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37 \journal{Parallel Computing}
39 \title{Best effort strategy and virtual load for\\
40 asynchronous iterative load balancing}
42 \author{Raphaël Couturier}
43 \ead{raphael.couturier@femto-st.fr}
45 \author{Arnaud Giersch\corref{cor}}
46 \ead{arnaud.giersch@femto-st.fr}
49 Institut FEMTO-ST (UMR 6174),
50 Université de Franche-Comté (UFC),
51 Centre National de la Recherche Scientifique (CNRS),
52 École Nationale Supérieure de Mécanique et des Microtechniques (ENSMM),
53 Université de Technologie de Belfort Montbéliard (UTBM)\\
54 19 avenue du Maréchal Juin, BP 527, 90016 Belfort cedex, France}
56 \cortext[cor]{Corresponding author.}
59 Most of the time, asynchronous load balancing algorithms have extensively been
60 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
61 algorithm~\cite[section~7.4]{bertsekas+tsitsiklis.1997.parallel} is certainly
62 the most well known algorithm for which the convergence proof is given. From a
63 practical point of view, when a node wants to balance a part of its load to
64 some of its neighbors, the strategy is not described. In this paper, we
65 propose a strategy called \besteffort{} which tries to balance the load
66 of a node to all its less loaded neighbors while ensuring that all the nodes
67 concerned by the load balancing phase have the same amount of load. Moreover,
68 asynchronous iterative algorithms in which an asynchronous load balancing
69 algorithm is implemented most of the time can dissociate messages concerning
70 load transfers and message concerning load information. In order to increase
71 the converge of a load balancing algorithm, we propose a simple heuristic
72 called \emph{virtual load} which allows a node that receives a load
73 information message to integrate the load that it will receive later in its
74 load (virtually) and consequently sends a (real) part of its load to some of
75 its neighbors. In order to validate our approaches, we have defined a
76 simulator based on SimGrid which allowed us to conduct many experiments.
80 % %% keywords here, in the form: keyword \sep keyword
85 \section{Introduction}
87 Load balancing algorithms are extensively used in parallel and distributed
88 applications in order to reduce the execution times. They can be applied in
89 different scientific fields from high performance computation to micro sensor
90 networks. They are iterative by nature.\FIXME{really?}
91 In literature many kinds of load
92 balancing algorithms have been studied. They can be classified according
93 different criteria: centralized or decentralized, in static or dynamic
94 environment, with homogeneous or heterogeneous load, using synchronous or
95 asynchronous iterations, with a static topology or a dynamic one which evolves
96 during time. In this work, we focus on asynchronous load balancing algorithms
97 where computer nodes are considered homogeneous and with homogeneous load with
98 no external load. In this context, Bertsekas and Tsitsiklis have proposed an
99 algorithm which is definitively a reference for many works. In their work, they
100 proved that under classical hypotheses of asynchronous iterative algorithms and
101 a special constraint avoiding \emph{ping-pong} effect, an asynchronous
102 iterative algorithm converge to the uniform load distribution. This work has
103 been extended by many authors. For example, Cortés et al., with
104 DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
105 version working with integer load. This work was later generalized by
106 the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
107 \FIXME{Rajouter des choses ici. Lesquelles ?}
109 Although the Bertsekas and Tsitsiklis' algorithm describes the condition to
110 ensure the convergence, there is no indication or strategy to really implement
111 the load distribution. In other word, a node can send a part of its load to one
112 or many of its neighbors while all the convergence conditions are
113 followed. Consequently, we propose a new strategy called \besteffort{}
114 that tries to balance the load of a node to all its less loaded neighbors while
115 ensuring that all the nodes concerned by the load balancing phase have the same
116 amount of load. Moreover, when real asynchronous applications are considered,
117 using asynchronous load balancing algorithms can reduce the execution
118 times. Most of the times, it is simpler to distinguish load information messages
119 from data migration messages. Former ones allow a node to inform its
120 neighbors of its current load. These messages are very small, they can be sent
121 quite often. For example, if a computing iteration takes a significant times
122 (ranging from seconds to minutes), it is possible to send a new load information
123 message to each neighbor at each iteration. Latter messages contain data that
124 migrates from one node to another one. Depending on the application, it may have
125 sense or not that nodes try to balance a part of their load at each computing
126 iteration. But the time to transfer a load message from a node to another one is
127 often much more longer that to time to transfer a load information message. So,
128 when a node receives the information that later it will receive a data message,
129 it can take this information into account and it can consider that its new load
130 is larger. Consequently, it can send a part of it real load to some of its
131 neighbors if required. We call this trick the \emph{virtual load} mechanism.
133 So, in this work, we propose a new strategy to improve the distribution of the
134 load and a simple but efficient trick that also improves the load
135 balancing. Moreover, we have conducted many simulations with SimGrid in order to
136 validate that our improvements are really efficient. Our simulations consider
137 that in order to send a message, a latency delays the sending and according to
138 the network performance and the message size, the time of the reception of the
141 In the following of this paper, Section~\ref{sec.bt-algo} describes the
142 Bertsekas and Tsitsiklis' asynchronous load balancing algorithm. Moreover, we
143 present a possible problem in the convergence conditions.
144 Section~\ref{sec.besteffort} presents the best effort strategy which provides an
145 efficient way to reduce the execution times. This strategy will be compared
146 with other ones, presented in Section~\ref{sec.other}. In
147 Section~\ref{sec.virtual-load}, the virtual load mechanism is proposed.
148 Simulations allowed to show that both our approaches are valid using a quite
149 realistic model detailed in Section~\ref{sec.simulations}. Finally we give a
150 conclusion and some perspectives to this work.
154 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
157 In order prove the convergence of asynchronous iterative load balancing
158 Bertsekas and Tsitsiklis proposed a model
159 in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
160 Consider that $N={1,...,n}$ processors are connected through a network.
161 Communication links are represented by a connected undirected graph $G=(N,A)$
162 where $A$ is the set of links connecting different processors. In this work, we
163 consider that processors are homogeneous for sake of simplicity. It is quite
164 easy to tackle the heterogeneous case~\cite{ElsMonPre02}. Load of processor $i$
165 at time $t$ is represented by $x_i(t)\geq 0$. Let $V(i)$ be the set of
166 neighbors of processor $i$. Each processor $i$ has an estimate of the load of
167 each of its neighbors $j \in V(i)$ represented by $x_j^i(t)$. According to
168 asynchronism and communication delays, this estimate may be outdated. We also
169 consider that the load is described by a continuous variable.
171 When a processor send a part of its load to one or some of its neighbors, the
172 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
173 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
174 amount of load received by processor $j$ from processor $i$ at time $t$. Then
175 the amount of load of processor $i$ at time $t+1$ is given by:
177 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
182 Some conditions are required to ensure the convergence. One of them can be
183 called the \emph{ping-pong} condition which specifies that:
185 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
187 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$. This
188 condition aims at avoiding a processor to send a part of its load and being
189 less loaded after that.
191 Nevertheless, we think that this condition may lead to deadlocks in some
192 cases. For example, if we consider only three processors and that processor $1$
193 is linked to processor $2$ which is also linked to processor $3$ (i.e. a simple
194 chain which 3 processors). Now consider we have the following values at time $t$:
201 In this case, processor $2$ can either sends load to processor $1$ or processor
202 $3$. If it sends load to processor $1$ it will not satisfy condition
203 \eqref{eq.ping-pong} because after the sending it will be less loaded that
204 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
205 strong. Currently, we did not try to make another convergence proof without this
206 condition or with a weaker condition.
208 Nevertheless, we conjecture that such a weaker condition exists. In fact, we
209 have never seen any scenario that is not leading to convergence, even with
210 load-balancing strategies that are not exactly fulfilling these two conditions.
212 It may be the subject of future work to express weaker conditions, and to prove
213 that they are sufficient to ensure the convergence of the load-balancing
216 \section{Best effort strategy}
217 \label{sec.besteffort}
219 In this section we describe a new load-balancing strategy that we call
220 \besteffort{}. First, we explain the general idea behind this strategy,
221 and then we describe some variants of this basic strategy.
223 \subsection{Basic strategy}
225 The general idea behind the \besteffort{} strategy is that each processor,
226 that detects it has more load than some of its neighbors, sends some load to the
227 most of its less loaded neighbors, doing its best to reach the equilibrium
228 between those neighbors and himself.
230 More precisely, when a processor $i$ is in its load-balancing phase,
231 he proceeds as following.
233 \item First, the neighbors are sorted in non-decreasing order of their
234 known loads $x^i_j(t)$.
236 \item Then, this sorted list is traversed in order to find its largest
237 prefix such as the load of each selected neighbor is lesser than:
239 \item the processor's own load, and
240 \item the mean of the loads of the selected neighbors and of the
243 Let's call $S_i(t)$ the set of the selected neighbors, and
244 $\bar{x}(t)$ the mean of the loads of the selected neighbors and of
247 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
248 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
250 The following properties hold:
253 S_i(t) \subset V(i) \\
254 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
255 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
256 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
261 \item Once this selection is completed, processor $i$ sends to each of
262 the selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
265 From the above equations, and notably from the definition of
266 $\bar{x}$, it can easily be verified that:
269 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
270 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
275 \subsection{Leveling the amount to send}
277 With the aforementioned basic strategy, each node does its best to reach the
278 equilibrium with its neighbors. Since each node may be taking the same kind of
279 decision at the same moment, there is the risk that a node receives load from
280 several of its neighbors, and then is temporary going off the equilibrium state.
281 This is particularly true with strongly connected applications.
283 In order to reduce this effect, we add the ability to level the amount to send.
284 The idea, here, is to make smaller steps toward the equilibrium, such that a
285 potentially wrong decision has a lower impact.
287 Concretely, once $s_{ij}$ has been evaluated as before, it is simply divided by
288 some configurable factor. That's what we named the ``parameter $k$'' in
289 Section~\ref{sec.results}. The amount of data to send is then $s_{ij}(t) =
290 (\bar{x} - x^i_j(t))/k$.
291 \FIXME[check that it's still named $k$ in Sec.~\ref{sec.results}]{}
293 \section{Other strategies}
296 Another load balancing strategy, working under the same conditions, was
297 previously developed by Bahi, Giersch, and Makhoul in
298 \cite{bahi+giersch+makhoul.2008.scalable}. In order to assess the performances
299 of the new \besteffort{}, we naturally chose to compare it to this anterior
300 work. More precisely, we will use the algorithm~2 from
301 \cite{bahi+giersch+makhoul.2008.scalable} and, in the following, we will
302 reference it under the name of Makhoul's.
304 Here is an outline of the Makhoul's algorithm. When a given node needs to take
305 a load balancing decision, it starts by sorting its neighbors by increasing
306 order of their load. Then, it computes the difference between its own load, and
307 the load of each of its neighbors. Finally, taking the neighbors following the
308 order defined before, the amount of load to send $s_{ij}$ is computed as
309 $1/(n+1)$ of the load difference, with $n$ being the number of neighbors. This
310 process continues as long as the node is more loaded than the considered
314 \section{Virtual load}
315 \label{sec.virtual-load}
317 In this section, we present the concept of \emph{virtual load}. In order to
318 use this concept, load balancing messages must be sent using two different kinds
319 of messages: load information messages and load balancing messages. More
320 precisely, a node wanting to send a part of its load to one of its neighbors
321 can first send a load information message containing the load it will send, and
322 then it can send the load balancing message containing data to be transferred.
323 Load information message are really short, consequently they will be received
324 very quickly. In opposition, load balancing messages are often bigger and thus
325 require more time to be transferred.
327 The concept of \emph{virtual load} allows a node that received a load
328 information message to integrate the load that it will receive later in its load
329 (virtually) and consequently send a (real) part of its load to some of its
330 neighbors. In fact, a node that receives a load information message knows that
331 later it will receive the corresponding load balancing message containing the
332 corresponding data. So if this node detects it is too loaded compared to some
333 of its neighbors and if it has enough load (real load), then it can send more
334 load to some of its neighbors without waiting the reception of the load
337 Doing this, we can expect a faster convergence since nodes have a faster
338 information of the load they will receive, so they can take it into account.
340 \FIXME{Est ce qu'on donne l'algo avec virtual load?}
342 \FIXME{describe integer mode}
344 \section{Simulations}
345 \label{sec.simulations}
347 In order to test and validate our approaches, we wrote a simulator
349 framework~\cite{simgrid.web,casanova+legrand+quinson.2008.simgrid}. This
350 simulator, which consists of about 2,700 lines of C++, allows to run
351 the different load-balancing strategies under various parameters, such
352 as the initial distribution of load, the interconnection topology, the
353 characteristics of the running platform, etc. Then several metrics
354 are issued that permit to compare the strategies.
356 The simulation model is detailed in the next section (\ref{sec.model}), and the
357 experimental contexts are described in section~\ref{sec.exp-context}. Then the
358 results of the simulations are presented in section~\ref{sec.results}.
360 \subsection{Simulation model}
363 In the simulation model the processors exchange messages which are of
364 two kinds. First, there are \emph{control messages} which only carry
365 information that is exchanged between the processors, such as the
366 current load, or the virtual load transfers if this option is
367 selected. These messages are rather small, and their size is
368 constant. Then, there are \emph{data messages} that carry the real
369 load transferred between the processors. The size of a data message
370 is a function of the amount of load that it carries, and it can be
371 pretty large. In order to receive the messages, each processor has
372 two receiving channels, one for each kind of messages. Finally, when
373 a message is sent or received, this is done by using the non-blocking
374 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
375 and \texttt{MSG\_task\_irecv()}.}.
377 During the simulation, each processor concurrently runs three threads:
378 a \emph{receiving thread}, a \emph{computing thread}, and a
379 \emph{load-balancing thread}, which we will briefly describe now.
381 For the sake of simplicity, a few details were voluntary omitted from
382 these descriptions. For an exhaustive presentation, we refer to the
383 actual source code that was used for the experiments%
384 \footnote{As mentioned before, our simulator relies on the SimGrid
385 framework~\cite{casanova+legrand+quinson.2008.simgrid}. For the
386 experiments, we used a pre-release of SimGrid 3.7 (Git commit
387 67d62fca5bdee96f590c942b50021cdde5ce0c07, available from
388 \url{https://gforge.inria.fr/scm/?group_id=12})}, and which is
390 \url{http://info.iut-bm.univ-fcomte.fr/staff/giersch/software/loba.tar.gz}.
392 \subsubsection{Receiving thread}
394 The receiving thread is in charge of waiting for messages to come, either on the
395 control channel, or on the data channel. Its behavior is sketched by
396 Algorithm~\ref{algo.recv}. When a message is received, it is pushed in a buffer
397 of received message, to be later consumed by one of the other threads. There
398 are two such buffers, one for the control messages, and one for the data
399 messages. The buffers are implemented with a lock-free FIFO
400 \cite{sutter.2008.writing} to avoid contention between the threads.
403 \caption{Receiving thread}
407 \VAR{ctrl\_chan}, \VAR{data\_chan}
408 & communication channels (control and data) \\
409 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
410 & buffers of received messages (control and data) \\
413 wait for a message to be available on either \VAR{ctrl\_chan},
414 or \VAR{data\_chan}\;
415 \If{a message is available on \VAR{ctrl\_chan}}{%
416 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
418 \If{a message is available on \VAR{data\_chan}}{%
419 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
424 \subsubsection{Computing thread}
426 The computing thread is in charge of the real load management. As exposed in
427 Algorithm~\ref{algo.comp}, it iteratively runs the following operations:
429 \item if some load was received from the neighbors, get it;
430 \item if there is some load to send to the neighbors, send it;
431 \item run some computation, whose duration is function of the current
432 load of the processor.
434 Practically, after the computation, the computing thread waits for a
435 small amount of time if the iterations are looping too fast (for
436 example, when the current load is near zero).
439 \caption{Computing thread}
443 \VAR{data\_fifo} & buffer of received data messages \\
444 \VAR{real\_load} & current load \\
447 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
448 wait until a message is pushed into \VAR{data\_fifo}\;
450 \While{\VAR{data\_fifo} is not empty}{%
451 pop a message from \VAR{data\_fifo}\;
452 get the load embedded in the message, and add it to \VAR{real\_load}\;
454 \ForEach{neighbor $n$}{%
455 \If{there is some amount of load $a$ to send to $n$}{%
456 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
459 \If{$\VAR{real\_load} > 0.0$}{
460 simulate some computation, whose duration is function of \VAR{real\_load}\;
461 ensure that the main loop does not iterate too fast\;
466 \subsubsection{Load-balancing thread}
468 The load-balancing thread is in charge of running the load-balancing algorithm,
469 and exchange the control messages. As shown in Algorithm~\ref{algo.lb}, it
470 iteratively runs the following operations:
472 \item get the control messages that were received from the neighbors;
473 \item run the load-balancing algorithm;
474 \item send control messages to the neighbors, to inform them of the
475 processor's current load, and possibly of virtual load transfers;
476 \item wait a minimum (configurable) amount of time, to avoid to
481 \caption{Load-balancing}
484 \While{\VAR{ctrl\_fifo} is not empty}{%
485 pop a message from \VAR{ctrl\_fifo}\;
486 identify the sender of the message,
487 and update the current knowledge of its load\;
489 run the load-balancing algorithm to make the decision about load transfers\;
490 \ForEach{neighbor $n$}{%
491 send a control messages to $n$\;
493 ensure that the main loop does not iterate too fast\;
497 \paragraph{}\FIXME{ajouter des détails sur la gestion de la charge virtuelle ?
498 par ex, donner l'idée générale de l'implémentation. l'idée générale est déja
499 décrite en section~\ref{sec.virtual-load}}
501 \subsection{Experimental contexts}
502 \label{sec.exp-context}
504 In order to assess the performances of our algorithms, we ran our
505 simulator with various parameters, and extracted several metrics, that
506 we will describe in this section.
508 \subsubsection{Load balancing strategies}
510 Several load balancing strategies were compared. We ran the experiments with
511 the \besteffort{}, and with the \makhoul{} strategies. \emph{Best
512 effort} was tested with parameter $k = 1$, $k = 2$, and $k = 4$. Secondly,
513 each strategy was run in its two variants: with, and without the management of
514 \emph{virtual load}. Finally, we tested each configuration with \emph{real},
515 and with \emph{integer} load.
517 To summarize the different load balancing strategies, we have:
519 \item[\textbf{strategies:}] \makhoul{}, or \besteffort{} with $k\in
521 \item[\textbf{variants:}] with, or without virtual load
522 \item[\textbf{domain:}] real load, or integer load
525 This gives us as many as $4\times 2\times 2 = 16$ different strategies.
527 \subsubsection{End of the simulation}
529 The simulations were run until the load was nearly balanced among the
530 participating nodes. More precisely the simulation stops when each node holds
531 an amount of load at less than 1\% of the load average, during an arbitrary
532 number of computing iterations (2000 in our case).
534 Note that this convergence detection was implemented in a centralized manner.
535 This is easy to do within the simulator, but it's obviously not realistic. In a
536 real application we would have chosen a decentralized convergence detection
537 algorithm, like the one described by Bahi, Contassot-Vivier, Couturier, and
538 Vernier in \cite{10.1109/TPDS.2005.2}.
540 \subsubsection{Platforms}
542 In order to show the behavior of the different strategies in different
543 settings, we simulated the executions on two sorts of platforms. These two
544 sorts of platforms differ by their underlaid network topology. On the one hand,
545 we have homogeneous platforms, modeled as a cluster. On the other hand, we have
546 heterogeneous platforms, modeled as the interconnection of a number of clusters.
548 The clusters were modeled by a fixed number of computing nodes interconnected
549 through a backbone link. Each computing node has a computing power of
550 1~GFlop/s, and is connected to the backbone by a network link whose bandwidth is
551 of 125~MB/s, with a latency of 50~$\mu$s. The backbone has a network bandwidth
552 of 2.25~GB/s, with a latency of 500~$\mu$s.
554 The heterogeneous platform descriptions were created by taking a subset of the
555 Grid'5000 infrastructure\footnote{Grid'5000 is a French large scale experimental
556 Grid (see \url{https://www.grid5000.fr/}).}, as described in the platform file
557 \texttt{g5k.xml} distributed with SimGrid. Note that the heterogeneity of the
558 platform here only comes from the network topology. Indeed, since our
559 algorithms currently do not handle heterogeneous computing resources, the
560 processor speeds were normalized, and we arbitrarily chose to fix them to
563 Then we derived each kind of platform with four different numbers of computing
564 nodes: 16, 64, 256, and 1024 nodes.
566 \subsubsection{Configurations}
568 The distributed processes of the application were then logically organized along
569 three possible topologies: a line, a torus or an hypercube. We ran tests where
570 the total load was initially on an only node (at one end for the line topology),
571 and other tests where the load was initially randomly distributed across all the
572 participating nodes. The total amount of load was fixed to a number of load
573 units equal to 1000 times the number of node. The average load is then of 1000
576 For each of the preceding configuration, we finally had to choose the
577 computation and communication costs of a load unit. We chose them, such as to
578 have three different computation over communication cost ratios, and hence model
579 three different kinds of applications:
581 \item mainly communicating, with a computation/communication cost ratio of $1/10$;
582 \item mainly computing, with a computation/communication cost ratio of $10/1$ ;
583 \item balanced, with a computation/communication cost ratio of $1/1$.
586 To summarize the various configurations, we have:
588 \item[\textbf{platforms:}] homogeneous (cluster), or heterogeneous (subset of
590 \item[\textbf{platform sizes:}] platforms with 16, 64, 256, or 1024 nodes
591 \item[\textbf{process topologies:}] line, torus, or hypercube
592 \item[\textbf{initial load distribution:}] initially on a only node, or
593 initially randomly distributed over all nodes
594 \item[\textbf{computation/communication cost ratio:}] $10/1$, $1/1$, or $1/10$
597 This gives us as many as $2\times 4\times 3\times 2\times 3 = 144$ different
600 Combined with the various load balancing strategies, we had $16\times 144 =
601 2304$ distinct settings to evaluate. In fact, as it will be shown later, we
602 didn't run all the strategies, nor all the configurations for the bigger
603 platforms with 1024 nodes, since to simulations would have run for a too long
606 Anyway, all these the experiments represent more than 240 hours of computing
609 \subsubsection{Metrics}
612 In order to evaluate and compare the different load balancing strategies we had
613 to define several metrics. Our goal, when choosing these metrics, was to have
614 something tending to a constant value, i.e. to have a measure which is not
615 changing anymore once the convergence state is reached. Moreover, we wanted to
616 have some normalized value, in order to be able to compare them across different
619 With these constraints in mind, we defined the following metrics:
622 \item[\textbf{average idle time:}] that's the total time spent, when the nodes
623 don't hold any share of load, and thus have nothing to compute. This total
624 time is divided by the number of participating nodes, such as to have a number
625 that can be compared between simulations of different sizes.
627 This metric is expected to give an idea of the ability of the strategy to
628 diffuse the load quickly. A smaller value is better.
630 \item[\textbf{average convergence date:}] that's the average of the dates when
631 all nodes reached the convergence state. The dates are measured as a number
632 of (simulated) seconds since the beginning of the simulation.
634 \item[\textbf{maximum convergence date:}] that's the date when the last node
635 reached the convergence state.
637 These two dates give an idea of the time needed by the strategy to reach the
638 equilibrium state. A smaller value is better.
640 \item[\textbf{data transfer amount:}] that's the sum of the amount of all data
641 transfers during the simulation. This sum is then normalized by dividing it
642 by the total amount of data present in the system.
644 This metric is expected to give an idea of the efficiency of the strategy in
645 terms of data movements, i.e. its ability to reach the equilibrium with fewer
646 transfers. Again, a smaller value is better.
651 \subsection{Experimental results}
654 In this section, the results for the different simulations will be presented,
655 and we will try to explain our observations.
657 \subsubsection{Cluster vs grid platforms}
659 As mentioned earlier, we simulated the different algorithms on two kinds of
660 physical platforms: clusters and grids. A first observation that we can make,
661 is that the graphs we draw from the data have a similar aspect for the two kinds
662 of platforms. The only noticeable difference is that the algorithms need a bit
663 more time to achieve the convergence on the grid platforms, than on clusters.
664 Nevertheless their relative performances remain generally identical.
666 This suggests that the relative performances of the different strategies are not
667 influenced by the characteristics of the physical platform. The differences in
668 the convergence times can be explained by the fact that on the grid platforms,
669 distant sites are interconnected by links of smaller bandwidth.
671 Therefore, in the following, we'll only discuss the results for the grid
674 \subsubsection{Main results}
678 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-line}%
679 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-line}
680 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-torus}%
681 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-torus}
682 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-hcube}%
683 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-hcube}
684 \caption{Real mode, initially on an only mode, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
690 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-line}%
691 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-line}
692 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-torus}%
693 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-torus}
694 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-hcube}%
695 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-hcube}
696 \caption{Real mode, random initial distribution, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
700 The main results for our simulations on grid platforms are presented on the
701 figures~\ref{fig.results1} and~\ref{fig.resultsN}.
703 The results on figure~\ref{fig.results1} are when the load to balance is
704 initially on an only node, while the results on figure~\ref{fig.resultsN} are
705 when the load to balance is initially randomly distributed over all nodes.
707 On both figures, the computation/communication cost ratio is $10/1$ on the left
708 column, and $1/10$ on the right column. With a computation/communication cost
709 ratio of $1/1$ the results are just between these two extrema, and definitely
710 don't give additional information, so we chose not to show them here.
712 On each of the figures~\ref{fig.results1} and~\ref{fig.resultsN}, the results
713 are given for the process topology being, from top to bottom, a line, a torus or
716 Finally, on the graphs, the vertical bars show the measured times for each of
717 the algorithms. These measured times are, from bottom to top, the average idle
718 time, the average convergence date, and the maximum convergence date (see
719 Section~\ref{sec.metrics}). The measurements are repeated for the different
720 platform sizes. Some bars are missing, specially for large platforms. This is
721 either because the algorithm did not reach the convergence state in the
722 allocated time, or because we simply decided not to run it.
724 \FIXME{annoncer le plan de la suite}
726 \subsubsection{The \besteffort{} and \makhoul{} strategies without virtual load}
728 Before looking at the different variations, we will first show that the plain
729 \besteffort{} strategy is valuable, and may be as good as the \makhoul{}
730 strategy. On Figures~\ref{fig.results1} and~\ref{fig.resultsN},
731 these strategies are respectively labeled ``b'' and ``a''.
733 We can see that the relative performance of these strategies is mainly
734 influenced by the application topology. It is for the line topology that the
735 difference is the more important. In this case, the \besteffort{} strategy is
736 nearly faster than the \makhoul{} strategy. This can be explained by the
737 fact that the \besteffort{} strategy tries to distribute the load fairly between
738 all the nodes and with the line topology, it is easy to load balance the load
741 On the contrary, for the hypercube topology, the \besteffort{} strategy performs
742 worse than the \makhoul{} strategy. In this case, the \makhoul{} strategy which
743 tries to give more load to few neighbors reaches the equilibrium faster.
745 For the torus topology, for which the number of links is between the line and
746 the hypercube, the \makhoul{} strategy is slightly better but the difference is
747 more nuanced when the initial load is only on one node. The only case where the
748 \makhoul{} strategy is really faster than the \besteffort{} strategy is with the
749 random initial distribution when the communication are slow.
751 Globally the number of interconnection is very important. The more
752 the interconnection links are, the faster the \makhoul{} strategy is because
753 it distributes quickly significant amount of load, even if this is unfair, between
754 all the neighbors. In opposition, the \besteffort{} strategy distributes the
755 load fairly so this strategy is better for low connected strategy.
758 \subsubsection{Virtual load}
760 The influence of virtual load is most of the time really significant compared to
761 the same configuration without it. Sometimes it has no effect but {\bf A
762 VERIFIER} it has never a negative effect on the load balancing we tested.
764 On Figure~\ref{fig.results1}, when the load is initially on one node, it can be
765 noticed that the average idle times are generally longer with the virtual load
766 than without it. This can be explained by the fact that, with virtual load,
767 processors will exchange all the load they need to exchange as soon as the
768 virtual load has been balanced between all the processors. So consequently they
769 cannot compute at the beginning. This is especially noticeable when the
770 communication are slow (on the left part of Figure ~\ref{fig.results1}.
772 %Dans ce cas légère amélioration de la cvg. max. Temps moyen de cvg. amélioré,
773 %mais plus de temps passé en idle, surtout quand les comms coutent cher.
775 %\subsubsection{The \besteffort{} strategy with an initial random load
776 % distribution, and larger platforms}
779 %Mêmes conclusions pour line et hcube.
780 %Sur tore, BE se fait exploser quand les comms coutent cher.
782 %\FIXME{virer les 1024 ?}
784 %\subsubsection{With the virtual load extension with an initial random load
787 %Soit c'est équivalent, soit on gagne -> surtout quand les comms coutent cher et
788 %qu'il y a beaucoup de voisins.
790 \subsubsection{The $k$ parameter}
793 As explained previously when the communication are slow the \besteffort{}
794 strategy is efficient. This is due to the fact that it tries to balance the load
795 fairly and consequently a significant amount of the load is transfered between
796 processors. In this situation, it is possible to reduce the convergence time by
797 using the leveler parameter (parameter $k$). The advantage of using this
798 solution is particularly efficient when the initial load is randomly distributed
799 on the nodes with torus and hypercube topology and slow communication. When
800 virtual load mechanism is used, the effect of this parameter is also visible
801 with the same condition.
805 \subsubsection{With integer load}
807 We also performed some experiments with integer load instead of load with real
808 value. In this case, the results have globally the same behavior. The most
809 intereting result, from our point of view, is that the virtual mode allows
810 processors in a line topology to converge to the uniform load balancing. Without
811 the virtual load, most of the time, processors converge to what we call the
812 ``stairway effect'', that is to say that there is only a difference of one in
813 the load of each processor and its neighbors (for example with 10 processors, we
814 obtain 10 9 8 7 6 6 7 8 9 10 instead of 8 8 8 8 8 8 8 8 8 8).
816 %Cas normal, ligne -> converge pas (effet d'escalier).
817 %Avec vload, ça converge.
819 %Dans les autres cas, résultats similaires au cas réel: redire que vload est
822 \FIXME{ajouter une courbe avec l'équilibrage en entier}
824 \FIXME{virer la metrique volume de comms}
826 \FIXME{ajouter une courbe ou on voit l'évolution de la charge en fonction du
827 temps : avec et sans vload}
830 % \item cluster ou grid, entier ou réel, ne font pas de grosses différences
831 % \item bookkeeping? améliore souvent les choses, parfois au prix d'un retard au démarrage
832 % \item makhoul? se fait battre sur les grosses plateformes
833 % \item taille de plateforme?
834 % \item ratio comp/comm?
835 % \item option $k$? peut-être intéressant sur des plateformes fortement interconnectées (hypercube)
836 % \item volume de comm? souvent, besteffort/plain en fait plus. pourquoi?
837 % \item répartition initiale de la charge ?
838 % \item integer mode sur topo. line n'a jamais fini en plain? vérifier si ce n'est
839 % pas à cause de l'effet d'escalier que bk est capable de gommer.
842 % On veut montrer quoi ? :
844 % 1) best plus rapide que les autres (simple, makhoul)
845 % 2) avantage virtual load
847 % Est ce qu'on peut trouver des contre exemple?
851 % Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
852 % Mais aussi simulation avec temps court qui montre que seul best converge
854 % Expés avec ratio calcul/comm rapide et lent
856 % Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
858 % Cadre processeurs homogènes
860 % Topologies statiques
862 % On ne tient pas compte de la vitesse des liens donc on la considère homogène
864 % Prendre un réseau hétérogène et rendre processeur homogène
866 % Taille : 10 100 très gros
868 \section{Conclusion and perspectives}
872 \section*{Acknowledgments}
874 Computations have been performed on the supercomputer facilities of the
875 Mésocentre de calcul de Franche-Comté.
877 \bibliographystyle{elsarticle-num}
878 \bibliography{biblio}
879 \FIXME{find and add more references}
887 %%% ispell-local-dictionary: "american"
890 % LocalWords: Raphaël Couturier Arnaud Giersch Franche ij Bertsekas Tsitsiklis
891 % LocalWords: SimGrid DASUD Comté asynchronism ji ik isend irecv Cortés et al
892 % LocalWords: chan ctrl fifo Makhoul GFlop xml pre FEMTO Makhoul's fca bdee
893 % LocalWords: cdde Contassot Vivier underlaid du de Maréchal Juin cedex calcul
894 % LocalWords: biblio Institut UMR Université UFC Centre Scientifique CNRS des
895 % LocalWords: École Nationale Supérieure Mécanique Microtechniques ENSMM UTBM
896 % LocalWords: Technologie Bahi