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37 \journal{Parallel Computing}
39 \title{Best effort strategy and virtual load for\\
40 asynchronous iterative load balancing}
42 \author{Raphaël Couturier}
43 \ead{raphael.couturier@univ-fcomte.fr}
45 \author{Arnaud Giersch\corref{cor}}
46 \ead{arnaud.giersch@univ-fcomte.fr}
49 \ead{mourad.hakem@univ-fcomte.fr}
52 FEMTO-ST Institute, Univ Bourgogne Franche-Comté, Belfort, France}
54 \cortext[cor]{Corresponding author.}
57 Most of the time, asynchronous load balancing algorithms have extensively been
58 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
61 {bertsekas+tsitsiklis.1997.parallel} is undeniably
62 the most well known algorithm for which the asymptotic convergence proof is given.
64 practical point of view, when a node needs to balance a part of its load to
65 some of its neighbors, the algorithm's description is unfortunately too succinct, and no details are given on what is really sent and how the load balancing decisions are taken. In this paper, we
66 propose a new strategy called \besteffort{} which aims to balance the load
67 of a node to all its less loaded neighbors while ensuring that all involved nodes by the load balancing phase have the same amount of load. Moreover, since
68 asynchronous iterative algorithms are less sensitive to communications delays
69 and their variations, both load transfer and load information messages are dissociated.
70 To speedup the convergence time of the load balancing process, we propose {\it a clairvoyant virtual load} heuristic which allows
71 %asynchronous iterative algorithms, in which an asynchronous load balancing
72 %algorithm is implemented, can dissociate, most of the time, messages concerning
73 %load transfers and message concerning load information. In order to increase
74 %the converge of a load balancing algorithm, we propose a simple heuristic
75 %called \emph{virtual load}. This heuristic allows
76 a node receiving a load
77 information message to integrate the future virtual load (if any) in its load's list, even if the load has not been received yet. This leads to have predictive snapshots of nodes' loads at each iteration of the load balancing process. Consequently, the notified node sends a real part of its load to some of
78 its neighbors taking into account the virtual load it will receive in the subsequent time-steps. Based on SimGrid simulator, series of test-bed scenarios are considered and many QoS metrics are evaluated to show the usefulness of the proposed algorithm. %In order to validate our approaches, we have defined a
79 % simulator based on SimGrid which allowed us to conduct many experiments.
83 % %% keywords here, in the form: keyword \sep keyword
88 \section{Introduction}
90 Load balancing algorithms are widely used in parallel and distributed
91 applications to achieve high performances in terms of response time, throughput and resources usage. They play an important role and arise in various fields ranging from parallel and distributed
92 computing systems to wireless sensor networks (WSN).
93 The objective of load balancing is to orchestrate the distribution of the global workload so that
94 the load difference between the computational resources of the network is
95 minimized as low as possible. Unfortunately, this problem is known to be {\bf NP-hard} in its
96 general forms and heuristics are required to achieve sub-optimal solutions but in
97 polynomial time complexity.
99 In this paper, we focus on asynchronous load balancing of non negative real numbers of {\it divisible loads}
100 in homogeneous distributed systems. Loads can be divided in arbitrary {\it fine-grain} parallel parts size
101 that can be processed independently of each other. This model of divisible loads arise in
102 a wide range of real-world applications. Common examples among many, include signal processing,
103 feature extraction and edge detection in image processing, records search in a huge databases,
104 average consensus in WSN, pattern search in Big data and so on. % c'est pout toi raphael ;-)
107 In the literature, the problem of load balancing has been formulated and studied in various ways. The first pioneering work is due to Bertsekas and Tsitsiklis~\cite{bertsekas+tsitsiklis.1997.parallel}. Under some specific hypothesis and {\it ping-pong} awareness conditions (see section~\ref{sec.bt-algo} for more details), an asymptotic convergence proof is derived.
109 This algorithm has been borrowed and adapted in many works. For instance, in~\cite{CortesRCSL02} a static load balancing (called DASUD) for non negative integer number of divisible loads in arbitrary networks topologies is investigated. The term {\it "static"} stems from the fact that no loads are added or consumed during the load balancing process. The theoretical correctness proofs of the convergence property are given. Some generalizations of the same authors' own work for partially asynchronous discrete load balancing model are presented in~\cite{cedo+cortes+ripoll+al.2007.convergence}. The authors prove that the algorithm's convergence is finite and bounded by the straightforward network's diameter of the global equilibrium threshold in the network. In~\cite{bahi+giersch+makhoul.2008.scalable}, a fault tolerant communication version is addressed to deal with average consensus in wireless sensor networks. The objective is to have all nodes converged to the average of their initial measurements based only on nodes' local information. A slight adaptation is also considered in~\cite{BahiCG10} for dynamic networks with bounded delays asynchronous diffusion. The dynamical aspect stands at the communication level as links between the network's resources may be intermittent.
111 %in order to reduce the execution times. They can be applied in
112 %different scientific fields from high performance computation to micro sensor
113 %networks. In a distributed context (i.e. without centralization), they are iterative by nature.
114 %In literature many kinds of load
115 %balancing algorithms have been studied. They can be classified according
116 %different criteria: centralized or decentralized, in static or dynamic
117 %environment, with homogeneous or heterogeneous load, using synchronous or
118 %asynchronous iterations, with a static topology or a dynamic one which evolves
119 %during time. In this work, we focus on asynchronous load balancing algorithms
120 %where computing nodes are considered homogeneous and with homogeneous load with
122 %In this context, Bertsekas and Tsitsiklis have proposed an
123 %algorithm which is definitively a reference for many works. In their work, they
124 %proved that under classical hypotheses of asynchronous iterative algorithms and
125 %a special constraint avoiding \emph{ping-pong} effect, an asynchronous
126 %iterative algorithm converges to the uniform load distribution. This work has
127 %been extended by many authors. For example, Cortés et al., with
128 %DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
129 %version working with integer load. This work was later generalized by
130 %the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
131 %\FIXME{Rajouter des choses ici. Lesquelles ?}
132 Although Bertsekas and Tsitsiklis' describe the necessary conditions to
133 ensure the algorithm's convergence, there is no indication or any strategy to really implement
134 the load distribution. %In other word, a node can send some amount of its load to one or many of its neighbors while all the convergence conditions are followed.
135 Consequently, we propose a new strategy called \besteffort{}
136 that tries to balance the load of a node to all its less loaded neighbors while
137 ensuring that all the nodes involved in the load balancing phase have the same
138 amount of load. Moreover, %when real-world asynchronous applications are considered,
139 %using asynchronous load balancing algorithms can reduce the execution
141 most of the times, it is simpler to dissociate load information messages
142 from data migration messages. Former ones allow a node to inform its
143 neighbors about its current load. These messages are in fact very small and can be sent
144 often and very quickly. For example, if a computing iteration takes a significant times
145 (ranging from seconds to minutes), it is possible to send a new load information
146 message to each involved neighbor at each iteration. Then the load is sent, but the reception may take time when the amount of load is huge and when communication links are slow. Depending on the application, it may have
147 sense or not that nodes try to balance a part of their load at each computing
148 iteration. But the time to transfer a load message from a node to another one is
149 often much more longer that the time to transfer a load information message. So,
150 when a node is notified
151 %receives the information
152 that later it will receive a data message,
153 it can take this information into account in its load's queue list for preventive purposes.
154 %and it can consider that its new load is larger.
155 Consequently, it can send a part of its predictive
158 neighbors if required. We call this trick the \emph{clairvoyant virtual load} transfer mechanism.
161 The main contributions and novelties of our work are summarized in the following section.
163 \section{Our contributions}
164 \label{contributions}
166 \item We propose a {\it best effort strategy} which proceeds greedily to achieve efficient local neighborhoods equilibrium. Upon local load imbalance detection, a {\it significant amount} of load is moved from a highly loaded node (initiator) to less loaded neighbors.
168 \item Unlike earlier works, we use a new concept of virtual loads transfers which allows nodes to predict the future loads they will receive in the subsequent iterations.
169 This leads to a noticeable speedup of the global convergence time of the load balancing process.
171 \item We use SimGrid simulator which is known to be able to characterize and modelize realistic models of computation and communication in different types of platforms. We show that taking into account both loads transfers' costs and network contention is essential and has a real impact on the quality of the load balancing performances.
173 %\item We improve the straightforward network's diameter bound of the global equilibrium threshold in the network. % not sure, it depends on the remaining time before the paper submission ...
177 %{\bf The contributions of this paper are the following:}
179 %\item We propose a new strategy to improve the distribution of the
180 %load and a simple but efficient trick that also improves the load
182 %\item we have conducted many simulations with SimGrid in order to
183 %validate that our improvements are really efficient. Our simulations consider
184 %that in order to send a message, a latency delays the sending and according to
185 %the network performance and the message size, the time of the reception of the
186 %message also varies.
189 The reminder of the paper is organized as follows.
190 In Section~\ref{sec.related.works}, we review the relevant approaches in the literature. Section~\ref{sec.bt-algo} describes the
191 Bertsekas and Tsitsiklis' asynchronous load balancing algorithm. %Moreover, we present a possible problem in the convergence conditions.
192 Section~\ref{sec.besteffort} presents the best effort strategy which provides
193 efficient local loads equilibrium. %This strategy will be compared with the one presented in Section~\ref{sec.other}.
194 In Section~\ref{sec.virtual-load}, the clairvoyant virtual load scheme is proposed to speedup the convergence time of the load balancing process.
195 We provide in Section~\ref{sec.simulations}, a comprehensive set of numerical results that exhibit the usefulness of our proposals when we deal with realistic models of computation and communication. Finally, we give some concluding remarks in Section~\ref{conclusions-remarks}.
198 \section{Related works}
199 \label{sec.related.works}
200 In this section, we fairly review the relevant techniques proposed in the literature to tackle the problem of load balancing in a general context of distributed systems.
202 As pointed above, the most interesting approach to this issue has been proposed by Bertsekas and Tsitsiklis~\cite{bertsekas+tsitsiklis.1997.parallel}. This algorithm which is outlined in Section~\ref{sec.bt-algo} for the sake of comparison, has been borrowed and adapted in many works. For instance, in~\cite{CortesRCSL02} a static load balancing (called DASUD) for non negative integer number of divisible loads in arbitrary networks topologies is investigated. The term {\it "static"} stems from the fact that no loads are added or consumed during the load balancing process. The theoretical correctness proofs of the convergence property are given. Some generalizations of the same authors' own work for partially asynchronous discrete load balancing model are presented in~\cite{cedo+cortes+ripoll+al.2007.convergence}. The authors prove that the algorithm's convergence is finite and bounded by the straightforward network's diameter of the global equilibrium threshold in the network. In~\cite{bahi+giersch+makhoul.2008.scalable}, a fault tolerant communication version is addressed to deal with average consensus in wireless sensor networks. The objective is to have all nodes converged to the average of their initial measurements based only on nodes' local information. A slight adaptation is also considered in~\cite{BahiCG10} for dynamic networks with bounded delays asynchronous diffusion. The dynamical aspect stands at the communication level as links between the network's resources may be intermittent.
204 Cybenko~\cite{Cybenko89} propose a {\it diffusion} approach for hypercube multiprocessor networks.
205 The author targets both static and dynamic random models of work distribution.
206 The convergence proof is derived based on the {\it eigenstructure} of the
207 iteration matrices that arise in load balancing of equal amount of
208 computational works. A static load balancing for both synchronous and asynchronous ring networks is addressed in~\cite{GehrkePR99}. The authors assume that at any time step, at most one token (units of load) can be transmitted along any edge of the ring and no tokens are created during the balancing phase. They show that for every initial token distribution, the proposed algorithm converges to the stable equilibrium with tighter linear bounds of time step-complexity.
210 In order to achieve the load balancing of cloud data centers, a LB technique based on Bayes theorem and Clustering is proposed in~\cite{zhao2016heuristic}. The main idea of this approach is that, the Bayes theorem is combined with the clustering process to obtain the optimal clustering set of physical target hosts leading to the overall load balancing equilibrium. Bidding is a market-technique for task scheduling and load balancing in distributed systems
211 that characterize a set of negotiation rules for users' jobs. For instance, Izakian et al~\cite{IzakianAL10} formulate a double auction mechanism for tasks-resources matching in grid computing environments where resources are considered as provider agents and users as consumer ones. Each entity participates in the network independently and makes autonomous decisions. A provider agent determines its bid price based on its current workload, and each consumer agent defines its bid value based on two main parameters: average remaining time and remaining resources for bidding. Based on JADE simulator, the proposed algorithm exhibits better performances in terms of successful execution rates, resource utilization rates and fair profit allocation.
214 Choi et al.~\cite{ChoiBH09} address the problem of robust task allocation in arbitrary networks. The proposed
215 approaches combine bidding approach for task selection and consensus procedure scheme for
216 decentralized conflict resolution. The developed algorithms are proven to converge to a conflict-free assignment in
217 both single and multiple task assignment problem. An online stochastic dual gradient LB algorithm which is called DGLB is proposed in~\cite{chen2017dglb}. The authors deal with both workload and energy management for cloud networks consisting of multiple geo-distributed mapping nodes and data Centers. To enable online distributed implementation, tasks are decomposed both across time and space by leveraging a dual decomposition approach. Experimental results corroborate the merits of the proposed algorithm.
220 In~\cite{tripathi2017non} a LB algorithm based on game theory is proposed for distributed data centers. The authors formulate the LB problem as a non-cooperative game among front-end proxy servers and characterize the structure of Nash equilibrium. Based on the obtained Nash equilibrium structure, they derive a LB algorithm for computing the Nash equilibrium. They show through simulations that the proposed algorithm ensures fairness among the users and good average latency across all client regions. A hybrid task scheduling and load balancing dependent and independent tasks for master-slaves platforms is addressed in~In~\cite{liu2017dems}. To minimize the response time of the submitted jobs, the proposed algorithm which is called DeMS is splitted in three stages: i) communication overhead reduction between masters and slaves, ii) task migration to keep the workload balanced iii) and precedence task graphs partitioning.
223 In~\cite{GrosuC05}, the authors formulate the load balancing problem as a non-cooperative game among users. They use the Nash equilibrium as the solution of this game to optimize the response time of all jobs in the entire system. The proposed scheme guarantees the optimal task allocation for each user with low time complexity. A game theoretic approach to tackle the static load balancing problem is also investigated in~\cite{PenmatsaC11}. To provide fairness to all users in the system, the load balancing problem is formulated as a non-cooperative game among the users to minimize the response time of the submitted users' jobs. As in~\cite{GrosuC05}, the authors use the concept of Nash equilibrium as the solution of a non-cooperative game. Simulations results show that the proposed scheme perform near optimal solutions compared to other existing techniques in terms of fairness.
228 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
231 In this section, we present a brief description of Bertsekas and Tsitsiklis' algorithm~\cite{bertsekas+tsitsiklis.1997.parallel} using its original notations.
232 A network is modeled as a connected undirected graph $G=(N,A)$, where $N$ is set
233 of processors and $A$ is a set of communication links. The processors are
234 labeled $i = 1,...,n$, and a link between processors $i$ and
235 $j$ is denoted by $(i, j)\in A$. The set of neighbors of processor $i$ is denoted by $V(i)$.
236 %In this work, we consider that
237 Processors are considered to be homogeneous for the sake of simplicity.
238 It is easily extendable to the case of heterogeneous platforms
239 by scaling the processor's load by its computing power~\cite{ElsMonPre02}.
240 %In order prove the convergence of asynchronous iterative load balancing
241 %Bertsekas and Tsitsiklis proposed a model
242 %in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
243 %Consider that $N={1,...,n}$ processors are connected through a network.
244 %Communication links are represented by a connected undirected graph $G=(N,A)$
245 %where $A$ is the set of links connecting different processors.
247 %consider that processors are homogeneous for sake of simplicity. It is quite
248 %easy to tackle the heterogeneous case~\cite{ElsMonPre02}.
249 Load of processor $i$
250 at time $t$ is represented by $x_i(t)\geq 0$.
251 %Let $V(i)$ be the set of neighbors of processor $i$.
252 Each processor $i$ has an estimate of the load of
253 each of its neighbors $j \in V(i)$ denoted by $x_j^i(t)$ and this estimate
254 may be outdated due to %. According to
255 asynchronism and communication delays.
256 %, this estimate may be outdated.
258 %consider that the load is described by a continuous variable.
260 %Since we deal with large {\it fine grain} parallelism of divisible loads,
261 %the processor's load is represented by a continuous variable for notational
264 When a processor sends a part of its load to one or some of its neighbors, the
265 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
266 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
267 amount of load received by $j$ from $i$ at time $t$. Then
268 the amount of load of processor $i$ at time $t+1$ is given by:
271 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
276 %Some conditions are required to ensure the convergence. One of them can be
277 %called the \emph{ping-pong} condition which specifies that:
279 The asymptotic convergence is derived based on the {\it ping-pong} awareness condition which specifies that:
282 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
285 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$.
286 %This condition aims at avoiding a processor to send a part of its load and being
287 %less loaded after that.
290 This condition prohibits the possibility that two nodes keep sending load to each
291 other back and forth, without reaching equilibrium.
294 Nevertheless, we think that this condition may lead to deadlocks in some
295 cases. For example, if we consider a linear chain graph network of only three processors and that processor $1$
296 is linked to processor $2$ which is also linked to processor $3$, but processors $1$ and $3$ are not neighbors.
297 %(i.e. a simple chain which 3 processors).
298 Now consider that we have the following load values at time~$t$:
305 %{\bf RAPH, pourquoi il y a $x_3^2$?. Sinon il faudra reformuler la suite, c'est mal dit}
307 Owing to the algorithm's specification, processor $2$ can either sends
308 load to processor $1$ or processor
309 $3$. If it sends load to processor $1$, it will not satisfy condition
310 \eqref{eq.ping-pong} because after that sending it will be less loaded than
311 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably too
312 strong. %Currently, we did not try to make another convergence proof without this condition or with a weaker condition.
315 Nevertheless, we conjecture that a weaker condition may exist since we
316 have never seen any scenario that is not leading to convergence, even with
317 load-balancing strategies that are not exactly fulfilling the authors' own conditions. %se two conditions.
319 %It may be the subject of future work to express weaker conditions, and to prove
320 %that they are sufficient to ensure the convergence of the load-balancing
325 Although this approach is interesting, several practical
326 questions arise when dealing with realistic models of
327 computation and communication. As reported above, the
328 algorithm's description is too succinct and no details are
329 given on what is really sent and how the load balancing decision
330 are taken. To our knowledge, the only first attempt for a possible
331 implementation of this algorithm is investigated in~\cite{bahi+giersch+makhoul.2008.scalable} under the same conditions. Thus, in order to assess the performances
332 of the new \besteffort{}, we naturally chose to compare it to this anterior
333 work. More precisely, we will use the algorithm~2 from
334 \cite{bahi+giersch+makhoul.2008.scalable} and, through out the paper, we will
335 reference it under the original name {\it Bertsekas and Tsitsiklis} for the sake of convenience and readability.
338 Here is an outline of the main principle of the borrowed algorithm. When a given node $i$ has to take
339 a load balancing decision, it starts by sorting its neighbors by non-increasing
340 order of their loads. Then, it computes the difference between its own load, and
341 the load of each of its neighbors. Finally, taking the neighbors following the
342 order defined before, the amount of load to send $s_{ij}$ is computed as
343 $1/(|V(i)|+1)$ of the load difference%, with $n$ being the number of neighbors
344 . This process is iterated as long as the node is more loaded than the considered
348 \section{Best effort strategy}
349 \label{sec.besteffort}
351 In this section, we describe a new load-balancing strategy that we call
352 \besteffort{}. First, we explain the general idea behind this strategy,
353 and then we present some variants of this basic strategy.
355 \subsection{Basic strategy}
356 The description of our algorithm will be given from the point of view a processor~$i$.
357 The principle of the \besteffort{} strategy is that each processor,
358 that detects it has more load than some of its neighbors, sends some load to the
359 most of its less loaded neighbors, doing its best to reach the equilibrium
360 between the involved neighbors and itself.
362 More precisely, %when a processor $i$ is in its load-balancing phase,
363 at each iteration of the load balancing process, processor~$i$
366 \item First, the neighbors are sorted in non-decreasing order of their
367 known loads $x^i_j(t)$.
369 \item Then, this sorted list is used to find its largest
370 prefix such as the load of each selected neighbor is smaller than:
372 \item the load of processor $i$, and
373 \item the mean of the loads of the selected neighbors and processor i.
375 Let $S_i(t)$ be the set of the selected neighbors, and
376 $\bar{x}(t)$ be the mean of the loads between the selected neighbors and processor $i$ is given as follows:
378 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
379 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
381 so that the following properties hold: %{\bf RAPH : la suite tombe du ciel :-)}
384 S_i(t) \subset V(i) \\
385 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
386 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
387 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
392 \item Once this selection is done, processor $i$ sends to each selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
395 %From the above equations, and notably from the definition of $\bar{x}$, it can easily be verified that:
398 In this way we obtain:
402 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
403 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
410 \subsection{Leveling the amount of load to move}
412 With the aforementioned basic strategy, each node does its best to reach the
413 equilibrium with its neighbors. However, one question should be outlined here:
414 How can we handle the case where two (or more) node initiators that may send
415 concurrently some amount of loads to the the same less loaded neighbor? Indeed,
416 %since each node may take the same kind of decision at the same time,
417 there is a risk that a node will receive load from
418 several of its neighbors, and then is temporary going off the equilibrium state.
419 This is particularly true with strongly connected applications.
423 In order to reduce this effect, we add the ability to level the amount of load to send.
424 The idea, here, is to make as few steps as possible toward the equilibrium, such that a
425 potentially unsuitable decision pointed above has a lower impact on the local equilibrium.
426 Roughtly speaking, once $s_{ij}$ is estimated as previously explained, it is simply weighted by
427 a given prescribed threshold parameter which we call
428 %. This parameter is called
430 Section~\ref{sec.results}. The amount of data to send is then $s_{ij}(t) =
431 (\bar{x} - x^i_j(t))/k$.
432 \FIXME[check that it's still named $k$ in Sec.~\ref{sec.results}]{}
436 %\section{Other strategies}
439 %Another load balancing strategy, working under the same conditions, was
440 %previously developed by Bahi, Giersch, and Makhoul in
441 %\cite{bahi+giersch+makhoul.2008.scalable}. In order to assess the performances
442 %of the new \besteffort{}, we naturally chose to compare it to this anterior
443 %work. More precisely, we will use the algorithm~2 from
444 %\cite{bahi+giersch+makhoul.2008.scalable} and, in the following, we will
445 %reference it under the name of naïve implementation of Bertsekas' load balancing algorithm. {\bf : RAPH j'ai renommé MAKHOUL en naive, il faut valider !!!! LE SOUCI, il faudrait refaire les figures}
447 %Here is an outline of the \makhoul{} algorithm. When a given node needs to take
448 %a load balancing decision, it starts by sorting its neighbors by increasing
449 %order of their load. Then, it computes the difference between its own load, and
450 %the load of each of its neighbors. Finally, taking the neighbors following the
451 %order defined before, the amount of load to send $s_{ij}$ is computed as
452 %$1/(n+1)$ of the load difference, with $n$ being the number of neighbors. This
453 %process continues as long as the node is more loaded than the considered
457 \section{Virtual load}
458 \label{sec.virtual-load}
460 In this section, we present the new concept of \emph{virtual load} which aims to improve the global convergence time. For this end, both load transfer messages and load information messages are dissociated.
462 %use this concept, load balancing messages must be sent using two different kinds
463 %of messages: load information messages and load balancing messages.
465 precisely, a node wanting to send some amount of its load to one (or more) of its neighbors
466 can first send a load information message about the load it will send, and
467 later it can send the load message containing data to be transferred.
468 Load information messages are in fact short
470 and will be received soon.
472 In contrast, load transfer messages are often larger ones and thus
473 require more time to be transferred.
475 The concept of \emph{virtual load} allows a node receiving a load
476 information message to integrate (virtually) the future load it will receive later in its load's list
477 even if the load has not been received yet. Consequently, the notified node can send a (real) part of its load to some of its
478 neighbors when needed. By and large, this allows a node on the one hand, to predict the load it will receive in the subsequent time steps, and on the other hand, to take suitable decisions when detecting load imbalance in its closed neighborhoods. Doing so, we expect faster convergence time since nodes can take
479 into account the information about the predictive loads not
483 %In fact, a node that receives a load information message knows that
484 %later it will receive the corresponding load balancing message containing the
485 %corresponding data. So, if this node detects it is too loaded compared to some
486 %of its neighbors and if it has enough load (real load), then it can send more
487 %load to some of its neighbors without waiting the reception of the load
490 %Doing this, we can expect a faster convergence since nodes have a faster
491 %information of the load they will receive, so they can take it into account.
493 %\FIXME{Est ce qu'on donne l'algo avec virtual load?}
495 %With integer load, this algorithm has been adapted by rounding the load value. In fact, we consider that the total amount of load is big enough and that it can be split with integer numbers.
498 {\bf ****** je suis arrivé ici ******** la conclusion est déjà écrite ******}
499 {\bf ****** ça serait, peut être, mieux de déplacer la section de "Threads manangement" ici dans cette section et ll'appler éventuellement "Computation (ou Load) and message passing threads management" ******}
503 %\FIXME{describe integer mode}
505 \section{Simulations}
506 \label{sec.simulations}
508 In order to test and validate our approaches, we wrote a simulator
510 framework~\cite{simgrid.web,casanova+giersch+legrand+al.2014.simgrid}. This
511 simulator, which consists of about 2,700 lines of C++, allows to run
512 the different load-balancing strategies under various parameters, such
513 as the initial distribution of load, the interconnection topology, the
514 characteristics of the running platform, etc. Then several metrics
515 are issued that permit to compare the strategies.
517 The simulation model is detailed in the next section (\ref{sec.model}), and the
518 experimental contexts are described in section~\ref{sec.exp-context}. Then the
519 results of the simulations are presented in section~\ref{sec.results}.
521 \subsection{Simulation model}
524 In the simulation model the processors exchange messages which are of
525 two kinds. First, there are \emph{control messages} which only carry
526 information that is exchanged between the processors, such as the
527 current load, or the virtual load transfers if this option is
528 selected. These messages are rather small, and their size is
529 constant. Then, there are \emph{data messages} that carry the real
530 load transferred between the processors. The size of a data message
531 is a function of the amount of load that it carries, and it can be
532 pretty large. In order to receive the messages, each processor has
533 two receiving channels, one for each kind of messages. Finally, when
534 a message is sent or received, this is done by using the non-blocking
535 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
536 and \texttt{MSG\_task\_irecv()}.}.
538 During the simulation, each processor concurrently runs three threads:
539 a \emph{receiving thread}, a \emph{computing thread}, and a
540 \emph{load-balancing thread}, which we will briefly describe now.
542 For the sake of simplicity, a few details were voluntary omitted from
543 these descriptions. For an exhaustive presentation, we refer to the
544 actual source code that was used for the experiments%
545 \footnote{As mentioned before, our simulator relies on the SimGrid
546 framework~\cite{casanova+giersch+legrand+al.2014.simgrid}. For the
547 experiments, we used a pre-release of SimGrid 3.7 (Git commit
548 67d62fca5bdee96f590c942b50021cdde5ce0c07, available from
549 \url{https://gforge.inria.fr/scm/?group_id=12})}, and which is
551 \url{http://info.iut-bm.univ-fcomte.fr/staff/giersch/software/loba.tar.gz}.
553 \subsubsection{Receiving thread}
555 The receiving thread is in charge of waiting for messages to come, either on the
556 control channel, or on the data channel. Its behavior is sketched by
557 Algorithm~\ref{algo.recv}. When a message is received, it is pushed in a buffer
558 of received message, to be later consumed by one of the other threads. There
559 are two such buffers, one for the control messages, and one for the data
560 messages. The buffers are implemented with a lock-free FIFO
561 \cite{sutter.2008.writing} to avoid contention between the threads.
564 \caption{Receiving thread}
568 \VAR{ctrl\_chan}, \VAR{data\_chan}
569 & communication channels (control and data) \\
570 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
571 & buffers of received messages (control and data) \\
574 wait for a message to be available on either \VAR{ctrl\_chan},
575 or \VAR{data\_chan}\;
576 \If{a message is available on \VAR{ctrl\_chan}}{%
577 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
579 \If{a message is available on \VAR{data\_chan}}{%
580 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
585 \subsubsection{Computing thread}
587 The computing thread is in charge of the real load management. As exposed in
588 Algorithm~\ref{algo.comp}, it iteratively runs the following operations:
590 \item if some load was received from the neighbors, get it;
591 \item if there is some load to send to the neighbors, send it;
592 \item run some computations, whose duration is function of the current
593 load of the processor.
595 Practically, after the computation, the computing thread waits for a
596 small amount of time if the iterations are looping too fast (for
597 example, when the current load is near zero).
600 \caption{Computing thread}
604 \VAR{data\_fifo} & buffer of received data messages \\
605 \VAR{real\_load} & current load \\
608 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
609 wait until a message is pushed into \VAR{data\_fifo}\;
611 \While{\VAR{data\_fifo} is not empty}{%
612 pop a message from \VAR{data\_fifo}\;
613 get the load embedded in the message, and add it to \VAR{real\_load}\;
615 \ForEach{neighbor $n$}{%
616 \If{there is some amount of load $a$ to send to $n$}{%
617 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
620 \If{$\VAR{real\_load} > 0.0$}{
621 simulate some computation, whose duration is function of \VAR{real\_load}\;
622 ensure that the main loop does not iterate too fast\;
627 \subsubsection{Load-balancing thread}
629 The load-balancing thread is in charge of running the load-balancing algorithm,
630 and exchange the control messages. As shown in Algorithm~\ref{algo.lb}, it
631 iteratively runs the following operations:
633 \item get the control messages that were received from the neighbors;
634 \item run the load-balancing algorithm;
635 \item send control messages to the neighbors, to inform them of the
636 processor's current load, and possibly of virtual load transfers;
637 \item wait a minimum (configurable) amount of time, to avoid to
642 \caption{Load-balancing}
645 \While{\VAR{ctrl\_fifo} is not empty}{%
646 pop a message from \VAR{ctrl\_fifo}\;
647 identify the sender of the message,
648 and update the current knowledge of its load\;
650 run the load-balancing algorithm to make the decision about load transfers\;
651 \ForEach{neighbor $n$}{%
652 send a control messages to $n$\;
654 ensure that the main loop does not iterate too fast\;
658 %\paragraph{}\FIXME{ajouter des détails sur la gestion de la charge virtuelle ?
659 % par ex, donner l'idée générale de l'implémentation. l'idée générale est déja
660 % décrite en section~\ref{sec.virtual-load}}
662 \subsection{Experimental contexts}
663 \label{sec.exp-context}
665 In order to assess the performances of our algorithms, simulations with various parameters have been achieved out, and several metrics are described in this section.
667 \subsubsection{Load balancing strategies}
669 Several load balancing strategies were compared. Experiments with
670 the \besteffort{}, and with the \makhoul{} strategies have been performed. \emph{Best
671 effort} was tested with parameter $k = 1$, $k = 2$, and $k = 4$. Secondly,
672 each strategy was run in its two variants: with, and without the management of
673 \emph{virtual load}. Finally, each configuration with \emph{real},
674 and with \emph{integer} load is considered.
676 To summarize the different load balancing strategies, we have:
678 \item[\textbf{strategies:}] \makhoul{}, or \besteffort{} with $k\in
680 \item[\textbf{variants:}] with, or without virtual load
681 \item[\textbf{domain:}] real load, or integer load
684 This gives us as many as $4\times 2\times 2 = 16$ different strategies.
686 \subsubsection{End of the simulation}
688 The simulations were run until the load was nearly balanced among the
689 participating nodes. More precisely the simulation stops when each node holds
690 an amount of load at less than 1\% of the load average, during an arbitrary
691 number of computing iterations (2000 in our case).
693 Note that this convergence detection was implemented in a centralized manner.
694 This is easy to do within the simulator, but it is obviously not realistic. In a
695 real application we would have chosen a decentralized convergence detection
696 algorithm, like the one described in \cite{ccl09:ij}.
698 \subsubsection{Platforms}
700 In order to show the behavior of the different strategies in different
701 settings, we simulated the executions on two sorts of platforms. These two
702 sorts of platforms differ by their network topology. On the one hand,
703 we have homogeneous platforms, modeled as a cluster. On the other hand, we have
704 heterogeneous platforms, modeled as the interconnection of a number of clusters.
706 The clusters are modeled by a fixed number of computing nodes interconnected
707 through a backbone link. Each computing node has a computing power of
708 1~GFlop/s, and is connected to the backbone by a network link whose bandwidth is
709 of 125~MB/s, with a latency of 50~$\mu$s. The backbone has a network bandwidth
710 of 2.25~GB/s, with a latency of 500~$\mu$s.
712 The heterogeneous platform descriptions were created by taking a subset of the
713 Grid'5000 infrastructure\footnote{Grid'5000 is a French large scale experimental
714 Grid (see \url{https://www.grid5000.fr/}).}, as described in the platform file
715 \texttt{g5k.xml} distributed with SimGrid. Note that the heterogeneity of the
716 platform here only comes from the network topology. Indeed, since our
717 algorithms currently do not handle heterogeneous computing resources, the
718 processor speeds were normalized, and we arbitrarily chose to fix them to
721 Then each kind of platform with four different numbers of computing
722 nodes: 16, 64, 256, and 1024 nodes is built in a similar way.
724 \subsubsection{Configurations}
726 The distributed processes of the application were then logically organized along
727 three possible topologies: a line, a torus or an hypercube. Tests were performed with the total load initially on only one node (at one end for the line topology).
728 Other tests for which the load was initially randomly distributed across all the
729 participating nodes are also considered. The total amount of load was fixed to a number of load
730 units equal to 1000 times the number of node. The average load is then of 1000
733 For all the previous configurations, the
734 computation and communication costs of a load unit are defined. We chose them, such as to
735 have three different computation over communication cost ratios, and hence model
736 three different kinds of applications:
738 \item mainly communicating, with a computation/communication cost ratio of $1/10$;
739 \item mainly computing, with a computation/communication cost ratio of $10/1$ ;
740 \item balanced, with a computation/communication cost ratio of $1/1$.
743 To summarize the various configurations, we have:
745 \item[\textbf{platforms:}] homogeneous (cluster), or heterogeneous (subset of
747 \item[\textbf{platform sizes:}] platforms with 16, 64, 256, or 1024 nodes
748 \item[\textbf{process topologies:}] line, torus, or hypercube
749 \item[\textbf{initial load distribution:}] initially on a only node, or
750 initially randomly distributed over all nodes
751 \item[\textbf{computation/communication cost ratio:}] $10/1$, $1/1$, or $1/10$
754 This gives us as many as $2\times 4\times 3\times 2\times 3 = 144$ different
757 Combined with the various load balancing strategies, $16\times 144 =
758 2,304$ distinct settings have been evaluated. In fact, as it will be shown later, only configations with a maximum number of 1,024 nodes are considered in order to limit the time of experiments.
761 \subsubsection{Metrics}
764 In order to evaluate and compare the different load balancing strategies we had
765 to define several metrics. Our goal, when choosing these metrics, was to have
766 something tending to a constant value, i.e. to have a measure which is not
767 changing anymore once the convergence state is reached. Moreover, we wanted to
768 have some normalized value, in order to be able to compare them across different
771 With these constraints in mind, we define the following metrics:
774 \item[\textbf{average idle time:}] that is the total time spent, when the nodes
775 do not hold any share of load, and thus have nothing to compute. This total
776 time is divided by the number of participating nodes, such as to have a number
777 that can be compared between simulations of different sizes.
779 This metric is expected to give an idea of the ability of the strategy to
780 diffuse the load quickly. A smaller value is better.
782 \item[\textbf{average convergence date:}] that is the average of the dates when
783 all nodes reached the convergence state. The dates are measured as a number
784 of (simulated) seconds since the beginning of the simulation.
786 \item[\textbf{maximum convergence date:}] that is the date when the last node
787 reached the convergence state.
789 These two dates give an idea of the time needed by the strategy to reach the
790 equilibrium state. A smaller value is better.
792 \item[\textbf{data transfer amount:}] that is the sum of the amount of all data
793 transfers during the simulation. This sum is then normalized by dividing it
794 by the total amount of data present in the system.
796 This metric is expected to give an idea of the efficiency of the strategy in
797 terms of data movements, i.e. its ability to reach the equilibrium with fewer
798 transfers. Again, a smaller value is better.
803 \subsection{Experimental results}
806 In this section, the results for the different simulations are presented,
807 and our observations are explained.
809 \subsubsection{Cluster versus grid platforms}
811 As mentioned earlier, different algorithms have been simulated on two kinds of
812 physical platforms: clusters and grids. A first observation,
813 is that the graphs we draw from the data have a similar aspect for the two kinds
814 of platforms. The only noticeable difference is that the algorithms need a bit
815 more time to achieve the convergence on the grid platforms, than on clusters.
816 Nevertheless their relative performances remain generally similar.
818 This suggests that the relative performances of the different strategies are not
819 influenced by the characteristics of the physical platform. The differences in
820 the convergence times can be explained by the fact that on the grid platforms,
821 distant sites are interconnected by links of smaller bandwidth.
823 Therefore, in the following, we only discuss the results for the grid
826 \subsubsection{Main results}
830 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-line}%
831 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-line}
832 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-torus}%
833 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-torus}
834 \includegraphics[width=.5\linewidth]{data/graphs/R1-10:1-grid-hcube}%
835 \includegraphics[width=.5\linewidth]{data/graphs/R1-1:10-grid-hcube}
836 \caption{Real mode, initially on an only mode, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
842 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-line}%
843 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-line}
844 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-torus}%
845 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-torus}
846 \includegraphics[width=.5\linewidth]{data/graphs/RN-10:1-grid-hcube}%
847 \includegraphics[width=.5\linewidth]{data/graphs/RN-1:10-grid-hcube}
848 \caption{Real mode, random initial distribution, comp/comm cost ratio = $10/1$ (left), or $1/10$ (right).}
852 The main results for our simulations on grid platforms are presented on Figures~\ref{fig.results1} and~\ref{fig.resultsN}.
854 The results on Figure~\ref{fig.results1} are when the load to balance is
855 initially on an only node, while the results on Figure~\ref{fig.resultsN} are
856 when the load to balance is initially randomly distributed over all nodes.
858 On both figures, the computation/communication cost ratio is $10/1$ on the left
859 column, and $1/10$ on the right column. With a computation/communication cost
860 ratio of $1/1$ the results are just between these two extrema, and definitely
861 don not give additional information, so we chose not to show them here.
863 On each of the figures~\ref{fig.results1} and~\ref{fig.resultsN}, the results
864 are given for the process topology being, from top to bottom, a line, a torus or
867 Finally, on the graphs, the vertical bars show the measured times for each of
868 the algorithms. These measured times are, from bottom to top, the average idle
869 time, the average convergence date, and the maximum convergence date (see
870 Section~\ref{sec.metrics}). The measurements are repeated for the different
871 platform sizes. Some bars are missing, specially for large platforms. This is
872 either because the algorithm did not reach the convergence state in the
873 allocated time, or because we simply decided not to run it.
875 \FIXME{annoncer le plan de la suite}
877 \subsubsection{The \besteffort{} and \makhoul{} strategies without virtual load}
879 Before looking at the different variations, we will first show that the plain
880 \besteffort{} strategy is valuable, and may be as good as the \makhoul{}
881 strategy. On Figures~\ref{fig.results1} and~\ref{fig.resultsN},
882 these strategies are respectively labeled ``b'' and ``a''.
884 We can see that the relative performance of these strategies is mainly
885 influenced by the application topology. It is for the line topology that the
886 difference is the more important. In this case, the \besteffort{} strategy is
887 nearly faster than the \makhoul{} strategy. This can be explained by the
888 fact that the \besteffort{} strategy tries to distribute the load fairly between
889 all the nodes and with the line topology, it is easy to load balance the load
892 On the contrary, for the hypercube topology, the \besteffort{} strategy performs
893 worse than the \makhoul{} strategy. In this case, the \makhoul{} strategy which
894 tries to give more load to few neighbors reaches the equilibrium faster.
896 For the torus topology, for which the number of links is between the line and
897 the hypercube, the \makhoul{} strategy is slightly better but the difference is
898 more nuanced when the initial load is only on one node. The only case where the
899 \makhoul{} strategy is really faster than the \besteffort{} strategy is with the
900 random initial distribution when the communication are slow.
902 Globally the number of interconnection is very important. The more
903 the interconnection links are, the faster the \makhoul{} strategy is because
904 it distributes quickly significant amount of load, even if this is unfair, between
905 all the neighbors. In opposition, the \besteffort{} strategy distributes the
906 load fairly so this strategy is better for low connected strategy.
909 \subsubsection{Virtual load}
911 The influence of virtual load is most of the time really significant compared to
912 the same configuration without it. Sometimes it has no effect but, based on our observations, it has never a negative effect on the load balancing we tested.
914 On Figure~\ref{fig.results1}, when the load is initially on one node, it can be
915 noticed that the average idle times are generally longer with the virtual load
916 than without it. This can be explained by the fact that, with virtual load,
917 processors will exchange all the load they need to exchange as soon as the
918 virtual load has been balanced between all the processors. So consequently they
919 cannot compute at the beginning. This is especially noticeable when the
920 communication are slow (on the left part of Figure ~\ref{fig.results1}.
922 %Dans ce cas légère amélioration de la cvg. max. Temps moyen de cvg. amélioré,
923 %mais plus de temps passé en idle, surtout quand les comms coutent cher.
925 %\subsubsection{The \besteffort{} strategy with an initial random load
926 % distribution, and larger platforms}
929 %Mêmes conclusions pour line et hcube.
930 %Sur tore, BE se fait exploser quand les comms coutent cher.
932 %\FIXME{virer les 1024 ?}
934 %\subsubsection{With the virtual load extension with an initial random load
937 %Soit c'est équivalent, soit on gagne -> surtout quand les comms coutent cher et
938 %qu'il y a beaucoup de voisins.
940 \subsubsection{The $k$ parameter}
943 As explained previously when the communication are slow the \besteffort{}
944 strategy is efficient. This is due to the fact that it tries to balance the load
945 fairly and consequently a significant amount of the load is transfered between
946 processors. In this situation, it is possible to reduce the convergence time by
947 using the leveler parameter (parameter $k$). The advantage of using this
948 solution is particularly efficient when the initial load is randomly distributed
949 on the nodes with torus and hypercube topologies and slow communication. When
950 virtual load mechanism is used, the effect of this parameter is also visible
951 with the same condition.
955 \subsubsection{With integer load}
957 We also performed some experiments with integer load instead of load with real
958 value. In this case, the results have globally the same behavior. The most
959 interesting result, from our point of view, is that the virtual mode allows
960 processors in a line topology to converge to the uniform load balancing. Without
961 the virtual load, most of the time, processors converge to what we call the
962 ``stairway effect'', that is to say that there is only a difference of one in
963 the load of each processor and its neighbors (for example with 10 processors, we
964 obtain 10 9 8 7 6 6 7 8 9 10 instead of 8 8 8 8 8 8 8 8 8 8).
966 %Cas normal, ligne -> converge pas (effet d'escalier).
967 %Avec vload, ça converge.
969 %Dans les autres cas, résultats similaires au cas réel: redire que vload est
972 \FIXME{ajouter une courbe avec l'équilibrage en entier}
974 \FIXME{virer la metrique volume de comms}
976 \FIXME{ajouter une courbe ou on voit l'évolution de la charge en fonction du
977 temps : avec et sans vload}
980 % \item cluster ou grid, entier ou réel, ne font pas de grosses différences
981 % \item bookkeeping? améliore souvent les choses, parfois au prix d'un retard au démarrage
982 % \item makhoul? se fait battre sur les grosses plateformes
983 % \item taille de plateforme?
984 % \item ratio comp/comm?
985 % \item option $k$? peut-être intéressant sur des plateformes fortement interconnectées (hypercube)
986 % \item volume de comm? souvent, besteffort/plain en fait plus. pourquoi?
987 % \item répartition initiale de la charge ?
988 % \item integer mode sur topo. line n'a jamais fini en plain? vérifier si ce n'est
989 % pas à cause de l'effet d'escalier que bk est capable de gommer.
992 % On veut montrer quoi ? :
994 % 1) best plus rapide que les autres (simple, makhoul)
995 % 2) avantage virtual load
997 % Est ce qu'on peut trouver des contre exemple?
1001 % Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
1002 % Mais aussi simulation avec temps court qui montre que seul best converge
1004 % Expés avec ratio calcul/comm rapide et lent
1006 % Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
1008 % Cadre processeurs homogènes
1010 % Topologies statiques
1012 % On ne tient pas compte de la vitesse des liens donc on la considère homogène
1014 % Prendre un réseau hétérogène et rendre processeur homogène
1016 % Taille : 10 100 très gros
1018 \section{Conclusion}
1019 \label{conclusions-remarks}
1021 In this paper, we have presented a new asynchronous load balancing algorithm for non negative real numbers
1022 of divisible loads in distributed systems. The proposed algorithm which is called {\it best effort strategy}
1023 seeks greedily for loads imbalance detection and tries to achieve efficient local equilibrium threshold
1024 between neighbors. Our proposal is based on {\it a clairvoyant virtual loads' transfer} scheme which allows nodes to predict the future loads they will receive in the subsequent iterations.
1025 This leads to a noticeable speedup of the global convergence time of the load balancing process.
1026 Based on SimGrid simulator, we have demonstrated that, when we deal with realistic models of computation and communication, our algorithm exhibits better performances than its direct competitors from the literature. This makes it a viable choice for load balancing of both non negative real and integer divisible loads in distributed computing systems. % un peu gonflé peut être pour la dernière phrase.
1028 \section*{Acknowledgments}
1030 Computations have been performed on the supercomputer facilities of the
1031 Mésocentre de calcul de Franche-Comté.
1033 \bibliographystyle{elsarticle-num}
1034 \bibliography{biblio}
1035 \FIXME{find and add more references}
1039 %%% Local Variables:
1043 %%% ispell-local-dictionary: "american"
1046 % LocalWords: Raphaël Couturier Arnaud Giersch Franche ij Bertsekas Tsitsiklis
1047 % LocalWords: SimGrid DASUD Comté asynchronism ji ik isend irecv Cortés et al
1048 % LocalWords: chan ctrl fifo Makhoul GFlop xml pre FEMTO Makhoul's fca bdee
1049 % LocalWords: cdde Contassot Vivier underlaid du de Maréchal Juin cedex calcul
1050 % LocalWords: biblio Institut UMR Université UFC Centre Scientifique CNRS des
1051 % LocalWords: École Nationale Supérieure Mécanique Microtechniques ENSMM UTBM
1052 % LocalWords: Technologie Bahi