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34 \journal{Parallel Computing}
36 \title{Best effort strategy and virtual load for\\
37 asynchronous iterative load balancing}
39 \author{Raphaël Couturier}
40 \ead{raphael.couturier@femto-st.fr}
42 \author{Arnaud Giersch\corref{cor}}
43 \ead{arnaud.giersch@femto-st.fr}
45 \address{FEMTO-ST, University of Franche-Comté\\
46 19 avenue de Maréchal Juin, BP 527, 90016 Belfort cedex , France\\
47 % Tel.: +123-45-678910\\
48 % Fax: +123-45-678910\\
51 \cortext[cor]{Corresponding author.}
54 Most of the time, asynchronous load balancing algorithms have extensively been
55 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
56 algorithm~\cite[section~7.4]{bertsekas+tsitsiklis.1997.parallel} is certainly
57 the most well known algorithm for which the convergence proof is given. From a
58 practical point of view, when a node wants to balance a part of its load to
59 some of its neighbors, the strategy is not described. In this paper, we
60 propose a strategy called \emph{best effort} which tries to balance the load
61 of a node to all its less loaded neighbors while ensuring that all the nodes
62 concerned by the load balancing phase have the same amount of load. Moreover,
63 asynchronous iterative algorithms in which an asynchronous load balancing
64 algorithm is implemented most of the time can dissociate messages concerning
65 load transfers and message concerning load information. In order to increase
66 the converge of a load balancing algorithm, we propose a simple heuristic
67 called \emph{virtual load} which allows a node that receives a load
68 information message to integrate the load that it will receive later in its
69 load (virtually) and consequently sends a (real) part of its load to some of
70 its neighbors. In order to validate our approaches, we have defined a
71 simulator based on SimGrid which allowed us to conduct many experiments.
75 % %% keywords here, in the form: keyword \sep keyword
80 \section{Introduction}
82 Load balancing algorithms are extensively used in parallel and distributed
83 applications in order to reduce the execution times. They can be applied in
84 different scientific fields from high performance computation to micro sensor
85 networks. They are iterative by nature. In literature many kinds of load
86 balancing algorithms have been studied. They can be classified according
87 different criteria: centralized or decentralized, in static or dynamic
88 environment, with homogeneous or heterogeneous load, using synchronous or
89 asynchronous iterations, with a static topology or a dynamic one which evolves
90 during time. In this work, we focus on asynchronous load balancing algorithms
91 where computer nodes are considered homogeneous and with homogeneous load with
92 no external load. In this context, Bertsekas and Tsitsiklis have proposed an
93 algorithm which is definitively a reference for many works. In their work, they
94 proved that under classical hypotheses of asynchronous iterative algorithms and
95 a special constraint avoiding \emph{ping-pong} effect, an asynchronous
96 iterative algorithm converge to the uniform load distribution. This work has
97 been extended by many authors. For example, Cortés et al., with
98 DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
99 version working with integer load. This work was later generalized by
100 the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
101 \FIXME{Rajouter des choses ici. Lesquelles ?}
103 Although the Bertsekas and Tsitsiklis' algorithm describes the condition to
104 ensure the convergence, there is no indication or strategy to really implement
105 the load distribution. In other word, a node can send a part of its load to one
106 or many of its neighbors while all the convergence conditions are
107 followed. Consequently, we propose a new strategy called \emph{best effort}
108 that tries to balance the load of a node to all its less loaded neighbors while
109 ensuring that all the nodes concerned by the load balancing phase have the same
110 amount of load. Moreover, when real asynchronous applications are considered,
111 using asynchronous load balancing algorithms can reduce the execution
112 times. Most of the times, it is simpler to distinguish load information messages
113 from data migration messages. Former ones allows a node to inform its
114 neighbors of its current load. These messages are very small, they can be sent
115 quite often. For example, if an computing iteration takes a significant times
116 (ranging from seconds to minutes), it is possible to send a new load information
117 message at each neighbor at each iteration. Latter messages contains data that
118 migrates from one node to another one. Depending on the application, it may have
119 sense or not that nodes try to balance a part of their load at each computing
120 iteration. But the time to transfer a load message from a node to another one is
121 often much more longer that to time to transfer a load information message. So,
122 when a node receives the information that later it will receive a data message,
123 it can take this information into account and it can consider that its new load
124 is larger. Consequently, it can send a part of it real load to some of its
125 neighbors if required. We call this trick the \emph{virtual load} mechanism.
129 So, in this work, we propose a new strategy for improving the distribution of
130 the load and a simple but efficient trick that also improves the load
131 balancing. Moreover, we have conducted many simulations with SimGrid in order to
132 validate our improvements are really efficient. Our simulations consider that in
133 order to send a message, a latency delays the sending and according to the
134 network performance and the message size, the time of the reception of the
137 In the following of this paper, Section~\ref{sec.bt-algo} describes the
138 Bertsekas and Tsitsiklis' asynchronous load balancing algorithm. Moreover, we
139 present a possible problem in the convergence conditions.
140 Section~\ref{sec.besteffort} presents the best effort strategy which provides an
141 efficient way to reduce the execution times. This strategy will be compared
142 with other ones, presented in Section~\ref{sec.other}. In
143 Section~\ref{sec.virtual-load}, the virtual load mechanism is proposed.
144 Simulations allowed to show that both our approaches are valid using a quite
145 realistic model detailed in Section~\ref{sec.simulations}. Finally we give a
146 conclusion and some perspectives to this work.
150 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
153 In order prove the convergence of asynchronous iterative load balancing
154 Bertsekas and Tsitsiklis proposed a model
155 in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
156 Consider that $N={1,...,n}$ processors are connected through a network.
157 Communication links are represented by a connected undirected graph $G=(N,V)$
158 where $V$ is the set of links connecting different processors. In this work, we
159 consider that processors are homogeneous for sake of simplicity. It is quite
160 easy to tackle the heterogeneous case~\cite{ElsMonPre02}. Load of processor $i$
161 at time $t$ is represented by $x_i(t)\geq 0$. Let $V(i)$ be the set of
162 neighbors of processor $i$. Each processor $i$ has an estimate of the load of
163 each of its neighbors $j \in V(i)$ represented by $x_j^i(t)$. According to
164 asynchronism and communication delays, this estimate may be outdated. We also
165 consider that the load is described by a continuous variable.
167 When a processor send a part of its load to one or some of its neighbors, the
168 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
169 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
170 amount of load received by processor $j$ from processor $i$ at time $t$. Then
171 the amount of load of processor $i$ at time $t+1$ is given by:
173 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
178 Some conditions are required to ensure the convergence. One of them can be
179 called the \emph{ping-pong} condition which specifies that:
181 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
183 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$. This
184 condition aims at avoiding a processor to send a part of its load and being
185 less loaded after that.
187 Nevertheless, we think that this condition may lead to deadlocks in some
188 cases. For example, if we consider only three processors and that processor $1$
189 is linked to processor $2$ which is also linked to processor $3$ (i.e. a simple
190 chain which 3 processors). Now consider we have the following values at time $t$:
197 In this case, processor $2$ can either sends load to processor $1$ or processor
198 $3$. If it sends load to processor $1$ it will not satisfy condition
199 (\ref{eq.ping-pong}) because after the sending it will be less loaded that
200 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
201 strong. Currently, we did not try to make another convergence proof without this
202 condition or with a weaker condition.
204 Nevertheless, we conjecture that such a weaker condition exists. In fact, we
205 have never seen any scenario that is not leading to convergence, even with
206 load-balancing strategies that are not exactly fulfilling these two conditions.
208 It may be the subject of future work to express weaker conditions, and to prove
209 that they are sufficient to ensure the convergence of the load-balancing
212 \section{Best effort strategy}
213 \label{sec.besteffort}
215 In this section we describe a new load-balancing strategy that we call
216 \emph{best effort}. First, we explain the general idea behind this strategy,
217 and then we describe some variants of this basic strategy.
219 \subsection{Basic strategy}
221 The general idea behind the \emph{best effort} strategy is that each processor,
222 that detects it has more load than some of its neighbors, sends some load to the
223 most of its less loaded neighbors, doing its best to reach the equilibrium
224 between those neighbors and himself.
226 More precisely, when a processor $i$ is in its load-balancing phase,
227 he proceeds as following.
229 \item First, the neighbors are sorted in non-decreasing order of their
230 known loads $x^i_j(t)$.
232 \item Then, this sorted list is traversed in order to find its largest
233 prefix such as the load of each selected neighbor is lesser than:
235 \item the processor's own load, and
236 \item the mean of the loads of the selected neighbors and of the
239 Let's call $S_i(t)$ the set of the selected neighbors, and
240 $\bar{x}(t)$ the mean of the loads of the selected neighbors and of
243 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
244 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
246 The following properties hold:
249 S_i(t) \subset V(i) \\
250 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
251 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
252 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
257 \item Once this selection is completed, processor $i$ sends to each of
258 the selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
261 From the above equations, and notably from the definition of
262 $\bar{x}$, it can easily be verified that:
265 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
266 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
271 \subsection{Leveling the amount to send}
273 With the aforementioned basic strategy, each node does its best to reach the
274 equilibrium with its neighbors. Since each node may be taking the same kind of
275 decision at the same moment, there is the risk that a node receives load from
276 several of its neighbors, and then is temporary going off the equilibrium state.
277 This is particularly true with strongly connected applications.
279 In order to reduce this effect, we add the ability to level the amount to send.
280 The idea, here, is to make smaller steps toward the equilibrium, such that a
281 potentially wrong decision has a lower impact.
283 Concretely, once $s_{ij}$ has been evaluated as before, it is simply divided by
284 some configurable factor. That's what we named the ``parameter $k$'' in
285 Section~\ref{sec.results}. The amount of data to send is then $s_{ij}(t) =
286 (\bar{x} - x^i_j(t))/k$.
287 \FIXME[check that it's still named $k$ in Sec.~\ref{sec.results}]{}
289 \section{Other strategies}
292 Another load balancing strategy, working under the same conditions, was
293 previously developed by Bahi, Giersch, and Makhoul in
294 \cite{bahi+giersch+makhoul.2008.scalable}. In order to assess the performances
295 of the new \emph{best effort}, we naturally chose to compare it to this anterior
296 work. More precisely, we will use the algorithm~2 from
297 \cite{bahi+giersch+makhoul.2008.scalable} and, in the following, we will
298 reference it under the name of Makhoul's.
300 Here is an outline of the Makhoul's algorithm. When a given node needs to take
301 a load balancing decision, it starts by sorting its neighbors by increasing
302 order of their load. Then, it computes the difference between its own load, and
303 the load of each of its neighbors. Finally, taking the neighbors following the
304 order defined before, the amount of load to send $s_{ij}$ is computed as
305 $1/(N+1)$ of the load difference, with $N$ being the number of neighbors. This
306 process continues as long as the node is more loaded than the considered
310 \section{Virtual load}
311 \label{sec.virtual-load}
313 In this section, we present the concept of \emph{virtual load}. In order to
314 use this concept, load balancing messages must be sent using two different kinds
315 of messages: load information messages and load balancing messages. More
316 precisely, a node wanting to send a part of its load to one of its neighbors,
317 can first send a load information message containing the load it will send and
318 then it can send the load balancing message containing data to be transferred.
319 Load information message are really short, consequently they will be received
320 very quickly. In opposition, load balancing messages are often bigger and thus
321 require more time to be transferred.
323 The concept of \emph{virtual load} allows a node that received a load
324 information message to integrate the load that it will receive later in its load
325 (virtually) and consequently send a (real) part of its load to some of its
326 neighbors. In fact, a node that receives a load information message knows that
327 later it will receive the corresponding load balancing message containing the
328 corresponding data. So if this node detects it is too loaded compared to some
329 of its neighbors and if it has enough load (real load), then it can send more
330 load to some of its neighbors without waiting the reception of the load
333 Doing this, we can expect a faster convergence since nodes have a faster
334 information of the load they will receive, so they can take in into account.
336 \FIXME{Est ce qu'on donne l'algo avec virtual load?}
338 \FIXME{describe integer mode}
340 \section{Simulations}
341 \label{sec.simulations}
343 In order to test and validate our approaches, we wrote a simulator
345 framework~\cite{casanova+legrand+quinson.2008.simgrid}. This
346 simulator, which consists of about 2,700 lines of C++, allows to run
347 the different load-balancing strategies under various parameters, such
348 as the initial distribution of load, the interconnection topology, the
349 characteristics of the running platform, etc. Then several metrics
350 are issued that permit to compare the strategies.
352 The simulation model is detailed in the next section (\ref{sec.model}), and the
353 experimental contexts are described in section~\ref{sec.exp-context}. Then the
354 results of the simulations are presented in section~\ref{sec.results}.
356 \subsection{Simulation model}
359 In the simulation model the processors exchange messages which are of
360 two kinds. First, there are \emph{control messages} which only carry
361 information that is exchanged between the processors, such as the
362 current load, or the virtual load transfers if this option is
363 selected. These messages are rather small, and their size is
364 constant. Then, there are \emph{data messages} that carry the real
365 load transferred between the processors. The size of a data message
366 is a function of the amount of load that it carries, and it can be
367 pretty large. In order to receive the messages, each processor has
368 two receiving channels, one for each kind of messages. Finally, when
369 a message is sent or received, this is done by using the non-blocking
370 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
371 and \texttt{MSG\_task\_irecv()}.}.
373 During the simulation, each processor concurrently runs three threads:
374 a \emph{receiving thread}, a \emph{computing thread}, and a
375 \emph{load-balancing thread}, which we will briefly describe now.
377 For the sake of simplicity, a few details were voluntary omitted from
378 these descriptions. For an exhaustive presentation, we refer to the
379 actual source code that was used for the experiments%
380 \footnote{As mentioned before, our simulator relies on the SimGrid
381 framework~\cite{casanova+legrand+quinson.2008.simgrid}. For the
382 experiments, we used a pre-release of SimGrid 3.7 (Git commit
383 67d62fca5bdee96f590c942b50021cdde5ce0c07, available from
384 \url{https://gforge.inria.fr/scm/?group_id=12})}, and which is
386 \url{http://info.iut-bm.univ-fcomte.fr/staff/giersch/software/loba.tar.gz}.
388 \subsubsection{Receiving thread}
390 The receiving thread is in charge of waiting for messages to come, either on the
391 control channel, or on the data channel. Its behavior is sketched by
392 Algorithm~\ref{algo.recv}. When a message is received, it is pushed in a buffer
393 of received message, to be later consumed by one of the other threads. There
394 are two such buffers, one for the control messages, and one for the data
395 messages. The buffers are implemented with a lock-free FIFO
396 \cite{sutter.2008.writing} to avoid contention between the threads.
399 \caption{Receiving thread}
403 \VAR{ctrl\_chan}, \VAR{data\_chan}
404 & communication channels (control and data) \\
405 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
406 & buffers of received messages (control and data) \\
409 wait for a message to be available on either \VAR{ctrl\_chan},
410 or \VAR{data\_chan}\;
411 \If{a message is available on \VAR{ctrl\_chan}}{%
412 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
414 \If{a message is available on \VAR{data\_chan}}{%
415 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
420 \subsubsection{Computing thread}
422 The computing thread is in charge of the real load management. As exposed in
423 Algorithm~\ref{algo.comp}, it iteratively runs the following operations:
425 \item if some load was received from the neighbors, get it;
426 \item if there is some load to send to the neighbors, send it;
427 \item run some computation, whose duration is function of the current
428 load of the processor.
430 Practically, after the computation, the computing thread waits for a
431 small amount of time if the iterations are looping too fast (for
432 example, when the current load is near zero).
435 \caption{Computing thread}
439 \VAR{data\_fifo} & buffer of received data messages \\
440 \VAR{real\_load} & current load \\
443 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
444 wait until a message is pushed into \VAR{data\_fifo}\;
446 \While{\VAR{data\_fifo} is not empty}{%
447 pop a message from \VAR{data\_fifo}\;
448 get the load embedded in the message, and add it to \VAR{real\_load}\;
450 \ForEach{neighbor $n$}{%
451 \If{there is some amount of load $a$ to send to $n$}{%
452 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
455 \If{$\VAR{real\_load} > 0.0$}{
456 simulate some computation, whose duration is function of \VAR{real\_load}\;
457 ensure that the main loop does not iterate too fast\;
462 \subsubsection{Load-balancing thread}
464 The load-balancing thread is in charge of running the load-balancing algorithm,
465 and exchange the control messages. As shown in Algorithm~\ref{algo.lb}, it
466 iteratively runs the following operations:
468 \item get the control messages that were received from the neighbors;
469 \item run the load-balancing algorithm;
470 \item send control messages to the neighbors, to inform them of the
471 processor's current load, and possibly of virtual load transfers;
472 \item wait a minimum (configurable) amount of time, to avoid to
477 \caption{Load-balancing}
480 \While{\VAR{ctrl\_fifo} is not empty}{%
481 pop a message from \VAR{ctrl\_fifo}\;
482 identify the sender of the message,
483 and update the current knowledge of its load\;
485 run the load-balancing algorithm to make the decision about load transfers\;
486 \ForEach{neighbor $n$}{%
487 send a control messages to $n$\;
489 ensure that the main loop does not iterate too fast\;
493 \paragraph{}\FIXME{ajouter des détails sur la gestion de la charge virtuelle ?
494 par ex, donner l'idée générale de l'implémentation. l'idée générale est déja
495 décrite en section~\ref{sec.virtual-load}}
497 \subsection{Experimental contexts}
498 \label{sec.exp-context}
500 In order to assess the performances of our algorithms, we ran our
501 simulator with various parameters, and extracted several metrics, that
502 we will describe in this section.
504 \subsubsection{Load balancing strategies}
506 Several load balancing strategies were compared. We ran the experiments with
507 the \emph{Best effort}, and with the \emph{Makhoul} strategies. \emph{Best
508 effort} was tested with parameter $k = 1$, $k = 2$, and $k = 4$. Secondly,
509 each strategy was run in its two variants: with, and without the management of
510 \emph{virtual load}. Finally, we tested each configuration with \emph{real},
511 and with \emph{integer} load.
513 To summarize the different load balancing strategies, we have:
515 \item[\textbf{strategies:}] \emph{Makhoul}, or \emph{Best effort} with $k\in
517 \item[\textbf{variants:}] with, or without virtual load
518 \item[\textbf{domain:}] real load, or integer load
521 This gives us as many as $4\times 2\times 2 = 16$ different strategies.
523 \subsubsection{End of the simulation}
525 The simulations were run until the load was nearly balanced among the
526 participating nodes. More precisely the simulation stops when each node holds
527 an amount of load at less than 1\% of the load average, during an arbitrary
528 number of computing iterations (2000 in our case).
530 Note that this convergence detection was implemented in a centralized manner.
531 This is easy to do within the simulator, but it's obviously not realistic. In a
532 real application we would have chosen a decentralized convergence detection
533 algorithm, like the one described by Bahi, Contassot-Vivier, Couturier, and
534 Vernier in \cite{10.1109/TPDS.2005.2}.
536 \subsubsection{Platforms}
538 In order to show the behavior of the different strategies in different
539 settings, we simulated the executions on two sorts of platforms. These two
540 sorts of platforms differ by their underlaid network topology. On the one hand,
541 we have homogeneous platforms, modeled as a cluster. On the other hand, we have
542 heterogeneous platforms, modeled as the interconnection of a number of clusters.
544 The clusters were modeled by a fixed number of computing nodes interconnected
545 through a backbone link. Each computing node has a computing power of
546 1~GFlop/s, and is connected to the backbone by a network link whose bandwidth is
547 of 125~MB/s, with a latency of 50~$\mu$s. The backbone has a network bandwidth
548 of 2.25~GB/s, with a latency of 500~$\mu$s.
550 The heterogeneous platform descriptions were created by taking a subset of the
551 Grid'5000 infrastructure\footnote{Grid'5000 is a French large scale experimental
552 Grid (see \url{https://www.grid5000.fr/}).}, as described in the platform file
553 \texttt{g5k.xml} distributed with SimGrid. Note that the heterogeneity of the
554 platform here only comes from the network topology. Indeed, since our
555 algorithms currently do not handle heterogeneous computing resources, the
556 processor speeds were normalized, and we arbitrarily chose to fix them to
559 Then we derived each sort of platform with four different number of computing
560 nodes: 16, 64, 256, and 1024 nodes.
562 \subsubsection{Configurations}
564 The distributed processes of the application were then logically organized along
565 three possible topologies: a line, a torus or an hypercube. We ran tests where
566 the total load was initially on an only node (at one end for the line topology),
567 and other tests where the load was initially randomly distributed across all the
568 participating nodes. The total amount of load was fixed to a number of load
569 units equal to 1000 times the number of node. The average load is then of 1000
572 For each of the preceding configuration, we finally had to choose the
573 computation and communication costs of a load unit. We chose them, such as to
574 have three different computation over communication cost ratios, and hence model
575 three different kinds of applications:
577 \item mainly communicating, with a computation/communication cost ratio of $1/10$;
578 \item mainly computing, with a computation/communication cost ratio of $10/1$ ;
579 \item balanced, with a computation/communication cost ratio of $1/1$.
582 To summarize the various configurations, we have:
584 \item[\textbf{platforms:}] homogeneous (cluster), or heterogeneous (subset of
586 \item[\textbf{platform sizes:}] platforms with 16, 64, 256, or 1024 nodes
587 \item[\textbf{process topologies:}] line, torus, or hypercube
588 \item[\textbf{initial load distribution:}] initially on a only node, or
589 initially randomly distributed over all nodes
590 \item[\textbf{computation/communication cost ratio:}] $10/1$, $1/1$, or $1/10$
593 This gives us as many as $2\times 4\times 3\times 2\times 3 = 144$ different
596 Combined with the various load balancing strategies, we had $16\times 144 =
597 2304$ distinct settings to evaluate. In fact, as it will be shown later, we
598 didn't run all the strategies, nor all the configurations for the bigger
599 platforms with 1024 nodes, since to simulations would have run for a too long
602 Anyway, all these the experiments represent more than 240 hours of computing
605 \subsubsection{Metrics}
608 In order to evaluate and compare the different load balancing strategies we had
609 to define several metrics. Our goal, when choosing these metrics, was to have
610 something tending to a constant value, i.e. to have a measure which is not
611 changing anymore once the convergence state is reached. Moreover, we wanted to
612 have some normalized value, in order to be able to compare them across different
615 With these constraints in mind, we defined the following metrics:
618 \item[\textbf{average idle time:}] that's the total time spent, when the nodes
619 don't hold any share of load, and thus have nothing to compute. This total
620 time is divided by the number of participating nodes, such as to have a number
621 that can be compared between simulations of different sizes.
623 This metric is expected to give an idea of the ability of the strategy to
624 diffuse the load quickly. A smaller value is better.
626 \item[\textbf{average convergence date:}] that's the average of the dates when
627 all nodes reached the convergence state. The dates are measured as a number
628 of (simulated) seconds since the beginning of the simulation.
630 \item[\textbf{maximum convergence date:}] that's the date when the last node
631 reached the convergence state.
633 These two dates give an idea of the time needed by the strategy to reach the
634 equilibrium state. A smaller value is better.
636 \item[\textbf{data transfer amount:}] that's the sum of the amount of all data
637 transfers during the simulation. This sum is then normalized by dividing it
638 by the total amount of data present in the system.
640 This metric is expected to give an idea of the efficiency of the strategy in
641 terms of data movements, i.e. its ability to reach the equilibrium with fewer
642 transfers. Again, a smaller value is better.
647 \subsection{Experimental results}
650 In this section, the results for the different simulations will be presented,
651 and we'll try to explain our observations.
653 \subsubsection{Cluster vs grid platforms}
655 As mentioned earlier, we simulated the different algorithms on two kinds of
656 physical platforms: clusters and grids. A first observation that we can make,
657 is that the graphs we draw from the data have a similar aspect for the two kinds
658 of platforms. The only noticeable difference is that the algorithms need a bit
659 more time to achieve the convergence on the grid platforms, than on clusters.
660 Nevertheless their relative performances remain generally identical.
662 This suggests that the relative performances of the different strategies are not
663 influenced by the characteristics of the physical platform. The differences in
664 the convergence times can be explained by the fact that on the grid platforms,
665 distant sites are interconnected by links of smaller bandwith.
667 Therefore, in the following, we'll only discuss the results for the grid
670 \subsubsection{Main results}
674 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-line}%
675 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-line}
676 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-torus}%
677 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-torus}
678 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-hcube}%
679 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-hcube}
680 \caption{Real mode, initially on an only mode, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
686 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-line}%
687 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-line}
688 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-torus}%
689 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-torus}
690 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-hcube}%
691 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-hcube}
692 \caption{Real mode, random initial distribution, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
696 The main results for our simulations on grid platforms are presented on the
697 figures~\ref{fig.results1} and~\ref{fig.resultsN}.
699 The results on figure~\ref{fig.results1} are when the load to balance is
700 initially on an only node, while the results on figure~\ref{fig.resultsN} are
701 when the load to balance is initially randomly distributed over all nodes.
703 On both figures, the computation/communication cost ratio is $10/1$ on the left
704 column, and $1/10$ on the right column. With a computatio/communication cost
705 ratio of $1/1$ the results are just between these two extrema, and definitely
706 don't give additional information, so we chose not to show them here.
708 On each of the figures~\ref{fig.results1} and~\ref{fig.resultsN}, the results
709 are given for the process topology being, from top to bottom, a line, a torus or
712 Finally, on the graphs, the vertical bars show the measured times for each of
713 the algorithms. These measured times are, from bottom to top, the average idle
714 time, the average convergence date, and the maximum convergence date (see
715 Section~\ref{sec.metrics}). The measurements are repeated for the different
716 platform sizes. Some bars are missing, specially for large platforms. This is
717 either because the algorithm did not reach the convergence state in the
718 allocated time, or because we simply decided not to run it.
720 \FIXME{donner les premières conclusions, annoncer le plan de la suite}
722 \subsubsection{With the virtual load extension}
724 \subsubsection{The $k$ parameter}
726 \subsubsection{With an initial random repartition, and larger platforms}
728 \subsubsection{With integer load}
730 \FIXME{what about the amount of data?}
733 \FIXME{remove that part}
736 - comparer be/makhoul -> be tient la route
737 -> en réel uniquement
738 - valider l'extension virtual load -> c'est 'achement bien
739 - proposer le -k -> ça peut aider dans certains cas
740 - conclure avec la version entière -> on n'a pas l'effet d'escalier !
741 Q: comment inclure les types/tailles de platesformes ?
742 Q: comment faire des moyennes ?
743 Q: comment introduire les distrib 1/N ?
746 On constate quoi (vérifier avec les chiffres)?
748 \item cluster ou grid, entier ou réel, ne font pas de grosses différences
750 \item bookkeeping? améliore souvent les choses, parfois au prix d'un retard au démarrage
752 \item makhoul? se fait battre sur les grosses plateformes
754 \item taille de plateforme?
756 \item ratio comp/comm?
758 \item option $k$? peut-être intéressant sur des plateformes fortement interconnectées (hypercube)
760 \item volume de comm? souvent, besteffort/plain en fait plus. pourquoi?
762 \item répartition initiale de la charge ?
764 \item integer mode sur topo. line n'a jamais fini en plain? vérifier si ce n'est
765 pas à cause de l'effet d'escalier que bk est capable de gommer.
769 % On veut montrer quoi ? :
771 % 1) best plus rapide que les autres (simple, makhoul)
772 % 2) avantage virtual load
774 % Est ce qu'on peut trouver des contre exemple?
778 % Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
779 % Mais aussi simulation avec temps court qui montre que seul best converge
781 % Expés avec ratio calcul/comm rapide et lent
783 % Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
785 % Cadre processeurs homogènes
787 % Topologies statiques
789 % On ne tient pas compte de la vitesse des liens donc on la considère homogène
791 % Prendre un réseau hétérogène et rendre processeur homogène
793 % Taille : 10 100 très gros
796 \section{Conclusion and perspectives}
800 \section*{Acknowledgements}
802 Computations have been performed on the supercomputer facilities of the
803 Mésocentre de calcul de Franche-Comté.
805 \bibliographystyle{elsarticle-num}
806 \bibliography{biblio}
807 \FIXME{find and add more references}
815 %%% ispell-local-dictionary: "american"
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819 % LocalWords: Bertsekas Tsitsiklis SimGrid DASUD Comté Béjaïa asynchronism ji
820 % LocalWords: ik isend irecv Cortés et al chan ctrl fifo Makhoul GFlop xml pre
821 % LocalWords: FEMTO Makhoul's fca bdee cdde Contassot Vivier underlaid