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20 \title{Best effort strategy and virtual load
21 for asynchronous iterative load balancing}
23 \author{Raphaël Couturier \and
28 \institute{R. Couturier \and A. Giersch \at
29 LIFC, University of Franche-Comté, Belfort, France \\
30 % Tel.: +123-45-678910\\
31 % Fax: +123-45-678910\\
33 raphael.couturier@univ-fcomte.fr,
34 arnaud.giersch@univ-fcomte.fr}
37 University of Béjaïa, Béjaïa, Algeria \\
38 \email{ar.sider@univ-bejaia.dz}
46 Most of the time, asynchronous load balancing algorithms have extensively been
47 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
48 algorithm~\cite[section~7.4]{bertsekas+tsitsiklis.1997.parallel}
49 is certainly the most well known algorithm for which the convergence proof is
50 given. From a practical point of view, when a node wants to balance a part of
51 its load to some of its neighbors, the strategy is not described. In this
52 paper, we propose a strategy called \emph{best effort} which tries to balance
53 the load of a node to all its less loaded neighbors while ensuring that all the
54 nodes concerned by the load balancing phase have the same amount of load.
55 Moreover, asynchronous iterative algorithms in which an asynchronous load
56 balancing algorithm is implemented most of the time can dissociate messages
57 concerning load transfers and message concerning load information. In order to
58 increase the converge of a load balancing algorithm, we propose a simple
59 heuristic called \emph{virtual load} which allows a node that receives a load
60 information message to integrate the load that it will receive later in its
61 load (virtually) and consequently sends a (real) part of its load to some of its
62 neighbors. In order to validate our approaches, we have defined a simulator
63 based on SimGrid which allowed us to conduct many experiments.
68 \section{Introduction}
70 Load balancing algorithms are extensively used in parallel and distributed
71 applications in order to reduce the execution times. They can be applied in
72 different scientific fields from high performance computation to micro sensor
73 networks. They are iterative by nature. In literature many kinds of load
74 balancing algorithms have been studied. They can be classified according
75 different criteria: centralized or decentralized, in static or dynamic
76 environment, with homogeneous or heterogeneous load, using synchronous or
77 asynchronous iterations, with a static topology or a dynamic one which evolves
78 during time. In this work, we focus on asynchronous load balancing algorithms
79 where computer nodes are considered homogeneous and with homogeneous load with
80 no external load. In this context, Bertsekas and Tsitsiklis have proposed an
81 algorithm which is definitively a reference for many works. In their work, they
82 proved that under classical hypotheses of asynchronous iterative algorithms and
83 a special constraint avoiding \emph{ping-pong} effect, an asynchronous
84 iterative algorithm converge to the uniform load distribution. This work has
85 been extended by many authors. For example, Cortés et al., with
86 DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
87 version working with integer load. This work was later generalized by
88 the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
89 {\bf Rajouter des choses ici}.
91 Although the Bertsekas and Tsitsiklis' algorithm describes the condition to
92 ensure the convergence, there is no indication or strategy to really implement
93 the load distribution. In other word, a node can send a part of its load to one
94 or many of its neighbors while all the convergence conditions are
95 followed. Consequently, we propose a new strategy called \emph{best effort}
96 that tries to balance the load of a node to all its less loaded neighbors while
97 ensuring that all the nodes concerned by the load balancing phase have the same
98 amount of load. Moreover, when real asynchronous applications are considered,
99 using asynchronous load balancing algorithms can reduce the execution
100 times. Most of the times, it is simpler to distinguish load information messages
101 from data migration messages. Formers ones allows a node to inform its
102 neighbors of its current load. These messages are very small, they can be sent
103 quite often. For example, if an computing iteration takes a significant times
104 (ranging from seconds to minutes), it is possible to send a new load information
105 message at each neighbor at each iteration. Latter messages contains data that
106 migrates from one node to another one. Depending on the application, it may have
107 sense or not that nodes try to balance a part of their load at each computing
108 iteration. But the time to transfer a load message from a node to another one is
109 often much more longer that to time to transfer a load information message. So,
110 when a node receives the information that later it will receive a data message,
111 it can take this information into account and it can consider that its new load
112 is larger. Consequently, it can send a part of it real load to some of its
113 neighbors if required. We call this trick the \emph{virtual load} mechanism.
117 So, in this work, we propose a new strategy for improving the distribution of
118 the load and a simple but efficient trick that also improves the load
119 balancing. Moreover, we have conducted many simulations with SimGrid in order to
120 validate our improvements are really efficient. Our simulations consider that in
121 order to send a message, a latency delays the sending and according to the
122 network performance and the message size, the time of the reception of the
125 In the following of this paper, Section~\ref{BT algo} describes the Bertsekas
126 and Tsitsiklis' asynchronous load balancing algorithm. Moreover, we present a
127 possible problem in the convergence conditions. Section~\ref{Best-effort}
128 presents the best effort strategy which provides an efficient way to reduce the
129 execution times. In Section~\ref{Virtual load}, the virtual load mechanism is
130 proposed. Simulations allowed to show that both our approaches are valid using a
131 quite realistic model detailed in Section~\ref{Simulations}. Finally we give a
132 conclusion and some perspectives to this work.
137 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
140 In order prove the convergence of asynchronous iterative load balancing
141 Bertsekas and Tsitsiklis proposed a model
142 in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
143 Consider that $N={1,...,n}$ processors are connected through a network.
144 Communication links are represented by a connected undirected graph $G=(N,V)$
145 where $V$ is the set of links connecting different processors. In this work, we
146 consider that processors are homogeneous for sake of simplicity. It is quite
147 easy to tackle the heterogeneous case~\cite{ElsMonPre02}. Load of processor $i$
148 at time $t$ is represented by $x_i(t)\geq 0$. Let $V(i)$ be the set of
149 neighbors of processor $i$. Each processor $i$ has an estimate of the load of
150 each of its neighbors $j \in V(i)$ represented by $x_j^i(t)$. According to
151 asynchronism and communication delays, this estimate may be outdated. We also
152 consider that the load is described by a continuous variable.
154 When a processor send a part of its load to one or some of its neighbors, the
155 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
156 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
157 amount of load received by processor $j$ from processor $i$ at time $t$. Then
158 the amount of load of processor $i$ at time $t+1$ is given by:
160 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
165 Some conditions are required to ensure the convergence. One of them can be
166 called the \emph{ping-pong} condition which specifies that:
168 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
170 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$. This
171 condition aims at avoiding a processor to send a part of its load and being
172 less loaded after that.
174 Nevertheless, we think that this condition may lead to deadlocks in some
175 cases. For example, if we consider only three processors and that processor $1$
176 is linked to processor $2$ which is also linked to processor $3$ (i.e. a simple
177 chain which 3 processors). Now consider we have the following values at time $t$:
184 In this case, processor $2$ can either sends load to processor $1$ or processor
185 $3$. If it sends load to processor $1$ it will not satisfy condition
186 (\ref{eq:ping-pong}) because after the sending it will be less loaded that
187 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
188 strong. Currently, we did not try to make another convergence proof without this
189 condition or with a weaker condition.
192 \section{Best effort strategy}
195 In this section we describe a new load-balancing strategy that we call
196 \emph{best effort}. The general idea behind this strategy is that each
197 processor, that detects it has more load than some of its neighbors,
198 sends some load to the most of its less loaded neighbors, doing its
199 best to reach the equilibrium between those neighbors and himself.
201 More precisely, when a processor $i$ is in its load-balancing phase,
202 he proceeds as following.
204 \item First, the neighbors are sorted in non-decreasing order of their
205 known loads $x^i_j(t)$.
207 \item Then, this sorted list is traversed in order to find its largest
208 prefix such as the load of each selected neighbor is lesser than:
210 \item the processor's own load, and
211 \item the mean of the loads of the selected neighbors and of the
214 Let's call $S_i(t)$ the set of the selected neighbors, and
215 $\bar{x}(t)$ the mean of the loads of the selected neighbors and of
218 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
219 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
221 The following properties hold:
224 S_i(t) \subset V(i) \\
225 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
226 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
227 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
232 \item Once this selection is completed, processor $i$ sends to each of
233 the selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
236 From the above equations, and notably from the definition of
237 $\bar{x}$, it can easily be verified that:
240 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
241 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
246 \section{Other strategies}
249 \textbf{Question} faut-il décrire les stratégies makhoul et simple ?
251 \paragraph{simple} Tentative de respecter simplement les conditions de Bertsekas.
252 Parmi les voisins moins chargés que soi, on sélectionne :
254 \item un des moins chargés (vmin) ;
255 \item un des plus chargés (vmax),
257 puis on équilibre avec vmin en s'assurant que notre charge reste
258 toujours supérieure à celle de vmin et à celle de vmax.
260 On envoie donc (avec "self" pour soi-même) :
262 \min\left(\frac{load(self) - load(vmin)}{2}, load(self) - load(vmax)\right)
265 \paragraph{makhoul} Ordonne les voisins du moins chargé au plus chargé
266 puis calcule les différences de charge entre soi-même et chacun des
269 Ensuite, pour chaque voisin, dans l'ordre, et tant qu'on reste plus
270 chargé que le voisin en question, on lui envoie 1/(N+1) de la
271 différence calculée au départ, avec N le nombre de voisins.
273 C'est l'algorithme~2 dans~\cite{bahi+giersch+makhoul.2008.scalable}.
275 \section{Virtual load}
278 In this section, we present the concept of \texttt{virtual load}. In order to
279 use this concept, load balancing messages must be sent using two different kinds
280 of messages: load information messages and load balancing messages. More
281 precisely, a node wanting to send a part of its load to one of its neighbors,
282 can first send a load information message containing the load it will send and
283 then it can send the load balancing message containing data to be transferred.
284 Load information message are really short, consequently they will be received
285 very quickly. In opposition, load balancing messages are often bigger and thus
286 require more time to be transferred.
288 The concept of \texttt{virtual load} allows a node that received a load
289 information message to integrate the load that it will receive later in its load
290 (virtually) and consequently send a (real) part of its load to some of its
291 neighbors. In fact, a node that receives a load information message knows that
292 later it will receive the corresponding load balancing message containing the
293 corresponding data. So if this node detects it is too loaded compared to some
294 of its neighbors and if it has enough load (real load), then it can send more
295 load to some of its neighbors without waiting the reception of the load
298 Doing this, we can expect a faster convergence since nodes have a faster
299 information of the load they will receive, so they can take in into account.
301 \textbf{Question} Est ce qu'on donne l'algo avec virtual load?
303 \section{Simulations}
306 In order to test and validate our approaches, we wrote a simulator
308 framework~\cite{casanova+legrand+quinson.2008.simgrid}. This
309 simulator, which consists of about 2,700 lines of C++, allows to run
310 the different load-balancing strategies under various parameters, such
311 as the initial distribution of load, the interconnection topology, the
312 characteristics of the running platform, etc. Then several metrics
313 are issued that permit to compare the strategies.
315 The simulation model is detailed in the next section (\ref{Sim
316 model}), and the experimental contexts are described in
317 section~\ref{Contexts}. Then the results of the simulations are
318 presented in section~\ref{Results}.
320 \subsection{Simulation model}
323 In the simulation model the processors exchange messages which are of
324 two kinds. First, there are \emph{control messages} which only carry
325 information that is exchanged between the processors, such as the
326 current load, or the virtual load transfers if this option is
327 selected. These messages are rather small, and their size is
328 constant. Then, there are \emph{data messages} that carry the real
329 load transferred between the processors. The size of a data message
330 is a function of the amount of load that it carries, and it can be
331 pretty large. In order to receive the messages, each processor has
332 two receiving channels, one for each kind of messages. Finally, when
333 a message is sent or received, this is done by using the non-blocking
334 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
335 and \texttt{MSG\_task\_irecv()}.}.
337 During the simulation, each processor concurrently runs three threads:
338 a \emph{receiving thread}, a \emph{computing thread}, and a
339 \emph{load-balancing thread}, which we will briefly describe now.
341 \paragraph{Receiving thread} The receiving thread is in charge of
342 waiting for messages to come, either on the control channel, or on the
343 data channel. Its behavior is sketched by Algorithm~\ref{algo.recv}.
344 When a message is received, it is pushed in a buffer of
345 received message, to be later consumed by one of the other threads.
346 There are two such buffers, one for the control messages, and one for
347 the data messages. The buffers are implemented with a lock-free FIFO
348 \cite{sutter.2008.writing} to avoid contention between the threads.
351 \caption{Receiving thread}
355 \VAR{ctrl\_chan}, \VAR{data\_chan}
356 & communication channels (control and data) \\
357 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
358 & buffers of received messages (control and data) \\
361 wait for a message to be available on either \VAR{ctrl\_chan},
362 or \VAR{data\_chan}\;
363 \If{a message is available on \VAR{ctrl\_chan}}{%
364 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
366 \If{a message is available on \VAR{data\_chan}}{%
367 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
372 \paragraph{Computing thread} The computing thread is in charge of the
373 real load management. As exposed in Algorithm~\ref{algo.comp}, it
374 iteratively runs the following operations:
376 \item if some load was received from the neighbors, get it;
377 \item if there is some load to send to the neighbors, send it;
378 \item run some computation, whose duration is function of the current
379 load of the processor.
381 Practically, after the computation, the computing thread waits for a
382 small amount of time if the iterations are looping too fast (for
383 example, when the current load is near zero).
386 \caption{Computing thread}
390 \VAR{data\_fifo} & buffer of received data messages \\
391 \VAR{real\_load} & current load \\
394 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
395 wait until a message is pushed into \VAR{data\_fifo}\;
397 \While{\VAR{data\_fifo} is not empty}{%
398 pop a message from \VAR{data\_fifo}\;
399 get the load embedded in the message, and add it to \VAR{real\_load}\;
401 \ForEach{neighbor $n$}{%
402 \If{there is some amount of load $a$ to send to $n$}{%
403 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
406 \If{$\VAR{real\_load} > 0.0$}{
407 simulate some computation, whose duration is function of \VAR{real\_load}\;
408 ensure that the main loop does not iterate too fast\;
413 \paragraph{Load-balancing thread} The load-balancing thread is in
414 charge of running the load-balancing algorithm, and exchange the
415 control messages. It iteratively runs the following operations:
417 \item get the control messages that were received from the neighbors;
418 \item run the load-balancing algorithm;
419 \item send control messages to the neighbors, to inform them of the
420 processor's current load, and possibly of virtual load transfers;
421 \item wait a minimum (configurable) amount of time, to avoid to
426 \caption{Load-balancing}
429 \While{\VAR{ctrl\_fifo} is not empty}{%
430 pop a message from \VAR{ctrl\_fifo}\;
431 identify the sender of the message,
432 and update the current knowledge of its load\;
434 run the load-balancing algorithm to make the decision about load transfers\;
435 \ForEach{neighbor $n$}{%
436 send a control messages to $n$\;
438 ensure that the main loop does not iterate too fast\;
443 For the sake of simplicity, a few details were voluntary omitted from
444 these descriptions. For an exhaustive presentation, we refer to the
445 actual code that was used for the experiments, and which is
446 available at \textbf{FIXME URL}.
448 \textbf{FIXME: ajouter des détails sur la gestion de la charge virtuelle ?}
450 \subsection{Experimental contexts}
453 \textbf{FIXME once the experimentation is done!}
455 \item[platforms] homogeneous ; heterogeneous generated with the SIMULACRUM tool~\cite{QUINSON:2010:INRIA-00502839:1}
461 \subsection{Validation of our approaches}
465 On veut montrer quoi ? :
467 1) best plus rapide que les autres (simple, makhoul)
468 2) avantage virtual load
470 Est ce qu'on peut trouver des contre exemple?
474 Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
475 Mais aussi simulation avec temps court qui montre que seul best converge
478 Expés avec ratio calcul/comm rapide et lent
480 Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
482 Cadre processeurs homogènes
486 On ne tient pas compte de la vitesse des liens donc on la considère homogène
488 Prendre un réseau hétérogène et rendre processeur homogène
490 Taille : 10 100 très gros
492 \section{Conclusion and perspectives}
495 \bibliographystyle{spmpsci}
496 \bibliography{biblio}
503 %%% ispell-local-dictionary: "american"
506 % LocalWords: Raphaël Couturier Arnaud Giersch Abderrahmane Sider Franche ij
507 % LocalWords: Bertsekas Tsitsiklis SimGrid DASUD Comté Béjaïa asynchronism ji
508 % LocalWords: ik isend irecv Cortés et al chan ctrl fifo