\end{align*}
In this case, processor $2$ can either sends load to processor $1$ or processor
$3$. If it sends load to processor $1$ it will not satisfy condition
-(\ref{eq.ping-pong}) because after the sending it will be less loaded that
+\eqref{eq.ping-pong} because after the sending it will be less loaded that
$x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
strong. Currently, we did not try to make another convergence proof without this
condition or with a weaker condition.
In this section, we present the concept of \emph{virtual load}. In order to
use this concept, load balancing messages must be sent using two different kinds
of messages: load information messages and load balancing messages. More
-precisely, a node wanting to send a part of its load to one of its neighbors,
-can first send a load information message containing the load it will send and
+precisely, a node wanting to send a part of its load to one of its neighbors
+can first send a load information message containing the load it will send, and
then it can send the load balancing message containing data to be transferred.
Load information message are really short, consequently they will be received
very quickly. In opposition, load balancing messages are often bigger and thus
balancing message.
Doing this, we can expect a faster convergence since nodes have a faster
-information of the load they will receive, so they can take in into account.
+information of the load they will receive, so they can take it into account.
\FIXME{Est ce qu'on donne l'algo avec virtual load?}
In order to test and validate our approaches, we wrote a simulator
using the SimGrid
-framework~\cite{simgrid.web,casanova+legrand+quinson.2008.simgrid}. This
+framework~\cite{simgrid.web,casanova+giersch+legrand+al.2014.simgrid}. This
simulator, which consists of about 2,700 lines of C++, allows to run
the different load-balancing strategies under various parameters, such
as the initial distribution of load, the interconnection topology, the
these descriptions. For an exhaustive presentation, we refer to the
actual source code that was used for the experiments%
\footnote{As mentioned before, our simulator relies on the SimGrid
- framework~\cite{casanova+legrand+quinson.2008.simgrid}. For the
+ framework~\cite{casanova+giersch+legrand+al.2014.simgrid}. For the
experiments, we used a pre-release of SimGrid 3.7 (Git commit
67d62fca5bdee96f590c942b50021cdde5ce0c07, available from
\url{https://gforge.inria.fr/scm/?group_id=12})}, and which is
processor speeds were normalized, and we arbitrarily chose to fix them to
1~GFlop/s.
-Then we derived each sort of platform with four different number of computing
+Then we derived each kind of platform with four different numbers of computing
nodes: 16, 64, 256, and 1024 nodes.
\subsubsection{Configurations}