1 \documentclass{article}
2 \usepackage[utf8]{inputenc}
3 \usepackage[T1]{fontenc}
10 \usepackage[ruled,vlined]{algorithm2e}
12 \usepackage[standard]{ntheorem}
14 % Pour mathds : les ensembles IR, IN, etc.
17 % Pour avoir des intervalles d'entiers
21 % Pour faire des sous-figures dans les figures
22 \usepackage{subfigure}
26 \newtheorem{notation}{Notation}
28 \newcommand{\X}{\mathcal{X}}
29 \newcommand{\Go}{G_{f_0}}
30 \newcommand{\B}{\mathds{B}}
31 \newcommand{\N}{\mathds{N}}
32 \newcommand{\BN}{\mathds{B}^\mathsf{N}}
35 \newcommand{\alert}[1]{\begin{color}{blue}\textit{#1}\end{color}}
37 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
40 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
41 Guyeux, and Pierre-Cyrille Heam\thanks{Authors in alphabetic order}}
46 In this paper we present a new pseudorandom number generator (PRNG) on
47 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
48 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
49 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
50 battery of tests in TestU01. Experiments show that this PRNG can generate
51 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
53 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
55 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
60 \section{Introduction}
62 Randomness is of importance in many fields such as scientific simulations or cryptography.
63 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
64 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
65 process having all the characteristics of a random noise, called a truly random number
67 In this paper, we focus on reproducible generators, useful for instance in
68 Monte-Carlo based simulators or in several cryptographic schemes.
69 These domains need PRNGs that are statistically irreproachable.
70 In some fields such as in numerical simulations, speed is a strong requirement
71 that is usually attained by using parallel architectures. In that case,
72 a recurrent problem is that a deflation of the statistical qualities is often
73 reported, when the parallelization of a good PRNG is realized.
74 This is why ad-hoc PRNGs for each possible architecture must be found to
75 achieve both speed and randomness.
76 On the other side, speed is not the main requirement in cryptography: the great
77 need is to define \emph{secure} generators able to withstand malicious
78 attacks. Roughly speaking, an attacker should not be able in practice to make
79 the distinction between numbers obtained with the secure generator and a true random
81 Finally, a small part of the community working in this domain focuses on a
82 third requirement, that is to define chaotic generators.
83 The main idea is to take benefits from a chaotic dynamical system to obtain a
84 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
85 Their desire is to map a given chaotic dynamics into a sequence that seems random
86 and unassailable due to chaos.
87 However, the chaotic maps used as a pattern are defined in the real line
88 whereas computers deal with finite precision numbers.
89 This distortion leads to a deflation of both chaotic properties and speed.
90 Furthermore, authors of such chaotic generators often claim their PRNG
91 as secure due to their chaos properties, but there is no obvious relation
92 between chaos and security as it is understood in cryptography.
93 This is why the use of chaos for PRNG still remains marginal and disputable.
95 The authors' opinion is that topological properties of disorder, as they are
96 properly defined in the mathematical theory of chaos, can reinforce the quality
97 of a PRNG. But they are not substitutable for security or statistical perfection.
98 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
99 one hand, a post-treatment based on a chaotic dynamical system can be applied
100 to a PRNG statistically deflective, in order to improve its statistical
101 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
102 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
103 cryptographically secure one, in case where chaos can be of interest,
104 \emph{only if these last properties are not lost during
105 the proposed post-treatment}. Such an assumption is behind this research work.
106 It leads to the attempts to define a
107 family of PRNGs that are chaotic while being fast and statistically perfect,
108 or cryptographically secure.
109 Let us finish this paragraph by noticing that, in this paper,
110 statistical perfection refers to the ability to pass the whole
111 {\it BigCrush} battery of tests, which is widely considered as the most
112 stringent statistical evaluation of a sequence claimed as random.
113 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
114 Chaos, for its part, refers to the well-established definition of a
115 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
118 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
119 as a chaotic dynamical system. Such a post-treatment leads to a new category of
120 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
121 family, and that the sequence obtained after this post-treatment can pass the
122 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
124 The proposition of this paper is to improve widely the speed of the formerly
125 proposed generator, without any lack of chaos or statistical properties.
126 In particular, a version of this PRNG on graphics processing units (GPU)
128 Although GPU was initially designed to accelerate
129 the manipulation of images, they are nowadays commonly used in many scientific
130 applications. Therefore, it is important to be able to generate pseudorandom
131 numbers inside a GPU when a scientific application runs in it. This remark
132 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
134 allows us to generate almost 20 billion of pseudorandom numbers per second.
135 Furthermore, we show that the proposed post-treatment preserves the
136 cryptographical security of the inputted PRNG, when this last has such a
138 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
139 key encryption protocol by using the proposed method.
141 The remainder of this paper is organized as follows. In Section~\ref{section:related
142 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
143 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
144 and on an iteration process called ``chaotic
145 iterations'' on which the post-treatment is based.
146 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
147 Section~\ref{sec:efficient PRNG} presents an efficient
148 implementation of this chaotic PRNG on a CPU, whereas Section~\ref{sec:efficient PRNG
149 gpu} describes and evaluates theoretically the GPU implementation.
150 Such generators are experimented in
151 Section~\ref{sec:experiments}.
152 We show in Section~\ref{sec:security analysis} that, if the inputted
153 generator is cryptographically secure, then it is the case too for the
154 generator provided by the post-treatment.
155 Such a proof leads to the proposition of a cryptographically secure and
156 chaotic generator on GPU based on the famous Blum Blum Shum
157 in Section~\ref{sec:CSGPU}, and to an improvement of the
158 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
159 This research work ends by a conclusion section, in which the contribution is
160 summarized and intended future work is presented.
165 \section{Related works on GPU based PRNGs}
166 \label{section:related works}
168 Numerous research works on defining GPU based PRNGs have already been proposed in the
169 literature, so that exhaustivity is impossible.
170 This is why authors of this document only give reference to the most significant attempts
171 in this domain, from their subjective point of view.
172 The quantity of pseudorandom numbers generated per second is mentioned here
173 only when the information is given in the related work.
174 A million numbers per second will be simply written as
175 1MSample/s whereas a billion numbers per second is 1GSample/s.
177 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
178 with no requirement to an high precision integer arithmetic or to any bitwise
179 operations. Authors can generate about
180 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
181 However, there is neither a mention of statistical tests nor any proof of
182 chaos or cryptography in this document.
184 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
185 based on Lagged Fibonacci or Hybrid Taus. They have used these
186 PRNGs for Langevin simulations of biomolecules fully implemented on
187 GPU. Performances of the GPU versions are far better than those obtained with a
188 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
189 However the evaluations of the proposed PRNGs are only statistical ones.
192 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
193 PRNGs on different computing architectures: CPU, field-programmable gate array
194 (FPGA), massively parallel processors, and GPU. This study is of interest, because
195 the performance of the same PRNGs on different architectures are compared.
196 FPGA appears as the fastest and the most
197 efficient architecture, providing the fastest number of generated pseudorandom numbers
199 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
200 with a GTX 280 GPU, which should be compared with
201 the results presented in this document.
202 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
203 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
205 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
206 Curand~\cite{curand11}. Several PRNGs are implemented, among
208 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
209 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
210 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
213 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
215 \section{Basic Recalls}
216 \label{section:BASIC RECALLS}
218 This section is devoted to basic definitions and terminologies in the fields of
219 topological chaos and chaotic iterations.
220 \subsection{Devaney's Chaotic Dynamical Systems}
222 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
223 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
224 is for the $k^{th}$ composition of a function $f$. Finally, the following
225 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
228 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
229 \mathcal{X} \rightarrow \mathcal{X}$.
232 $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
233 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
238 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
239 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
243 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
244 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
245 any neighborhood of $x$ contains at least one periodic point (without
246 necessarily the same period).
250 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
251 $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
252 topologically transitive.
255 The chaos property is strongly linked to the notion of ``sensitivity'', defined
256 on a metric space $(\mathcal{X},d)$ by:
259 \label{sensitivity} $f$ has \emph{sensitive dependence on initial conditions}
260 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
261 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
262 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
264 $\delta$ is called the \emph{constant of sensitivity} of $f$.
267 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
268 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
269 sensitive dependence on initial conditions (this property was formerly an
270 element of the definition of chaos). To sum up, quoting Devaney
271 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
272 sensitive dependence on initial conditions. It cannot be broken down or
273 simplified into two subsystems which do not interact because of topological
274 transitivity. And in the midst of this random behavior, we nevertheless have an
275 element of regularity''. Fundamentally different behaviors are consequently
276 possible and occur in an unpredictable way.
280 \subsection{Chaotic Iterations}
281 \label{sec:chaotic iterations}
284 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
285 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
286 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
287 cells leads to the definition of a particular \emph{state of the
288 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
289 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
290 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
293 \label{Def:chaotic iterations}
294 The set $\mathds{B}$ denoting $\{0,1\}$, let
295 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
296 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
297 \emph{chaotic iterations} are defined by $x^0\in
298 \mathds{B}^{\mathsf{N}}$ and
300 \forall n\in \mathds{N}^{\ast }, \forall i\in
301 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
303 x_i^{n-1} & \text{ if }S^n\neq i \\
304 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
309 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
310 \textquotedblleft iterated\textquotedblright . Note that in a more
311 general formulation, $S^n$ can be a subset of components and
312 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
313 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
314 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
315 the term ``chaotic'', in the name of these iterations, has \emph{a
316 priori} no link with the mathematical theory of chaos, presented above.
319 Let us now recall how to define a suitable metric space where chaotic iterations
320 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
322 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
323 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function:
326 F_{f}: & \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}} &
327 \longrightarrow & \mathds{B}^{\mathsf{N}} \\
328 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+f(E)_{k}.\overline{\delta
329 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket},%
332 \noindent where + and . are the Boolean addition and product operations.
333 Consider the phase space:
335 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
336 \mathds{B}^\mathsf{N},
338 \noindent and the map defined on $\mathcal{X}$:
340 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
342 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
343 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
344 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
345 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
346 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
347 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
351 X^0 \in \mathcal{X} \\
357 With this formulation, a shift function appears as a component of chaotic
358 iterations. The shift function is a famous example of a chaotic
359 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
361 To study this claim, a new distance between two points $X = (S,E), Y =
362 (\check{S},\check{E})\in
363 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
365 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
371 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
372 }\delta (E_{k},\check{E}_{k})}, \\
373 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
374 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
380 This new distance has been introduced to satisfy the following requirements.
382 \item When the number of different cells between two systems is increasing, then
383 their distance should increase too.
384 \item In addition, if two systems present the same cells and their respective
385 strategies start with the same terms, then the distance between these two points
386 must be small because the evolution of the two systems will be the same for a
387 while. Indeed, both dynamical systems start with the same initial condition,
388 use the same update function, and as strategies are the same for a while, furthermore
389 updated components are the same as well.
391 The distance presented above follows these recommendations. Indeed, if the floor
392 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
393 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
394 measure of the differences between strategies $S$ and $\check{S}$. More
395 precisely, this floating part is less than $10^{-k}$ if and only if the first
396 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
397 nonzero, then the $k^{th}$ terms of the two strategies are different.
398 The impact of this choice for a distance will be investigated at the end of the document.
400 Finally, it has been established in \cite{guyeux10} that,
403 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
404 the metric space $(\mathcal{X},d)$.
407 The chaotic property of $G_f$ has been firstly established for the vectorial
408 Boolean negation $f(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
409 introduced the notion of asynchronous iteration graph recalled bellow.
411 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
412 {\emph{asynchronous iteration graph}} associated with $f$ is the
413 directed graph $\Gamma(f)$ defined by: the set of vertices is
414 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
415 $i\in \llbracket1;\mathsf{N}\rrbracket$,
416 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
417 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
418 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
419 strategy $s$ such that the parallel iteration of $G_f$ from the
420 initial point $(s,x)$ reaches the point $x'$.
421 We have then proven in \cite{bcgr11:ip} that,
425 \label{Th:Caractérisation des IC chaotiques}
426 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
427 if and only if $\Gamma(f)$ is strongly connected.
430 Finally, we have established in \cite{bcgr11:ip} that,
432 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
433 iteration graph, $\check{M}$ its adjacency
435 a $n\times n$ matrix defined by
437 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
439 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
441 If $\Gamma(f)$ is strongly connected, then
442 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
443 a law that tends to the uniform distribution
444 if and only if $M$ is a double stochastic matrix.
448 These results of chaos and uniform distribution have led us to study the possibility of building a
449 pseudorandom number generator (PRNG) based on the chaotic iterations.
450 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
451 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
452 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
453 during implementations (due to the discrete nature of $f$). Indeed, it is as if
454 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
455 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
456 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
458 \section{Application to Pseudorandomness}
459 \label{sec:pseudorandom}
461 \subsection{A First Pseudorandom Number Generator}
463 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
464 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
465 leading thus to a new PRNG that improves the statistical properties of each
466 generator taken alone. Furthermore, our generator
467 possesses various chaos properties that none of the generators used as input
470 \begin{algorithm}[h!]
472 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
474 \KwOut{a configuration $x$ ($n$ bits)}
476 $k\leftarrow b + \textit{XORshift}(b)$\;
479 $s\leftarrow{\textit{XORshift}(n)}$\;
480 $x\leftarrow{F_f(s,x)}$\;
484 \caption{PRNG with chaotic functions}
488 \begin{algorithm}[h!]
489 \KwIn{the internal configuration $z$ (a 32-bit word)}
490 \KwOut{$y$ (a 32-bit word)}
491 $z\leftarrow{z\oplus{(z\ll13)}}$\;
492 $z\leftarrow{z\oplus{(z\gg17)}}$\;
493 $z\leftarrow{z\oplus{(z\ll5)}}$\;
497 \caption{An arbitrary round of \textit{XORshift} algorithm}
505 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
506 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
507 an integer $b$, ensuring that the number of executed iterations is at least $b$
508 and at most $2b+1$; and an initial configuration $x^0$.
509 It returns the new generated configuration $x$. Internally, it embeds two
510 \textit{XORshift}$(k)$ PRNGs~\cite{Marsaglia2003} that return integers
511 uniformly distributed
512 into $\llbracket 1 ; k \rrbracket$.
513 \textit{XORshift} is a category of very fast PRNGs designed by George Marsaglia,
514 which repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
515 with a bit shifted version of it. This PRNG, which has a period of
516 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}. It is used
517 in our PRNG to compute the strategy length and the strategy elements.
519 This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
521 \subsection{Improving the Speed of the Former Generator}
523 Instead of updating only one cell at each iteration, we can try to choose a
524 subset of components and to update them together. Such an attempt leads
525 to a kind of merger of the two sequences used in Algorithm
526 \ref{CI Algorithm}. When the updating function is the vectorial negation,
527 this algorithm can be rewritten as follows:
532 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
533 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
536 \label{equation Oplus}
538 where $\oplus$ is for the bitwise exclusive or between two integers.
539 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
540 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
541 the list of cells to update in the state $x^n$ of the system (represented
542 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
543 component of this state (a binary digit) changes if and only if the $k-$th
544 digit in the binary decomposition of $S^n$ is 1.
546 The single basic component presented in Eq.~\ref{equation Oplus} is of
547 ordinary use as a good elementary brick in various PRNGs. It corresponds
548 to the following discrete dynamical system in chaotic iterations:
551 \forall n\in \mathds{N}^{\ast }, \forall i\in
552 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
554 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
555 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
559 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
560 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
561 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
562 decomposition of $S^n$ is 1. Such chaotic iterations are more general
563 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
564 we select a subset of components to change.
567 Obviously, replacing Algorithm~\ref{CI Algorithm} by
568 Equation~\ref{equation Oplus}, which is possible when the iteration function is
569 the vectorial negation, leads to a speed improvement. However, proofs
570 of chaos obtained in~\cite{bg10:ij} have been established
571 only for chaotic iterations of the form presented in Definition
572 \ref{Def:chaotic iterations}. The question is now to determine whether the
573 use of more general chaotic iterations to generate pseudorandom numbers
574 faster, does not deflate their topological chaos properties.
576 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
578 Let us consider the discrete dynamical systems in chaotic iterations having
582 \forall n\in \mathds{N}^{\ast }, \forall i\in
583 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
585 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
586 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
591 In other words, at the $n^{th}$ iteration, only the cells whose id is
592 contained into the set $S^{n}$ are iterated.
594 Let us now rewrite these general chaotic iterations as usual discrete dynamical
595 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
596 is required in order to study the topological behavior of the system.
598 Let us introduce the following function:
601 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
602 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
605 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
607 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
610 F_{f}: & \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}} &
611 \longrightarrow & \mathds{B}^{\mathsf{N}} \\
612 & (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi
613 (j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket},%
616 where + and . are the Boolean addition and product operations, and $\overline{x}$
617 is the negation of the Boolean $x$.
618 Consider the phase space:
620 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
621 \mathds{B}^\mathsf{N},
623 \noindent and the map defined on $\mathcal{X}$:
625 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
627 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
628 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
629 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
630 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
631 Then the general chaotic iterations defined in Equation \ref{general CIs} can
632 be described by the following discrete dynamical system:
636 X^0 \in \mathcal{X} \\
642 Once more, a shift function appears as a component of these general chaotic
645 To study the Devaney's chaos property, a distance between two points
646 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
649 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
656 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
657 }\delta (E_{k},\check{E}_{k})}\textrm{ is once more the Hamming distance}, \\
658 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
659 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
663 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
664 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
668 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
672 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
673 too, thus $d$, as being the sum of two distances, will also be a distance.
675 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
676 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
677 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
678 \item $d_s$ is symmetric
679 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
680 of the symmetric difference.
681 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
682 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
683 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
684 inequality is obtained.
689 Before being able to study the topological behavior of the general
690 chaotic iterations, we must first establish that:
693 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
694 $\left( \mathcal{X},d\right)$.
699 We use the sequential continuity.
700 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
701 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
702 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
703 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
704 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
706 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
707 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
708 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
709 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
710 cell will change its state:
711 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
713 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
714 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
715 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
716 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
718 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
719 identical and strategies $S^n$ and $S$ start with the same first term.\newline
720 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
721 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
722 \noindent We now prove that the distance between $\left(
723 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
724 0. Let $\varepsilon >0$. \medskip
726 \item If $\varepsilon \geqslant 1$, we see that the distance
727 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
728 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
730 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
731 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
733 \exists n_{2}\in \mathds{N},\forall n\geqslant
734 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
736 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
738 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
739 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
740 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
741 10^{-(k+1)}\leqslant \varepsilon $.\bigskip \newline
744 \forall \varepsilon >0,\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}%
745 ,\forall n\geqslant N_{0},
746 d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
747 \leqslant \varepsilon .
749 $G_{f}$ is consequently continuous.
753 It is now possible to study the topological behavior of the general chaotic
754 iterations. We will prove that,
757 \label{t:chaos des general}
758 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
759 the Devaney's property of chaos.
762 Let us firstly prove the following lemma.
764 \begin{lemma}[Strong transitivity]
766 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
767 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
771 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
772 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
773 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
774 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
775 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
776 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
777 the form $(S',E')$ where $E'=E$ and $S'$ starts with
778 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
780 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
781 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
783 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
784 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
785 claimed in the lemma.
788 We can now prove Theorem~\ref{t:chaos des general}...
790 \begin{proof}[Theorem~\ref{t:chaos des general}]
791 Firstly, strong transitivity implies transitivity.
793 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
794 prove that $G_f$ is regular, it is sufficient to prove that
795 there exists a strategy $\tilde S$ such that the distance between
796 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
797 $(\tilde S,E)$ is a periodic point.
799 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
800 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
801 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
802 and $t_2\in\mathds{N}$ such
803 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
805 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
806 of $S$ and the first $t_2$ terms of $S'$: $$\tilde
807 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
808 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
809 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
810 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
811 have $d((S,E),(\tilde S,E))<\epsilon$.
816 \section{Efficient PRNG based on Chaotic Iterations}
817 \label{sec:efficient PRNG}
819 Based on the proof presented in the previous section, it is now possible to
820 improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
821 The first idea is to consider
822 that the provided strategy is a pseudorandom Boolean vector obtained by a
824 An iteration of the system is simply the bitwise exclusive or between
825 the last computed state and the current strategy.
826 Topological properties of disorder exhibited by chaotic
827 iterations can be inherited by the inputted generator, we hope by doing so to
828 obtain some statistical improvements while preserving speed.
831 Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
834 Suppose that $x$ and the strategy $S^i$ are given as
836 Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
840 \begin{array}{|cc|cccccccccccccccc|}
842 x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
844 S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
846 x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
852 \caption{Example of an arbitrary round of the proposed generator}
859 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iteration\
860 s},label=algo:seqCIPRNG}
862 unsigned int CIPRNG() {
863 static unsigned int x = 123123123;
864 unsigned long t1 = xorshift();
865 unsigned long t2 = xor128();
866 unsigned long t3 = xorwow();
867 x = x^(unsigned int)t1;
868 x = x^(unsigned int)(t2>>32);
869 x = x^(unsigned int)(t3>>32);
870 x = x^(unsigned int)t2;
871 x = x^(unsigned int)(t1>>32);
872 x = x^(unsigned int)t3;
880 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
881 on chaotic iterations is presented. The xor operator is represented by
882 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
883 \texttt{xorshift}, the \texttt{xor128}, and the
884 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
885 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
886 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
887 32 least significant bits of a given integer, and the code \texttt{(unsigned
888 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
890 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
891 that are provided by 3 64-bits PRNGs. This version successfully passes the
892 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
894 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
895 \label{sec:efficient PRNG gpu}
897 In order to take benefits from the computing power of GPU, a program
898 needs to have independent blocks of threads that can be computed
899 simultaneously. In general, the larger the number of threads is, the
900 more local memory is used, and the less branching instructions are
901 used (if, while, ...), the better the performances on GPU is.
902 Obviously, having these requirements in mind, it is possible to build
903 a program similar to the one presented in Listing
904 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
905 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
906 environment, threads have a local identifier called
907 \texttt{ThreadIdx}, which is relative to the block containing
908 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
909 called {\it kernels}.
912 \subsection{Naive Version for GPU}
915 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
916 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
917 Of course, the three xor-like
918 PRNGs used in these computations must have different parameters.
919 In a given thread, these parameters are
920 randomly picked from another PRNGs.
921 The initialization stage is performed by the CPU.
922 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
923 parameters embedded into each thread.
925 The implementation of the three
926 xor-like PRNGs is straightforward when their parameters have been
927 allocated in the GPU memory. Each xor-like works with an internal
928 number $x$ that saves the last generated pseudorandom number. Additionally, the
929 implementation of the xor128, the xorshift, and the xorwow respectively require
930 4, 5, and 6 unsigned long as internal variables.
934 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
935 PRNGs in global memory\;
936 NumThreads: number of threads\;}
937 \KwOut{NewNb: array containing random numbers in global memory}
938 \If{threadIdx is concerned by the computation} {
939 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
941 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
942 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
944 store internal variables in InternalVarXorLikeArray[threadIdx]\;
947 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
948 \label{algo:gpu_kernel}
951 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
952 GPU. Due to the available memory in the GPU and the number of threads
953 used simultaneously, the number of random numbers that a thread can generate
954 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
955 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
956 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
957 then the memory required to store all of the internals variables of both the xor-like
958 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
959 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
960 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
962 This generator is able to pass the whole BigCrush battery of tests, for all
963 the versions that have been tested depending on their number of threads
964 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
967 The proposed algorithm has the advantage of manipulating independent
968 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
969 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
970 using a master node for the initialization. This master node computes the initial parameters
971 for all the different nodes involved in the computation.
974 \subsection{Improved Version for GPU}
976 As GPU cards using CUDA have shared memory between threads of the same block, it
977 is possible to use this feature in order to simplify the previous algorithm,
978 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
979 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
980 of some other threads in the same block of threads. In order to define which
981 thread uses the result of which other one, we can use a combination array that
982 contains the indexes of all threads and for which a combination has been
985 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
986 variable \texttt{offset} is computed using the value of
987 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
988 representing the indexes of the other threads whose results are used by the
989 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
990 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
991 which unsigned longs (64 bits) have been replaced by unsigned integers (32
994 This version can also pass the whole {\it BigCrush} battery of tests.
998 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1000 NumThreads: Number of threads\;
1001 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1003 \KwOut{NewNb: array containing random numbers in global memory}
1004 \If{threadId is concerned} {
1005 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1006 offset = threadIdx\%combination\_size\;
1007 o1 = threadIdx-offset+array\_comb1[offset]\;
1008 o2 = threadIdx-offset+array\_comb2[offset]\;
1011 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1012 shared\_mem[threadId]=t\;
1013 x = x\textasciicircum t\;
1015 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1017 store internal variables in InternalVarXorLikeArray[threadId]\;
1020 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1022 \label{algo:gpu_kernel2}
1025 \subsection{Theoretical Evaluation of the Improved Version}
1027 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1028 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1029 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1030 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1031 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1032 and two values previously obtained by two other threads).
1033 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1034 we must guarantee that this dynamical system iterates on the space
1035 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1036 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1037 To prevent from any flaws of chaotic properties, we must check that the right
1038 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1039 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1041 Such a result is obvious, as for the xor-like(), all the
1042 integers belonging into its interval of definition can occur at each iteration, and thus the
1043 last $t$ respects the requirement. Furthermore, it is possible to
1044 prove by an immediate mathematical induction that, as the initial $x$
1045 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1046 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1047 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1049 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1050 chaotic iterations presented previously, and for this reason, it satisfies the
1051 Devaney's formulation of a chaotic behavior.
1053 \section{Experiments}
1054 \label{sec:experiments}
1056 Different experiments have been performed in order to measure the generation
1057 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1059 Intel Xeon E5530 cadenced at 2.40 GHz, and
1060 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1062 cards have 240 cores.
1064 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1065 generated per second with various xor-like based PRNGs. In this figure, the optimized
1066 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1067 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1068 order to obtain the optimal performances, the storage of pseudorandom numbers
1069 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1070 generation. Moreover this storage is completely
1071 useless, in case of applications that consume the pseudorandom
1072 numbers directly after generation. We can see that when the number of threads is greater
1073 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1074 per second is almost constant. With the naive version, this value ranges from 2.5 to
1075 3GSamples/s. With the optimized version, it is approximately equal to
1076 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1077 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1078 should be of better quality.
1079 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1080 138MSample/s when using one core of the Xeon E5530.
1082 \begin{figure}[htbp]
1084 \includegraphics[scale=.7]{curve_time_xorlike_gpu.pdf}
1086 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1087 \label{fig:time_xorlike_gpu}
1094 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1095 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1096 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1097 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1098 new PRNG has a strong level of security, which is necessarily paid by a speed
1101 \begin{figure}[htbp]
1103 \includegraphics[scale=.7]{curve_time_bbs_gpu.pdf}
1105 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1106 \label{fig:time_bbs_gpu}
1109 All these experiments allow us to conclude that it is possible to
1110 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1111 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1112 explained by the fact that the former version has ``only''
1113 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1114 as it is shown in the next sections.
1122 \section{Security Analysis}
1123 \label{sec:security analysis}
1127 In this section the concatenation of two strings $u$ and $v$ is classically
1129 In a cryptographic context, a pseudorandom generator is a deterministic
1130 algorithm $G$ transforming strings into strings and such that, for any
1131 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1132 $\ell_G(m)$ with $\ell_G(m)>m$.
1133 The notion of {\it secure} PRNGs can now be defined as follows.
1136 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1137 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1139 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1140 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1141 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1142 internal coin tosses of $D$.
1145 Intuitively, it means that there is no polynomial time algorithm that can
1146 distinguish a perfect uniform random generator from $G$ with a non
1147 negligible probability. The interested reader is referred
1148 to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1149 quite easily possible to change the function $\ell$ into any polynomial
1150 function $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1152 The generation schema developed in (\ref{equation Oplus}) is based on a
1153 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1154 without loss of generality, that for any string $S_0$ of size $N$, the size
1155 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1156 Let $S_1,\ldots,S_k$ be the
1157 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1158 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1159 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1160 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1161 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1162 We claim now that if this PRNG is secure,
1163 then the new one is secure too.
1166 \label{cryptopreuve}
1167 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1172 The proposition is proved by contraposition. Assume that $X$ is not
1173 secure. By Definition, there exists a polynomial time probabilistic
1174 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1175 $N\geq \frac{k_0}{2}$ satisfying
1176 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1177 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1180 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1181 \item Pick a string $y$ of size $N$ uniformly at random.
1182 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1183 \bigoplus_{i=1}^{i=k} w_i).$
1184 \item Return $D(z)$.
1188 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1189 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1190 (each $w_i$ has length $N$) to
1191 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1192 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1193 \begin{equation}\label{PCH-1}
1194 D^\prime(w)=D(\varphi_y(w)),
1196 where $y$ is randomly generated.
1197 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1198 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1199 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1200 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1201 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1202 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1203 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1205 \begin{equation}\label{PCH-2}
1206 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]=\mathrm{Pr}[D(U_{kN})=1].
1209 Now, using (\ref{PCH-1}) again, one has for every $x$,
1210 \begin{equation}\label{PCH-3}
1211 D^\prime(H(x))=D(\varphi_y(H(x))),
1213 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1215 \begin{equation}\label{PCH-3}
1216 D^\prime(H(x))=D(yx),
1218 where $y$ is randomly generated.
1221 \begin{equation}\label{PCH-4}
1222 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1224 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1225 there exists a polynomial time probabilistic
1226 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1227 $N\geq \frac{k_0}{2}$ satisfying
1228 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1229 proving that $H$ is not secure, which is a contradiction.
1233 \section{Cryptographical Applications}
1235 \subsection{A Cryptographically Secure PRNG for GPU}
1238 It is possible to build a cryptographically secure PRNG based on the previous
1239 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1240 it simply consists in replacing
1241 the {\it xor-like} PRNG by a cryptographically secure one.
1242 We have chosen the Blum Blum Shum generator~\cite{BBS} (usually denoted by BBS) having the form:
1243 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1244 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1245 very slow and only usable for cryptographic applications.
1248 The modulus operation is the most time consuming operation for current
1249 GPU cards. So in order to obtain quite reasonable performances, it is
1250 required to use only modulus on 32-bits integer numbers. Consequently
1251 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1252 lesser than $2^{16}$. So in practice we can choose prime numbers around
1253 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1254 4 least significant bits of $x_n$ can be chosen (the maximum number of
1255 indistinguishable bits is lesser than or equals to
1256 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1257 8 times the BBS algorithm with possibly different combinations of $M$. This
1258 approach is not sufficient to be able to pass all the tests of TestU01,
1259 as small values of $M$ for the BBS lead to
1260 small periods. So, in order to add randomness we have proceeded with
1261 the followings modifications.
1264 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1265 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1266 the PRNG kernels. In practice, the selection of combination
1267 arrays to be used is different for all the threads. It is determined
1268 by using the three last bits of two internal variables used by BBS.
1269 %This approach adds more randomness.
1270 In Algorithm~\ref{algo:bbs_gpu},
1271 character \& is for the bitwise AND. Thus using \&7 with a number
1272 gives the last 3 bits, thus providing a number between 0 and 7.
1274 Secondly, after the generation of the 8 BBS numbers for each thread, we
1275 have a 32-bits number whose period is possibly quite small. So
1276 to add randomness, we generate 4 more BBS numbers to
1277 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1278 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1279 of the first new BBS number are used to make a left shift of at most
1280 3 bits. The last 3 bits of the second new BBS number are added to the
1281 strategy whatever the value of the first left shift. The third and the
1282 fourth new BBS numbers are used similarly to apply a new left shift
1285 Finally, as we use 8 BBS numbers for each thread, the storage of these
1286 numbers at the end of the kernel is performed using a rotation. So,
1287 internal variable for BBS number 1 is stored in place 2, internal
1288 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1289 variable for BBS number 8 is stored in place 1.
1294 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1296 NumThreads: Number of threads\;
1297 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1298 array\_shift[4]=\{0,1,3,7\}\;
1301 \KwOut{NewNb: array containing random numbers in global memory}
1302 \If{threadId is concerned} {
1303 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1304 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1305 offset = threadIdx\%combination\_size\;
1306 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1307 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1314 \tcp{two new shifts}
1315 shift=BBS3(bbs3)\&3\;
1317 t|=BBS1(bbs1)\&array\_shift[shift]\;
1318 shift=BBS7(bbs7)\&3\;
1320 t|=BBS2(bbs2)\&array\_shift[shift]\;
1321 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1322 shared\_mem[threadId]=t\;
1323 x = x\textasciicircum t\;
1325 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1327 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1330 \caption{main kernel for the BBS based PRNG GPU}
1331 \label{algo:bbs_gpu}
1334 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1335 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1336 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1337 the last four bits of the result of $BBS1$. Thus an operation of the form
1338 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1339 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1340 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1341 bits, until having obtained 32-bits. The two last new shifts are realized in
1342 order to enlarge the small periods of the BBS used here, to introduce a kind of
1343 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1344 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1345 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1346 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1347 correspondence between the shift and the number obtained with \texttt{shift} 1
1348 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1349 we make an and operation with 0, with a left shift of 3, we make an and
1350 operation with 7 (represented by 111 in binary mode).
1352 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1353 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1354 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1355 by secure bits produced by the BBS generator, and thus, due to
1356 Proposition~\ref{cryptopreuve}, the resulted PRNG is cryptographically
1361 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
1362 \label{Blum-Goldwasser}
1363 We finish this research work by giving some thoughts about the use of
1364 the proposed PRNG in an asymmetric cryptosystem.
1365 This first approach will be further investigated in a future work.
1367 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
1369 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
1370 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
1371 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
1372 the keystream. Decryption is done by obtaining the initial seed thanks to
1373 the final state of the BBS generator and the secret key, thus leading to the
1374 reconstruction of the keystream.
1376 The key generation consists in generating two prime numbers $(p,q)$,
1377 randomly and independently of each other, that are
1378 congruent to 3 mod 4, and to compute the modulus $N=pq$.
1379 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
1382 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
1384 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
1385 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
1388 \item While $i \leqslant L-1$:
1390 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
1392 \item $x_i = (x_{i-1})^2~mod~N.$
1395 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
1399 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
1401 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
1402 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
1403 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
1404 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
1408 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
1410 We propose to adapt the Blum-Goldwasser protocol as follows.
1411 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
1412 be obtained securely with the BBS generator using the public key $N$ of Alice.
1413 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
1414 her new public key will be $(S^0, N)$.
1416 To encrypt his message, Bob will compute
1418 c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)
1420 instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
1422 The same decryption stage as in Blum-Goldwasser leads to the sequence
1423 $\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
1424 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
1425 By doing so, the proposed generator is used in place of BBS, leading to
1426 the inheritance of all the properties presented in this paper.
1428 \section{Conclusion}
1431 In this paper, a formerly proposed PRNG based on chaotic iterations
1432 has been generalized to improve its speed. It has been proven to be
1433 chaotic according to Devaney.
1434 Efficient implementations on GPU using xor-like PRNGs as input generators
1435 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
1436 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
1437 namely the BigCrush.
1438 Furthermore, we have shown that when the inputted generator is cryptographically
1439 secure, then it is the case too for the PRNG we propose, thus leading to
1440 the possibility to develop fast and secure PRNGs using the GPU architecture.
1441 Thoughts about an improvement of the Blum-Goldwasser cryptosystem, using the
1442 proposed method, has been finally proposed.
1444 In future work we plan to extend these researches, building a parallel PRNG for clusters or
1445 grid computing. Topological properties of the various proposed generators will be investigated,
1446 and the use of other categories of PRNGs as input will be studied too. The improvement
1447 of Blum-Goldwasser will be deepened. Finally, we
1448 will try to enlarge the quantity of pseudorandom numbers generated per second either
1449 in a simulation context or in a cryptographic one.
1453 \bibliographystyle{plain}
1454 \bibliography{mabase}