+ static double total_load_init; // sum of process loads at init
+ static double total_load_running; // sum of loads while running
+ static double total_load_exit; // sum of process loads at exit
+
+ typedef MAP_TEMPLATE<m_host_t, neighbor*> rev_neigh_type;
+ neigh_type neigh; // list of neighbors (do not alter
+ // after construction!)
+ rev_neigh_type rev_neigh; // map m_host_t -> neighbor
+
+ communicator comm; // communicator for this process
+ int ctrl_close_pending; // number of "close" messages to wait
+ // on ctrl channel
+ int data_close_pending; // number of "close" messages to wait
+ // on data channel
+ bool close_received; // true if we received a "close" message
+ bool finalizing; // true when finalize() is running
+
+ unsigned lb_iter; // counter of load-balancing iterations
+ unsigned comp_iter; // counter of computation iterations
+
+ double comp; // total computing done so far (flops)
+
+ double prev_load_broadcast; // used to ensure that we do not send
+ // a same information messages
+ double real_load; // current load
+ double expected_load; // expected load in bookkeeping mode
+
+ // The load balancing algorithm comes here...
+ // Parameter "my_load" is the load to take into account for myself
+ // (may be real load or expected load).
+ // Returns the total load sent to neighbors.
+ virtual double load_balance(double my_load);
+
+ // Virtually do some computation
+ void compute();
+
+ // Send procedures, with helpers for bookkeeping mode or not
+ void send1_no_bookkeeping(neighbor& nb);
+ void send1_bookkeeping(neighbor& nb);
+ void send_all();
+
+ // Returns true if there remains neighbors to listen for
+ bool may_receive() { return ctrl_close_pending || data_close_pending; }
+
+ // Receive procedure
+ // Parameter "timeout" may be 0 for non-blocking operation, -1 for
+ // infinite waiting, or any positive timeout.
+ void receive(double timeout);
+
+ // Finalize sends a "close" message to each neighbor and wait for
+ // all of them to answer.
+ void finalize1(neighbor& nb);
+ void finalize();