the load was initially randomly distributed across all the
573 participating nodes. The total amount of load was fixed to a number of load
574 units equal to 1000 times the number of node. The average load is then of 1000
577 For each of the preceding configuration, we finally had to choose the
578 computation and communication costs of a load unit. We chose them, such as to
579 have three different computation over communication cost ratios, and hence model
580 three different kinds of applications:
582 \item mainly communicating, with a computation/communication cost ratio of $1/10$;
583 \item mainly computing, with a computation/communication cost ratio of $10/1$ ;
584 \item balanced, with a computation/communication cost ratio of $1/1$.
587 To summarize the various configurations, we have:
589 \item[\textbf{platforms:}] homogeneous (cluster), or heterogeneous (subset of
591 \item[\textbf{platform sizes:}] platforms with 16, 64, 256, or 1024 nodes
592 \item[\textbf{process topologies:}] line, torus, or hypercube
593 \item[\textbf{initial load distribution:}] initially on a only node, or
594 initially randomly distributed over all nodes
595 \item[\textbf{computation/communication cost ratio:}] $10/1$, $1/1$, or $1/10$
598 This gives us as many as $2\times 4\times 3\times 2\times 3 = 144$ different
601 Combined with the various load balancing strategies, we had $16\times 144 =
602 2304$ distinct settings to evaluate. In fact, as it will be shown later, we
603 didn't run all the strategies, nor all the configurations for the bigger
604 platforms with 1024 nodes, since to simulations would have run for a too long
607 Anyway, all these the experiments represent more than 240 hours of computing
610 \subsubsection{Metrics}
613 In order to evaluate and compare the different load balancing strategies we had
614 to define several metrics. Our goal, when choosing these metrics, was to have
615 something tending to a constant value, i.e. to have a measure which is not
616 changing anymore once the convergence state is reached. Moreover, we wanted to
617 have some normalized value, in order to be able to compare them across different
620 With these constraints in mind, we defined the following metrics:
623 \item[\textbf{average idle time:}] that's the total time spent, when the nodes
624 don't hold any share of load, and thus have nothing to compute. This total
625 time is divided by the number of participating nodes, such as to have a number
626 that can be compared between simulations of different sizes.
628 This metric is expected to give an idea of the ability of the strategy to
629 diffuse the load quickly. A smaller value is better.
631 \item[\textbf{average convergence date:}] that's the average of the dates when
632 all nodes reached the convergence state. The dates are measured as a number
633 of (simulated) seconds since the beginning of the simulation.
635 \item[\textbf{maximum convergence date:}] that's the date when the last node
636 reached the convergence state.
638 These two dates give an idea of the time needed by the strategy to reach the
639 equilibrium state. A smaller value is better.
641 \item[\textbf{data transfer amount:}] that's the sum of the amount of all data
642 transfers during the simulation. This sum is then normalized by dividing it
643 by the total amount of data present in the system.
645 This metric is expected to give an idea of the efficiency of the strategy in
646 terms of data movements, i.e. its ability to reach the equilibrium with fewer
647 transfers. Again, a smaller value is better.
652 \subsection{Experimental results}
655 In this section, the results for the different simulations will be presented,
656 and we'll try to explain our observations.
658 \subsubsection{Cluster vs grid platforms}
660 As mentioned earlier, we simulated the different algorithms on two kinds of
661 physical platforms: clusters and grids. A first observation that we can make,
662 is that the graphs we draw from the data have a similar aspect for the two kinds
663 of platforms. The only noticeable difference is that the algorithms need a bit
664 more time to achieve the convergence on the grid platforms, than on clusters.
665 Nevertheless their relative performances remain generally identical.
667 This suggests that the relative performances of the different strategies are not
668 influenced by the characteristics of the physical platform. The differences in
669 the convergence times can be explained by the fact that on the grid platforms,
670 distant sites are interconnected by links of smaller bandwidth.
672 Therefore, in the following, we'll only discuss the results for the grid
675 \subsubsection{Main results}
679 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-line}%
680 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-line}
681 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-torus}%
682 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-torus}
683 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-hcube}%
684 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-hcube}
685 \caption{Real mode, initially on an only mode, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
691 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-line}%
692 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-line}
693 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-torus}%
694 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-torus}
695 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-hcube}%
696 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-hcube}
697 \caption{Real mode, random initial distribution, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
701 The main results for our simulations on grid platforms are presented on the
702 figures~\ref{fig.results1} and~\ref{fig.resultsN}.
704 The results on figure~\ref{fig.results1} are when the load to balance is
705 initially on an only node, while the results on figure~\ref{fig.resultsN} are
706 when the load to balance is initially randomly distributed over all nodes.
708 On both figures, the computation/communication cost ratio is $10/1$ on the left
709 column, and $1/10$ on the right column. With a computation/communication cost
710 ratio of $1/1$ the results are just between these two extrema, and definitely
711 don't give additional information, so we chose not to show them here.
713 On each of the figures~\ref{fig.results1} and~\ref{fig.resultsN}, the results
714 are given for the process topology being, from top to bottom, a line, a torus or
717 Finally, on the graphs, the vertical bars show the measured times for each of
718 the algorithms. These measured times are, from bottom to top, the average idle
719 time, the average convergence date, and the maximum convergence date (see
720 Section~\ref{sec.metrics}). The measurements are repeated for the different
721 platform sizes. Some bars are missing, specially for large platforms. This is
722 either because the algorithm did not reach the convergence state in the
723 allocated time, or because we simply decided not to run it.
725 \FIXME{annoncer le plan de la suite}
727 \subsubsection{The \besteffort{} strategy with the load initially on only one
730 Before looking at the different variations, we'll first show that the plain
731 \besteffort{} strategy is valuable, and may be as good as the \makhoul{}
732 strategy. On the graphs from the figure~\ref{fig.results1}, these strategies
733 are respectively labeled ``b'' and ``a''.
735 twice faster on lines
736 almost equivalent on torus
741 plus c'est connecté, moins bon est BE car à vouloir trop bien équilibrer
742 localement, le processeurs se perturbent mutuellement. Du coup, makhoul qui
743 équilibre moins bien localement est moins perturbé par ces interférences.
745 \subsubsection{With the virtual load extension with the load initially on only
748 Dans ce cas légère amélioration de la cvg. max. Temps moyen de cvg. amélioré,
749 mais plus de temps passé en idle, surtout quand les comms coutent cher.
751 \subsubsection{The \besteffort{} strategy with an initial random load
752 distribution, and larger platforms}
754 Mêmes conclusions pour line et hcube.
755 Sur tore, BE se fait exploser quand les comms coutent cher.
757 \FIXME{virer les 1024 ?}
759 \subsubsection{With the virtual load extension with an initial random load
762 Soit c'est équivalent, soit on gagne -> surtout quand les comms coutent cher et
763 qu'il y a beaucoup de voisins.
765 \subsubsection{The $k$ parameter}
767 Dans le cas où les comms coutent cher et ou BE se fait avoir, on peut ameliorer
768 les perfs avec le param k.
770 \subsubsection{With integer load, 1 ou N}
772 Cas normal, ligne -> converge pas (effet d'escalier).
773 Avec vload, ça converge.
775 Dans les autres cas, résultats similaires au cas réel: redire que vload est
778 \FIXME{virer la metrique volume de comms}
780 \FIXME{ajouter une courbe ou on voit l'évolution de la charge en fonction du
781 temps : avec et sans vload}
784 % \item cluster ou grid, entier ou réel, ne font pas de grosses différences
785 % \item bookkeeping? améliore souvent les choses, parfois au prix d'un retard au démarrage
786 % \item makhoul? se fait battre sur les grosses plateformes
787 % \item taille de plateforme?
788 % \item ratio comp/comm?
789 % \item option $k$? peut-être intéressant sur des plateformes fortement interconnectées (hypercube)
790 % \item volume de comm? souvent, besteffort/plain en fait plus. pourquoi?
791 % \item répartition initiale de la charge ?
792 % \item integer mode sur topo. line n'a jamais fini en plain? vérifier si ce n'est
793 % pas à cause de l'effet d'escalier que bk est capable de gommer.
796 % On veut montrer quoi ? :
798 % 1) best plus rapide que les autres (simple, makhoul)
799 % 2) avantage virtual load
801 % Est ce qu'on peut trouver des contre exemple?
805 % Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
806 % Mais aussi simulation avec temps court qui montre que seul best converge
808 % Expés avec ratio calcul/comm rapide et lent
810 % Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
812 % Cadre processeurs homogènes
814 % Topologies statiques
816 % On ne tient pas compte de la vitesse des liens donc on la considère homogène
818 % Prendre un réseau hétérogène et rendre processeur homogène
820 % Taille : 10 100 très gros
822 \section{Conclusion and perspectives}
826 \section*{Acknowledgments}
828 Computations have been performed on the supercomputer facilities of the
829 Mésocentre de calcul de Franche-Comté.
831 \bibliographystyle{elsarticle-num}
832 \bibliography{biblio}
833 \FIXME{find and add more references}
841 %%% ispell-local-dictionary: "american"
844 % LocalWords: Raphaël Couturier Arnaud Giersch Franche ij Bertsekas Tsitsiklis
845 % LocalWords: SimGrid DASUD Comté asynchronism ji ik isend irecv Cortés et al
846 % LocalWords: chan ctrl fifo Makhoul GFlop xml pre FEMTO Makhoul's fca bdee
847 % LocalWords: cdde Contassot Vivier underlaid du de Maréchal Juin cedex calcul